Jordan Woyak
d920064779
Add include guard to QtUtils.h
2024-11-02 01:27:07 -05:00
JMC47
000e8fd83d
Merge pull request #13157 from jordan-woyak/sdl-hotplug-fix
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ControllerInterface/SDL: Fix device removal event processing.
2024-11-01 18:11:17 -04:00
JosJuice
54b37f6bc4
Translation resources sync with Transifex
2024-11-01 15:00:58 +01:00
JMC47
92608073ef
Merge pull request #13159 from jordan-woyak/datetimeedit
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DolphinQt: Ensure skylanders QDateTimeEdit shows a four digit year without forcing dd-mm-yyyy format.
2024-10-31 18:37:08 -04:00
Jordan Woyak
d361d4ba6e
ControllerInterface/SDL: Fix device removal event processing.
2024-10-31 14:11:27 -05:00
Jordan Woyak
149a3721ff
DolphinQt: Ensure skylanders QDateTimeEdit shows a four digit year without forcing dd-mm-yyyy format.
2024-10-31 02:38:45 -05:00
JMC47
e1f457a726
Merge pull request #13154 from Tilka/eternal
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GameSettings: add patch to fix Eternal Darkness startup hang
2024-10-31 02:16:02 -04:00
Tillmann Karras
5adc1bdecd
GameSettings: add patch to fix Eternal Darkness startup hang
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The game calls GXSetDrawDone and then switches the GP fifo without first
waiting for the draw done interrupt to arrive. Before
e96960e2a6
, Dolphin would not execute the
draw done command and potentially also skip other commands in the old GP
fifo. Since that commit, Dolphin executes the remaining commands on the
old GP fifo just before disabling reads for switching, but because
PixelEngineManager::RaiseEvent() enforces a minimum delay of 500 cycles
for the draw done interrupt, it arrives after the game has switched to
the new GP fifo which seems to trigger the deadlock.
This patch replaces the call to GXSetDrawDone by a call to GXDrawDone
which does the same but also waits for the interrupt.
2024-10-30 21:16:31 +00:00
JMC47
adafe1f347
Merge pull request #13147 from mitaclaw/jit-block-table-model-fix
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JitBlockTableModel: Catch All Block Invalidating Events (I Hope)
2024-10-30 17:00:27 -04:00
JMC47
1ba3a141a2
Merge pull request #13143 from TellowKrinkle/PrimBreaking
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VideoCommon: Implement primitive breaking for primitive lists
2024-10-30 12:15:11 -04:00
OatmealDome
b9a99a7294
Merge pull request #13040 from cpba/add-flatpak
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Add manifest for building as a flatpak
2024-10-30 01:13:59 -04:00
TellowKrinkle
5ef4fcb005
VideoCommon: Implement primitive breaking for primitive lists
2024-10-29 22:38:22 -05:00
Admiral H. Curtiss
2764a3dc44
Merge pull request #13136 from Tilka/startup_patch
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Core: apply Dolphin OnFrame patches right after boot
2024-10-30 04:28:18 +01:00
JMC47
bab34ca060
Merge pull request #13140 from dreamsyntax/skip-efb-default-flip
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GraphicsSettings: EFBAccessEnable=false by default
2024-10-28 18:58:37 -04:00
JMC47
1012803f2e
Merge pull request #12954 from LillyJadeKatrin/retroachievements-confirm
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Achievements Confirmation Dialogs
2024-10-28 12:54:37 -04:00
JMC47
aa8226fa88
Merge pull request #12744 from nlebeck/settingshandler-split-2
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Split `SettingsHandler` into separate reader and writer classes
2024-10-27 19:23:05 -04:00
JMC47
96c9591b99
Merge pull request #13096 from mitaclaw/ranges-modernization-7-rewrite
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Ranges Algorithms Modernization - Rewrite
2024-10-27 19:17:01 -04:00
JMC47
1b13cc9ca4
Merge pull request #13139 from mbc07/docs/dolphin-device-ioctls
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Migrate /dev/dolphin documentation to the repository
2024-10-27 19:14:47 -04:00
JosJuice
b2f9e02b62
Translation resources sync with Transifex
2024-10-27 13:13:25 +01:00
JosJuice
92b8d57e6f
Merge pull request #13144 from JosJuice/jitarm64-imm-stp
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JitArm64: Allow ppcState STP optimization for imm
2024-10-27 10:59:00 +01:00
JosJuice
d4e32ec691
Merge pull request #13089 from TellowKrinkle/NoSystemZNG
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Remove option for shared zlib-ng
2024-10-26 19:58:48 +02:00
mitaclaw
0371b74ebf
JitBlockTableModel: Update For Symbols Too
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Flushing efficiency down the drain because I wrote unsafe code to achieve it... I hope I can recover this.
2024-10-24 18:10:52 -07:00
Admiral H. Curtiss
500728360c
Merge pull request #13148 from JosJuice/i18n-2024-10-24
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DolphinQt: Remove a stray period from the Audio tab
2024-10-24 23:20:17 +02:00
JosJuice
5165ddea52
DolphinQt: Remove a stray period from the Audio tab
2024-10-24 21:24:40 +02:00
JosJuice
c212c0d08e
Merge pull request #12868 from Sintendo/scoped-reg
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JitArm64: Release temporary regs with RAII
2024-10-24 21:01:53 +02:00
mitaclaw
5a95951751
DolphinQt: Signal Host::JitCacheInvalidation
in more places
2024-10-23 23:43:25 -07:00
mitaclaw
3d9c728910
Host: Rename JitCacheInvalidation
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There are two hard problems in computer science...
2024-10-23 23:43:24 -07:00
dreamsyntax
6022cca691
GameINI: Remove EFBAccessEnable=false overrides
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Removes the EFBAccessEnable=false explicit game overrides for:
GT6 (Terminator 3: The Redemption)
GXB (SSX3) [deleted - no other configuration]
RTH (Tony Hawk's Downhill Jam)
SNC (SONIC COLOURS) [deleted - no other configuration]
2024-10-23 18:08:34 -07:00
JosJuice
8925ddf45f
Merge pull request #13146 from AdmiralCurtiss/unit-test-compile-fix
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Add missing algorithm header in SettingsHandlerTest.cpp
2024-10-23 18:11:21 +02:00
Mateus B. Cassiano
087b61103b
Migrate /dev/dolphin documentation to the repository
2024-10-22 22:31:51 -04:00
Admiral H. Curtiss
c13c11d230
Add missing algorithm header in SettingsHandlerTest.cpp
2024-10-22 23:48:43 +02:00
dreamsyntax
9dacefcbf1
GraphicsSettings: EFBAccessEnable=false by default
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Makes Graphics -> Hacks -> Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
2024-10-22 12:28:14 -07:00
Niel Lebeck
1d79991ec4
Split SettingsHandler
into separate reader and writer classes
2024-10-21 20:20:15 -07:00
JosJuice
6fb3e9226b
JitArm64: Use WZR for ppcState STP optimization with imm == 0
2024-10-21 21:53:21 +02:00
JosJuice
383cbffdec
JitArm64: Allow ppcState STP optimization for imm
2024-10-21 21:51:48 +02:00
JMC47
f412e2488c
Merge pull request #12714 from mitaclaw/jit-widget-refresh
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DolphinQt: JIT Widget Refresh
2024-10-21 12:03:50 -04:00
Sintendo
defb2d65a6
JitArm64_SystemRegisters: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
be2b466743
JitArm64_Paired: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
3b251dbb2a
JitArm64_LoadStorePaired: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
23327064f6
JitArm64_LoadStoreFloating: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
9420250046
JitArm64_LoadStore: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
ac3d3de66d
JitArm64_FloatingPoint: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
9805a8ac0a
JitArm64_Branch: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
cb29a29866
JitArm64: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
c0a0746d65
JitArm64_Integer: Use ScopedARM64Reg
2024-10-21 08:33:05 +02:00
Sintendo
62e1d7ad99
JitArm64: Add ScopedARM64Reg
2024-10-21 08:23:23 +02:00
JosJuice
24e9fc120c
Merge pull request #13066 from DacoTaco/feature/networking
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IOS/Net: implement ioctlv that retrieves the network routing table that libogc now uses on network init
2024-10-20 14:14:24 +02:00
JMC47
da530a2eb9
Merge pull request #13141 from dreamsyntax/shadow-texturecache-change
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GameINI: Shadow the Hedgehog texture cache default
2024-10-19 23:03:59 -04:00
dreamsyntax
0bde79a4ca
GameINI: Shadow the Hedgehog texture cache default
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Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.
If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
mitaclaw
c3bda2e875
Jit64: Make Furthest Exit Micro-Optimization More Correct
2024-10-19 18:19:17 -07:00