Commit Graph

37263 Commits

Author SHA1 Message Date
ceed42a0ee Add SDL as a submodule 2022-07-10 15:38:59 -07:00
6cb936d0cf Add SDL motion input and rumble support 2022-07-10 14:49:49 -07:00
38cb76dea5 Merge pull request #10807 from merryhime/LogicalImm
Arm64Emitter: Simplify LogicalImm logic
2022-07-10 17:27:47 -04:00
0d947ed6fe Arm64Emitter: Simplify LogicalImm further
h/t @dougallj
2022-07-10 22:17:09 +01:00
20ccc38f0f BitUtils: Implement CountTrailingZeros 2022-07-10 22:17:09 +01:00
4d99506b4c UnitTests/MovI2R: Test all logical immediates 2022-07-10 22:17:09 +01:00
6e09b13ce3 Merge pull request #10829 from AdmiralCurtiss/spirv-cross-cmake-fix
Fix CMake Windows build after #10673 (HLSL from SPIRV).
2022-07-10 09:08:24 +02:00
5ce73d9d2e Merge pull request #10830 from OatmealDome/vk-compute-shader-header
ShaderCompiler: Use compute shader header in compute shaders
2022-07-10 01:16:20 +02:00
1c6a0073d2 ShaderCompiler: Use compute shader header in compute shaders 2022-07-09 19:01:58 -04:00
cdd3571491 D3DCommon: Add glslang include directories in CMake. 2022-07-10 00:59:32 +02:00
cdd8c00159 Externals: Disable warnings-as-errors for spirv_cross. 2022-07-10 00:57:37 +02:00
5a7759e359 Merge pull request #10690 from schthack/BBA-tapless
BBA: Added BuiltIn device that allow BBA emulation without the need o…
2022-07-09 23:20:53 +02:00
087020b23a Refactoring of the code to match dolphin style
Changed access for offsetof + some clean up
2022-07-09 17:01:22 -04:00
5337943785 Merge pull request #10827 from JosJuice/jitarm64-psqst-unlock
JitArm64: Fix GPR unlocking in psq_stXX
2022-07-09 20:27:40 +02:00
6f40981ac0 JitArm64: Fix GPR unlocking in psq_stXX
This is what happens when I copypaste things a bit too quickly
2022-07-09 20:10:00 +02:00
77f8e98fee Merge pull request #10824 from AdmiralCurtiss/optional-palette-format-fix
ShaderCache: Fix inverted usage of palette_format.
2022-07-09 17:19:22 +02:00
e072aaa769 ShaderCache: Fix inverted usage of palette_format. 2022-07-09 13:17:53 +02:00
fac66897af Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
VideoCommon: Fix D3D shader compilation warnings
2022-07-08 18:46:29 -04:00
f50e7e6e6d Merge pull request #10287 from OatmealDome/re0-xfb
GameINI: Disable XFB to Texture Only with Resident Evil 0
2022-07-08 18:43:36 -04:00
7853b72c46 Merge pull request #10430 from OatmealDome/mac-portable
UICommon: Add support for portable.txt on macOS
2022-07-08 18:41:14 -04:00
59e8aacf42 Merge pull request #10745 from JosJuice/softmmu
JitArm64: Implement "soft MMU"
2022-07-08 15:55:49 -04:00
828afc6735 Merge pull request #10673 from iwubcode/spirv-backends
D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
e1e0f42b37 VideoCommon: Fix D3D shader warning X3557 (single iteration loop)
Fix warning "loop only executes for 1 iteration(s), forcing loop to
unroll" when vertex_in == 1
2022-07-08 00:25:55 -07:00
71541c1324 VideoCommon: Fix D3D shader warning X4000 (uninitialized variables)
Initialize alpha_A and alpha_B. They were previously only initialized in
cases where they were used, but D3D isn't able to figure that out.
2022-07-08 00:25:14 -07:00
0fac1d6e87 VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or
conditionally handle negative values if you expect them".
2022-07-08 00:19:05 -07:00
7cc89f5642 Merge pull request #10816 from iwubcode/super_mario_galaxy_bloom_def
Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-07 19:57:52 -04:00
32a5b8bfd2 Merge pull request #10805 from iwubcode/runefactory_frontier_bloom_definition
Data: Add Rune Factory Frontier bloom definition graphics mod
2022-07-07 19:49:26 -04:00
1ded9ef246 Merge pull request #10817 from Techjar/sms-goop-mod
Data: Add Super Mario Sunshine goop map graphics mod
2022-07-07 19:48:22 -04:00
3092f40e9f Arm64Emitter: Simplify LogicalImm logic
Heavily simplify logical immediate encoding.

This is based on the observation that if a valid repeating element
exists, it repeats through `value`. Thus it does not matter which
one you analyse. Thus we skip over the least significent element
if LSB = 1 by masking it out with `inverse_mask_from_trailing_ones`,
to avoid the degenerate case of a stretch of 1 bits going 'round
the end' of the word.
2022-07-07 22:53:36 +01:00
eccf527bf6 Merge pull request #9147 from jordan-woyak/imu-accel-weight-setting
WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-07-07 23:17:47 +02:00
ccdb909d06 Merge pull request #10710 from jordan-woyak/rename-range
DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX.
2022-07-07 23:04:11 +02:00
6104ee09a9 Data: Add Super Mario Sunshine goop map graphics mod 2022-07-07 15:02:51 -04:00
958354e285 Data: add Super Mario Galaxy bloom definition graphics mod 2022-07-06 21:51:39 -05:00
7321802b4b Merge pull request #10811 from Pokechu22/bs2-dfi-typo
BS2Emu: Fix DFI typo
2022-07-06 03:23:55 -04:00
263d2a419a BS2Emu: Fix DFI typo 2022-07-05 17:15:59 -07:00
3cd82b6193 Merge pull request #10810 from OatmealDome/fileutil-copy-mac-updater
FileUtil: Only attempt to write to the destination in Copy if there is actually content to write
2022-07-05 18:08:00 -04:00
c3b7019eb3 Translation resources sync with Transifex 2022-07-05 23:36:12 +02:00
c6eb5e2623 FileUtil: Only attempt to write to the destination in Copy if there is actually content to write 2022-07-05 15:13:20 -04:00
24498ca315 Merge pull request #10712 from tellowkrinkle/ControllerLocks
InputCommon/ControllerEmu: Use more locks
2022-07-05 11:39:48 +02:00
de3d1344d5 Merge pull request #10762 from CasualPokePlayer/fix_slow_audio_desyncs
Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio
2022-07-05 11:37:30 +02:00
4234b25682 Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
01ada3850f BBA: Added BuiltIn device that allow BBA emulation without the need of a TapDevice Configuration include a dns server setting 2022-07-02 18:02:50 -04:00
3227244372 Data: Add Rune Factory Frontier bloom definition 2022-07-02 15:14:21 -05:00
d625c612c4 Merge pull request #10802 from iwubcode/graphics_mods_builtin_bloom
Add builtin graphics mods
2022-07-02 14:07:30 -04:00
1970a27b57 Data: add Wii Play and Skyward Sword bloom definitions 2022-07-02 11:49:21 -05:00
eda3fd8bf1 Data: add Monster Hunter Tri full game and rename folder to reflect that. It has the same bloom ids as the demo disc. 2022-07-02 11:49:21 -05:00
ba007a0244 Data: rename Battalion Wars 2, Mario Strikers Charged, The House of the Dead: Overkill, and The Last Story to properly reflect their game name / spelling 2022-07-02 11:49:21 -05:00
d0540f19ac Data: add built in mods for bloom and HUD 2022-07-02 11:49:21 -05:00
3bcd7aced9 Merge pull request #8467 from CookiePLMonster/interruptable-shader-precompile
Make shader precompilation interruptable
2022-07-02 13:08:37 +02:00
2f228310af Merge pull request #10794 from TryTwo/PR_MemoryWidget_Cell_Edit
Debugger MemoryViewWidget: Allow direct editing of memory cells.
2022-07-02 13:05:39 +02:00