ccbf2ac21a
Match ABI_AlignStack with ABI_RestoreStack properly.
...
The relevant function is entirely unused, so it shouldn't have any
effect.
2013-09-29 14:59:13 -04:00
b0200219dd
Add literally a million blank inputs in netplay when a wiimote changes reporting mode, just to make nsmbw sync.
2013-09-28 23:39:29 -04:00
a2fd52ef4f
Move existing Melee AR codes to be for revision 0 and add JMC's for revision 2.
...
He claims they don't work on that revision either, but from a quick
Google they (most of them?) seem to be intended for it, so keep them in
case they're useful for anyone.
2013-09-28 23:38:40 -04:00
853392b790
Use a separate section for enabled Gecko codes, like AR.
...
This properly fixes default gecko codes.
It makes perfect sense to have two separate cheat windows and two
separate code paths for the different code formats, right?
2013-09-28 23:38:40 -04:00
f57ff0a569
Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
...
The local ini is not revision-specific because it would require renaming
everything. Meh.
2013-09-28 23:38:25 -04:00
1ed06f1dc4
Reset wxTAB_TRAVERSAL.
...
Fixes issue 3903.
2013-09-28 23:00:56 -04:00
cb715f4fc9
Gameini database update. Enforce LLE recompiler in Wind Waker to prevent a situation where LLE interpreter might be enforced without wanting it. If the user selected in the general sound settings LLE interpreter, closed the window to apply it and then reopened it to select HLE, running Wind Waker afterwards would enforce LLE interpreter on boot.
2013-09-28 16:47:42 +03:00
9c53a21c18
Allow setting DSP settings via game ini.
2013-09-28 08:31:28 -04:00
785171abb4
Change iTLBHack to a bool.
...
It is only used as a bool.
Fixes issue 6668.
2013-09-28 08:07:23 -04:00
1c4c00d171
[Android] Return true upon displaying the exit confirmations dialog in EmulationActivity.java. Now multiple games can be launched like normal. Previously it was returning false.
2013-09-27 18:17:29 -04:00
69d2ecff52
Simplify SwitchPage() within GameListActivity.java. We no longer need the first switch statement, since case 0 will be hit when SwitchPage(0) is called from the folder browser. This means we can also get rid of recreateFragment(), since the only time this needs to be called is within the onCreate() function. When SwitchPage(0) is called, SwitchPage will perform basically the same actions as recreateFragment() would; thus the reason it can be removed.
2013-09-27 17:16:59 -04:00
ad73efda57
Gameini database update.
...
Fixes issue 6662.
Fixes most of the games in issue 6666.
2013-09-27 18:39:13 +03:00
cbd366236a
Allow loading save states via drag and drop.
2013-09-27 08:38:12 -04:00
9a2c7df8dc
Added a small disc access delay to fix the missing music in Super Monkey Ball 2.
2013-09-27 20:35:27 +10:00
689aca2788
[Android] Remove commented out code within EmulationActivity.java. Since the back button handling has a specific purpose, this is no longer needed.
2013-09-26 23:40:39 -04:00
f6a8733660
[Android] Tiny inline documentation cleanup.
2013-09-26 23:32:41 -04:00
8aba748735
[Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (in their infinite wisdom, they actually thought NOT throwing an exception was a cool way to handle this. How about that?). In the case of trying to access system directories as a normal user, an I/O error will occur due to permission access rights. This fixes that.
2013-09-26 23:06:10 -04:00
bea76ac129
No need to std::move a return value. Thanks Billiard.
2013-09-26 21:15:35 -04:00
4542b9fcbb
[Core] Fix a memory leak in NetPlayServer.cpp in function OnData().
2013-09-26 15:42:22 -04:00
e37cb1fc76
Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390.
2013-09-26 18:09:25 +00:00
4efc3e6c8f
Quick build fix.
2013-09-26 07:50:24 +00:00
feaf65f2ae
[Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_.
2013-09-26 07:46:56 +00:00
ecca0045a9
Fix Imm8 check.
...
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
691f76b826
[ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy.
2013-09-25 18:17:05 +00:00
54843ad1e8
Need to reload from XMM0 in this case.
2013-09-25 14:16:20 -04:00
74ee85aaac
Fix linux, attempt 2.
2013-09-25 06:22:11 -04:00
f77b3ccf8a
Fix linux, probably.
2013-09-25 06:13:44 -04:00
93f7622e16
Fix changing wiimotes when starting netplay.
...
AccessWiiMote() crashed for some users. Not sure why...
2013-09-25 05:44:16 -04:00
ebe4448749
Save only the registers that need to be saved rather than going through ProtectFunction.
2013-09-25 03:15:53 -04:00
2a339c926e
Fastmem writes for x86-64.
2013-09-25 03:15:53 -04:00
18abc33306
2x banner images!
2013-09-25 03:06:27 -04:00
0787019cbe
Check in 2x versions of Clean*. Thanks, MaJoR1!
2013-09-25 02:06:53 -04:00
693cee36cb
Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt...
2013-09-25 02:03:32 -04:00
624c92f97e
[ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
2013-09-25 03:00:57 +00:00
a38821fc38
Comment out wx change to set WS_POPUP.
...
Fixes issue 6651, apparently. We don't use wxGLCanvas, so the line
isn't necessary in the first place.
2013-09-24 22:48:31 -04:00
ae75f92b2a
[ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
2013-09-25 02:22:52 +00:00
cd646d89e2
[Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames.
2013-09-25 01:50:02 +00:00
357a7707a6
[ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations.
2013-09-24 21:13:33 +00:00
74bc855f20
[ARM] ps_res implementation.
2013-09-24 21:00:50 +00:00
3b1b0d3fb5
[ARM] ps_div implementation.
2013-09-24 20:46:57 +00:00
94a731b49d
[ARM] fctiwx implementation.
2013-09-24 20:37:10 +00:00
482170c3ea
[ARM] Implement subfic with optimizations stolen from JIT64.
2013-09-24 19:01:03 +00:00
405aa30cb8
[ARM] Fix fastmem...
2013-09-24 18:03:06 +00:00
8e2e5a4e70
[ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
2013-09-24 17:40:12 +00:00
5866859ff0
Screw you comex, this doesn't even make any damn sense.
2013-09-24 17:25:13 +00:00
eb6ed3e42a
[ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker.
2013-09-24 05:41:58 +00:00
29dc253fde
Improve context structure handling on non-Windows.
...
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros. This is needed because fastmem writes need to be
able to access any register from BackPatch. It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
4cdce55615
Don't define _M_IX86 on ARM(!).
...
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
a7f2160a0f
Remove "educational purposes only" from about message.
...
Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
2f384c75d2
Only include scmrev.h from Version.cpp.
...
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00