dolphin/Source/Core/VideoBackends/D3D
2017-07-05 22:43:39 +02:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3D.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3D.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3DBase.cpp D3DBase: Always create a stereo swapchain. 2017-07-05 22:43:39 +02:00
D3DBase.h D3DBase: Upgrade to DXGI 1.2. 2017-07-05 22:43:39 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp Add a namespace to OpenFStream 2017-06-15 21:34:04 +02:00
D3DShader.h
D3DState.cpp
D3DState.h D3D/Render: Use std::array where applicable 2017-05-28 23:28:00 -04:00
D3DTexture.cpp D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DTexture.h D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DUtil.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
D3DUtil.h RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
DXTexture.cpp Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat 2017-06-13 00:41:56 -05:00
DXTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
FramebufferManager.cpp VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
FramebufferManager.h VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
GeometryShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
GeometryShaderCache.h C++ conformance fixes (MSVC /permissive-) 2017-02-15 20:37:04 -08:00
main.cpp HiresTextures: Support parsing DDS files directly 2017-04-29 00:14:23 +10:00
NativeVertexFormat.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
PixelShaderCache.h VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
PSTextureEncoder.cpp VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
PSTextureEncoder.h VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
Render.cpp D3D: Add quad-buffer stereoscopy support. 2017-07-05 22:43:39 +02:00
Render.h VideoCommon: Drop SetDitherMode() 2017-04-18 21:55:22 +10:00
Television.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Television.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
TextureCache.h Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
VertexManager.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VertexShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
VertexShaderCache.h C++ conformance fixes (MSVC /permissive-) 2017-02-15 20:37:04 -08:00
VideoBackend.h
XFBEncoder.cpp specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
XFBEncoder.h