d940d62cae
VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)
2025-06-06 23:03:02 -05:00
7afa9e6c6f
VideoCommon: use CustomResourceManager in the texture cache and hook up to our hires textures
2025-06-06 23:03:02 -05:00
12d178a8df
VideoCommon: initialize and shutdown the CustomResourceManager when the video thread initializes and shuts down
2025-06-06 23:03:02 -05:00
f910c1d934
Core: add CustomResourceManager to System
2025-06-06 23:03:02 -05:00
70abcb2030
VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com >
2025-06-06 23:03:02 -05:00
d8ea31ca46
VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
2025-06-06 23:03:02 -05:00
2ae43324cb
VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later
2025-06-06 23:03:02 -05:00
7d59c2743d
Common: Add class 'FilesystemWatcher' that is used to watch paths and receive callbacks about filesystem level events for anything under that path
2025-06-06 23:03:02 -05:00
8113399b68
Externals: add watcher, a library used to watch a filesystem location for changes
2025-06-06 23:03:02 -05:00
bafe78203d
VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
2025-06-06 23:03:02 -05:00
15f125ebee
VideoCommon: change asset loading to return the number of bytes loaded instead of a pass/fail
2025-06-06 23:03:02 -05:00
316740daed
VideoCommon: add 'Unload' functionality to CustomAsset
2025-06-06 23:03:02 -05:00
9ec69b5925
VideoCommon: add a handle to custom asset, this is an id that is only relevant for a particular game session but is slightly faster as a numeric value for lookups than the traditional asset id
2025-06-06 19:20:25 -05:00
d7de49ccf6
Core / VideoCommon: Remove original custom asset loader
2025-06-06 19:20:25 -05:00
5ec5db9240
Merge pull request #13392 from jordan-woyak/frame-pacing-accurate-time
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CoreTiming: Add setting to pursue accurate overall emulation runtime
2025-06-06 19:17:44 -04:00
974c56d3c5
Merge pull request #13731 from iwubcode/pixel_shader_gen_fix_complete_initialize
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VideoCommon: ensure pixel shader gen input structure is completely initialized
2025-06-06 19:08:57 -04:00
977f2da6a7
Merge pull request #13735 from JMC47/triopatch
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GamePatch: Disney Trio of Destruction Pagetable Speedhack.
2025-06-06 17:54:36 -05:00
b1d114f7f7
Merge pull request #13730 from jordan-woyak/controllers-on-main-config-dialog
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DolphinQt: Move "Controllers" to main settings window.
2025-06-06 18:54:12 -04:00
be3d48ec5f
GamePatch: Disney Trio of Destruction Pagetable Speedhack.
2025-06-06 17:17:11 -04:00
a0611b512b
Merge pull request #13713 from Dentomologist/filesystemwidget_center_header_text
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FilesystemWidget: Center header text
2025-06-05 14:34:36 -05:00
fadc2ac223
Merge pull request #13732 from AdmiralCurtiss/dsp-jit-exceptions
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DSP LLE Recompiler: Fix exception handling after #10766
2025-06-05 15:17:30 -04:00
ea959f2651
DSP/Jit: Don't return to dispatcher if no exception was generated
2025-06-05 20:57:27 +02:00
a43fc68452
DSPAnalyzer: Set store instructions as potentially generating exceptions
2025-06-05 19:10:42 +02:00
ae26b38fc0
VideoCommon: fix pixel shader gen error about structure not being fully initialized
2025-06-05 01:37:45 -05:00
b9bea58f0f
DolphinQt: Move "Controllers" to main settings window.
2025-06-04 19:33:01 -05:00
b7fb2fa737
Merge pull request #13728 from JosJuice/android-uses-microphone
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Android: Add android.hardware.microphone to manifest
2025-06-04 23:37:17 +02:00
8665b22822
Merge pull request #13651 from jordan-woyak/config-list
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DolphinQt: Change Config QTabWidget into a QListWidget and QStackedWidget.
2025-06-04 16:01:51 -04:00
5d2518d490
Android: Add android.hardware.microphone to manifest
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Google Play is now blocking distribution for Android TV unless we
explicitly set the android.hardware.microphone hardware feature as
android:required="false", because it's inferring
android.hardware.microphone from the android.permission.RECORD_AUDIO we
added for Wii Speak emulation, with android:required defaulting to true.
I was under the belief that setting android:required="false" on
android.permission.RECORD_AUDIO would solve this, but looking closer at
the definition of <uses-permission>, it doesn't actually support
android:required attributes, so that presumably has no effect.
2025-06-04 21:30:51 +02:00
3f090dd474
Merge pull request #13681 from iwubcode/material_overhaul_custom_vertex
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VideoCommon: move vertex shader gen logic to a 'process_vertex()' for use in future custom shaders
2025-06-04 15:27:47 -04:00
8def02072b
Merge pull request #13379 from JoshuaVandaele/system-ng
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Use minizip-ng in non-compatibility mode
2025-06-04 15:21:05 -04:00
84f2af73e6
Merge pull request #13649 from SuperSamus/scooby-doo-night-of-100-texture-caches
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GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL
2025-06-04 15:17:10 -04:00
19a3f25a71
Merge pull request #13723 from Dentomologist/wavefile_add_prefix_to_member_variables
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WaveFile: Add m_ prefix to member variables
2025-06-04 13:11:14 -05:00
5309c440d2
Merge branch 'release-prep-2506'
2025-06-04 04:09:08 -04:00
aed420c95d
ScmRevGen: Bump version to 2506
2506
2025-06-04 00:10:41 -04:00
1c9389a1fb
Translation resources sync with Transifex
2025-06-03 09:05:37 +02:00
58a70db588
Merge pull request #13718 from jordan-woyak/hardcore-deadlock
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Config: Make s_callbacks_lock recursive to fix hardcore mode deadlock.
2025-06-02 11:55:40 +02:00
61ccdb0a3c
WaveFile: Add m_ prefix to member variables
2025-06-01 11:41:09 -07:00
88122ae956
Merge pull request #13715 from icup321/master
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GameINI: Disable Dual Core for more games
2025-06-01 02:57:17 -04:00
e2d8e39489
Merge pull request #13722 from Tilka/dokapon
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GameSettings: auto-disable immediate XFB for Dokapon Kingdom
2025-06-01 02:39:19 -04:00
2849173984
GameSettings: auto-disable immediate XFB for Dokapon Kingdom
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This avoids flickering throughout the game.
2025-06-01 03:06:35 +01:00
31d0756808
Config: Make s_callbacks_lock recursive to fix hardcore mode deadlock.
2025-05-30 17:33:01 -05:00
2604d73733
GameINI: Disable Dual Core for more games
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Disable Dual Core for more games that are known to crash/freeze.
2025-05-28 06:14:35 -04:00
3dc1605569
FilesystemWidget: Center header text
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Center header text to match all the other headers.
2025-05-27 12:34:20 -07:00
aafe961177
DolphinQt: Make GeckoCodeWidget default size not taller than it needs to be.
2025-05-26 20:58:48 -05:00
eed7843d4a
DolphinQt: Add stretch to the end of the game config Info tab.
2025-05-26 20:58:48 -05:00
1e4dfc0956
DolphinQt: Fix the WiiPane hinting a larger than required size.
2025-05-26 20:58:48 -05:00
5bc661aeca
DolphinQt/AudioPane: Fix Volume QGroupBox title uglyness on Windows and inconsistent percent-sign spacing.
2025-05-26 20:58:48 -05:00
fcff7a3a49
DolphinQt: Fix FilesystemWidget QTreeView visual style.
2025-05-26 20:58:48 -05:00
543b85a451
DolphinQt: Make WrapInScrollArea and GetWrappedWidget less hacky.
2025-05-26 20:58:48 -05:00
e796e82e8c
DolphinQt: Change game properties QTabWidget to QListWidget.
2025-05-26 20:58:48 -05:00