d01b0bf60f
VideoCommon: Move shader cache filename generation to common
2017-07-20 17:46:59 +10:00
228ddb8aba
D3D11: Reload shader cache when relevant config changes
2017-07-20 17:46:59 +10:00
3fc9a48da0
D3DBase: Use the swapchain discard mode when possible.
2017-07-10 14:25:28 +02:00
65495a1297
D3D: Resize the swapchain when the fullscreen state is changed
2017-07-10 14:24:11 +02:00
07c5dcd739
D3DBase: Set the fullscreen state in Create()
2017-07-10 14:03:04 +02:00
0f13c61daa
D3DBase: Only create a stereo swapchain when needed.
2017-07-10 01:24:43 +02:00
77a318789a
D3DBase: Implement Windows 7 swapchain fallback.
2017-07-10 01:02:29 +02:00
938939136e
D3DBase: Only use temporary mono when supported by the swapchain.
2017-07-10 01:02:05 +02:00
b485329353
D3DBase: Set the monoscopic flag when we don't use stereoscopy.
2017-07-05 22:43:39 +02:00
2ab068d3f2
D3DBase: Always create a stereo swapchain.
2017-07-05 22:43:39 +02:00
179602e921
D3D: Add quad-buffer stereoscopy support.
2017-07-05 22:43:39 +02:00
6863abb31d
D3DBase: Switch to a flip-model swap chain.
2017-07-05 22:43:39 +02:00
c399e2bc40
D3DBase: Upgrade to DXGI 1.2.
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This effectively drops for Vista and Windows 7 without the Platform Update in this backend.
2017-07-05 22:43:39 +02:00
07cddf6f7f
AbstractTexture: Add missing includes (and remove unnecessary ones)
2017-06-18 23:29:22 -04:00
e63c337830
Merge pull request #5305 from iwubcode/abstract_texture
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Abstract Texture
2017-06-18 12:57:05 -07:00
0b504fa046
d3d: Add missing include
2017-06-16 05:52:01 +02:00
cf94ce6305
Add a namespace to OpenFStream
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For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
f09ceaa735
Move IOFile to a separate file
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Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
e4896d39bd
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
2017-06-13 00:41:56 -05:00
2cdc93f4ab
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
5480efdff2
video: change multisample/AA setting to u32
2017-06-07 20:20:25 -07:00
ab4a785f1b
d3d: silence variable shadowing warning
2017-06-07 20:09:43 -07:00
c8166951a0
Merge pull request #5418 from MerryMage/config-again-and-again
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VideoConfig: Port to layered configuration system
2017-06-05 21:11:04 -07:00
397720a9fe
might as well update yet some more pointless version numbers..
2017-06-03 18:20:40 -07:00
f5f45855f0
GameConfigLoader: Add GFX Game INI translations
2017-06-03 18:13:02 +01:00
1b685bcde9
Fix for loop in D3D Renderer ApplyState function
2017-05-29 23:32:32 -05:00
c76335eaf1
Merge pull request #5484 from BhaaLseN/permissive
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Windows: Enable MSVC Standards Conformance (/permissive-)
2017-05-29 22:29:44 +02:00
d6b6b070bc
D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
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pSysMem is of the type const void* -- because of this, it makes the
original delete[] call undefined behavior, as deleting a void pointer is
undefined behavior.
Also punning types into existence, like what was done for the stereo
image header is undefined behavior as well. The proper way to do this is
to either manually add all individual bytes manually, or memcpy the
struct into memory.
As we want to deallocate the memory before returning, and because
pSysMem is a const void*, we keep a unique_ptr to the data and just pass
pSysMem a raw pointer to the data.
2017-05-28 23:28:00 -04:00
278e406f0b
D3D/Render: Use std::array where applicable
2017-05-28 23:28:00 -04:00
0c3958bbe5
D3D/Render: Join variable with declaration
2017-05-28 23:27:59 -04:00
3ee447e5f7
D3D/Render: Get rid of unnecessary casts
2017-05-28 23:27:59 -04:00
ba5b215c42
D3D/Render: Mark translation unit local variables as static
2017-05-28 23:27:59 -04:00
072c161445
upgrade to Windows SDK 10.0.15063.0
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this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
d592bdd4d4
Migrate to Visual Studio 2017.
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Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
cc851c41c1
TextureCache: Move host texture utility functions to VideoCommon
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The appropriate place for these would be AbstractTexture, once it is
finished.
2017-04-29 13:46:43 +10:00
2d75c2ab10
D3D11: Support native compressed textures
2017-04-29 13:46:42 +10:00
f4b848949c
TextureCache: Support compressed textures and pass pitch/size to upload
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This also removes an extra copy of the image for custom textures.
2017-04-29 00:14:23 +10:00
bc8a96d713
HiresTextures: Support parsing DDS files directly
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This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
27ae5b8d34
VideoConfigDiag: Move post-processing shader list to post processor
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The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
ddc5275071
VideoCommon: Drop SetDitherMode()
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It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
e9850aa0f2
VideoBackends: Support updated texture encoding shader generators
2017-04-12 00:11:22 +10:00
c7ab6861c2
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters
2017-04-09 15:11:59 -04:00
97dc773a3e
D3D: Drop redundant interface TextureEncoder
2017-04-04 22:57:23 +10:00
82fd984f3e
VideoBackends: Add configuration field for GPU texture decoding
2017-04-01 12:32:05 +10:00
b987f220e1
VideoBackends: Add support flag for compute shaders
2017-04-01 12:31:41 +10:00
de940a5fd6
VideoConfig: add bSupportsFragmentStoresAndAtomics
2017-03-15 17:20:47 -07:00
0a2b58c896
OGL: Remove support for NV_depth_buffer_float.
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We can't clamp the depth values to the 24-bit range while this extension is active.
2017-03-14 01:02:13 +01:00
e99cd57eb3
Merge pull request #4935 from Armada651/depth-range-fix
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VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
42993eeabc
D3D11: Fix error on startup with >2.5xIR selected
2017-03-10 23:41:20 +10:00
ef74c5eabd
Merge pull request #5051 from stenzek/renderer-fixes
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VideoBackends: Fix crashes introduced by #4999
2017-03-09 21:06:50 +01:00