Commit Graph

7984 Commits

Author SHA1 Message Date
c5d746f3d8 remove scons files from VS projects 2012-03-18 06:41:12 -07:00
483d15a9c3 fix Common lib re-linking all the time
rename wxBase28 project to wxWidgets
2012-03-18 05:47:55 -07:00
d9a7510937 forgot to add wxwidgets3 vcxproj to git, since it was masked by gitignore...
fix up misc warnings and build errors
2012-03-18 03:30:03 -07:00
ff63c689d6 wxMSW no longer allows overriding OnPaintDrawImages, so remove the msw-specific drawing code from the GameListCtrl (it's rendered correctly by default) 2012-03-18 02:33:03 -07:00
c3d13b048c build against wxWidgets3 from Externals on Windows.
use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
360c8d4cb3 make same changes to CMake as scons for wxw3 update 2012-03-17 22:16:54 -07:00
8bdf93a15c fix logwindow crash 2012-03-17 21:51:24 -07:00
1fbf2e38c4 wxw implements wxEVT_THREAD itself now 2012-03-17 21:50:40 -07:00
a648aca65c wxWidgets3: update to svn r70933 2012-03-17 21:47:47 -07:00
0ed8af2287 Forced reload of the native Gecko Code handler if the game overwrites it.
Fixes issue 5225.
2012-03-13 23:41:40 +11:00
b37c468039 Fixes issue 5269
Sorry guys but I needed to disable stfs so that Pokepark 2 would not freeze(?). Feel free to put some effort in to finding out why, I do not understand Jit sorry.
2012-03-13 23:42:30 +13:00
bf76b802a7 Fixed the in-built Dolphin profiler. 2012-03-10 16:24:13 +11:00
1680c6849f Merge branch 'translation-update' 2012-03-09 17:47:28 -06:00
a7d142bed9 Rebase in preparation for merge. 2012-03-09 17:46:58 -06:00
1b1016ece7 Update the pot file to reflect recent changes in the code. 2012-03-09 17:46:38 -06:00
d73f4d8240 Update Korean translations. 2012-03-09 17:46:35 -06:00
5c66c5b138 Update Hungarian translation. 2012-03-09 17:46:33 -06:00
685d02c0a6 Clean up Turkish translation file. 2012-03-09 17:46:30 -06:00
7306257c0f Update from master branch.
Update Arabic, Hungarian, and Spanish translations.
2012-03-09 17:46:28 -06:00
6961c2e553 Update Hungarian and Turkish translations. 2012-03-09 17:46:26 -06:00
1880eb8e9f Update Czeck translation. 2012-03-09 17:46:24 -06:00
3e8ca14e96 Update french translation. 2012-03-09 17:46:22 -06:00
510450999d Update Arabic and Japanese translations. 2012-03-09 17:46:20 -06:00
6fef0b9a8f Updated Spanish translation 2012-03-09 17:46:18 -06:00
5f21e0150b The actual update of the Greek and Czech translations. The last commit
was a partial reversion by accident.
2012-03-09 17:46:16 -06:00
828205df22 Update Greek and Czech translations 2012-03-09 17:46:14 -06:00
61d5624c2d Update translation files for recent changes in the code. 2012-03-09 17:46:09 -06:00
b69a1d225a Use -std=gnu++0x instead of -std=c++0x
Bluez uses the non standard "typeof" instead of "__typeof__" in bluetooth.h.
Both GCC and Clang reject that with std=c++0x but accept it with gnu++0x.
2012-03-08 10:01:40 +01:00
63176ba38d Revert "Updated English translation, fixes issue 5214."
This reverts commit cbab832907.

As glennricster said in the comments, the modification should not be done in
that way.
2012-03-08 10:00:40 +01:00
6fc8cdf12d revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 for finding the responsible commit. Fixes Scrubbing Serena Beach Countdown in both SC and DC.
Fixes issue 1498.
2012-03-07 20:08:14 -08:00
09217a6c47 Update PokePark Wii game ini. Needs to have texture cache accuracy set to mid setting. 2012-03-06 21:38:33 +01:00
880992b10f Fixed DoState and removed unneeded class variable. 2012-03-07 00:22:55 +13:00
53d2d9718f Fixes issue 2917 and possibly others like 5232 2012-03-06 23:32:13 +13:00
e8e2c241d7 delroth pointed out that it should be "starts with" not "contains". Unlikely this has ever affected anyone.... 2012-03-06 23:31:59 +13:00
614c43029f fixed files so they can have more than one handle opened at a time. 2012-03-06 23:31:48 +13:00
f5d4fe0bfe Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
ee09def802 Merge branch 'cpp11' 2012-02-28 00:28:13 -06:00
38823b6371 Add comment here so people know what's up. 2012-02-28 00:27:16 -06:00
c3293b1a1c Improvement to revision b8bef29bcc .. :P 2012-02-25 10:59:00 +01:00
b8bef29bcc Fixed a divide by zero error in the hash functions 2012-02-25 20:36:49 +11:00
f92d1e1e93 fix some clang compilation errors 2012-02-24 14:25:02 -06:00
8a8dc77ef1 enable c++11 compilation in cmakelists 2012-02-24 14:19:24 -06:00
f15aeb26b3 Use an auto typed variable in IniFile.cpp 2012-02-24 19:20:17 -06:00
b251880d8b GameConfig: Remove an empty file 2012-02-24 17:31:17 +01:00
3a9fed0ba2 PixelShaderGen: Fix a bug introduced in revision 9adc119e3c.
D3D11: Fix shader constant mapping.
2012-02-21 12:51:41 +01:00
9adc119e3c PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
(D3D9 only)

This is basically the same as revision e58692653a, just for scaled textures and with a LOT more work...
2012-02-20 20:32:08 +01:00
d068686a7f Revert revision f7d757b46e. 2012-02-20 11:51:40 +01:00
e58692653a PixelShaderGen: Use correct texel to pixel mapping when sampling textures
(D3D9 only)

Fixes issue 2068.
Fixes issue 5158.
2012-02-17 17:09:17 +01:00
bea635d1d5 Fixes issue 5214 for real! 2012-02-15 20:56:50 +00:00
cbab832907 Updated English translation, fixes issue 5214. 2012-02-15 20:52:03 +00:00