VolumeDirectory doesn't support necessities like TMDs,
so thanks to 5.0-2172 (18968ab), EmulatedBS2_Wii crashes
when the inserted disc is a VolumeDirectory.
This commit fixes that.
This commit makes our DOL booting code very similar to our
ELF booting code. One exception is that the DOL booting
code still always calls SetupBAT. (Note that EmulatedBS2_GC
calls SetupBAT even if no disc is inserted.) I'm not sure
if there's a point to the difference, but I thought I'd
better avoid changing it so that I don't break anything.
For thread safety reasons, the currently inserted volume must
only be accessed by the DVD thread (or by the CPU thread if it
calls DVDThread::WaitUntilIdle() first). After this commit,
only DVDThread.cpp can access the volume, which prevents code in
other files from accessing the volume in a non-threadsafe way.
Direct access to the WAD bytes is required to read contents with proper
padding data (since they can sometimes end up being outside of the
data app section). Allowing the whole buffer to be accessed directly
would be error prone, so this commit adds GetContent() to WiiWAD
for getting raw content data by index.
These cannot be booted, so it is bad UX to show them in the UI as if
they were regular titles, and yet have different behaviour for them.
And technically, there is no reason to allow them to be used to boot
in the first place.
Another reason they should not be shown is that Dolphin fails
spectacularly with WADs that have a valid boot content index, but are
not PPC titles (e.g. IOS WADs). The only reliable way to avoid this
is to check for the title type and only show channels, just like
the Wii System Menu.
Mistakenly used the wrong TMD to clean up the import.
The original TMD is the one that is supposed to be used when
cancelling an import, but I forgot it's in the /import directory after
starting an import.
This exposes all ES title management ioctlvs to avoid duplicating IOS
code everywhere and to make it easier to reuse (since this way it's
not unnecessarily tied to the PPC IPC mechanism anymore) and unit test.
Some functions were also renamed for consistency with the other names,
*and* with official names.
It's better to just let the calling code provide a volume
object instead of needing one SetVolume for each way of
creating a volume. This simplifies InsertDiscCallback and
is needed for the following commits.
Just like DeleteTitle, Using CNANDContentManager is overkill,
inefficient and useless. And it results in a few failures in
situations where a delete should just always work.
But here it gets bonus points, because it manages to actually use
the TMD for deleting contents, when IOS does none of that and just
deletes files ending with .app in the title content directory. :)
This enables constructing an IOS instance that is not tied to emulation
and that can be simply used for internal purposes (ES, FS).
NAND root initialisation was moved to IOS since we cannot rely on HW
doing that for us anymore, and technically the NAND is entirely managed
by IOS anyway.
Default column width was being used for math related to automatic column sizing, in the case of COLUMN_SIZE the default width was -1 which resulted in an issue where an errant scrollbar would appear.
The MemoryWindow.cpp strings should be the same as the
MemoryCheckDlg.cpp strings so that translators don't
have to translate very similar strings twice.
Also adding i18n comments. These strings are *very* easy
to misinterpret in my opinion.
This is unsafe, because the NAND should not be accessed and messed with
while it is being used. In fact, this kind of inappropriate behaviour
will not be possible when we get NAND image support.
And even if there were no safety issue, there is still no reason
a *getter* function should *do* something that has lasting effects
on user data. GetWiiFSPath() should *just* return a path!
This adds code to update the PPC's UID and GID, which fixes a
regression with the system menu. Ideally, we would simply rely on IOS's
ES_Launch here and not duplicate the logic here, but we cannot do that
properly until the direct WAD launch hack is dropped, *and* until the
IOS changes that would enable internal calls are ready.
Since this fixes a semi-important regression with managing saves from
the SM, and the duplication is not too terrible, I believe it is a good
idea to get this fixed right now to avoid affecting users too much.
I do plan to fix this properly in the future.
* CNANDContentManager does things that are absolutely useless. In
particular, it parses the ticket, the TMD, reads contents, etc.
when we only need to remove the title directory.
* This means it will fail if the ticket cannot be found, when that
should not be the case.
* This also obviously caused DeleteTitle to be incredibly inefficient.
* We are already removing the title directory later in the function,
as CNANDContentManager does not even delete titles correctly.
DeleteTitle != DeleteTitleContents.
* It should take a ticket view, not a title ID.
* It's missing a lot of checks.
* It's not deleting tickets properly.
* It's not deleting only the ticket it needs to delete.
* It should not return -1017 when the ticket doesn't exist.
* It's not returning the proper error code when a read/write fails.
* It's not cleaning up the ticket directory if there is nothing left.
This commit fixes its implementation.
* Supporting other ticket types makes the logic slightly more complex.
* There have been no such non-RSA2048 tickets seen during the Wii's
lifetime.
* The Wii's IOS doesn't even have support for them.
Stops CMake from saying "BlueZ NOT found, disabling bluetooth support"
on other OSes. Windows, macOS, and Android support Bluetooth using other
libraries. I'm not sure if non-Linux, non-Android Unices (like FreeBSD)
need another message?