Starsam80
a41c0d3caa
WX: Don't specify a parent frame for the render frame
2017-04-19 20:06:33 -06:00
Markus Wick
6997515ec1
Merge pull request #5288 from MerryMage/android-stretch
...
Android: Add audio stretch setting
2017-04-19 07:57:48 +02:00
Sepalani
58e7415fe5
MemoryWindow: FindPrevious button added
2017-04-18 23:47:52 +01:00
Sepalani
5123dc2651
MemoryWindow: Replace Search with FindNext
2017-04-18 19:08:44 +01:00
MerryMage
ee7e6edf31
Android: Add audio stretch setting
2017-04-18 18:42:02 +01:00
Stenzek
d1dc9d5a0c
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
...
Vulkan: Use BlendingState from VideoCommon
2017-04-18 22:16:32 +10:00
Stenzek
16a947a88b
Merge pull request #5270 from stenzek/vulkan-aa
...
Vulkan: MSAA and frame dumping fixes
2017-04-18 21:58:14 +10:00
Stenzek
fd896bd9e0
OGL: Drop BlendingState.dither
...
How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
2017-04-18 21:55:23 +10:00
Stenzek
ddc5275071
VideoCommon: Drop SetDitherMode()
...
It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
Stenzek
9dc7358395
Vulkan: Use BlendingState from VideoCommon
...
Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
2017-04-18 21:55:22 +10:00
Stenzek
34ad5b457d
VideoCommon: Add usedualsrc field to BlendingState
...
This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
2017-04-18 21:33:40 +10:00
Markus Wick
936910163a
Merge pull request #5286 from lioncash/mmu
...
MMU: Get rid of pointer casts
2017-04-18 12:35:42 +02:00
JosJuice
fd0b99be2e
Merge pull request #5273 from JosJuice/android-x86-64
...
x86-64 support on Android
2017-04-18 09:54:04 +02:00
Markus Wick
f3f9489852
Merge pull request #5277 from stenzek/glsl-token-pasting
...
OGL: Use struct for post-processing shader options
2017-04-18 09:37:34 +02:00
Lioncash
a58d5fa8ee
MMU: Get rid of pointer casts
...
These sort of casts invoke undefined behavior (u8, u16, u32, and u64 all have
completely different alignment requirements).
2017-04-17 20:52:57 -04:00
Lioncash
9cfc671c69
MMU: Get rid of unnecessary temporaries in HostRead_[8|16|32] functions
2017-04-17 19:13:47 -04:00
JosJuice
e0c489d80c
Merge pull request #5282 from spycrab/issue_10197
...
[Mario Party 4] Fix "All Mini Games Unlocked" AR Code (Issue #10197 )
2017-04-17 20:41:44 +02:00
spycrab
72e92add8a
Make title column toggleable (Issue #9952 )
2017-04-17 19:34:14 +02:00
spycrab
c8ce20e539
Fix "All Mini Games Unlocked" AR Code
2017-04-17 12:52:59 +02:00
Mat M
e53969b6f2
Merge pull request #5278 from spycrab/issue_10213
...
Lazily initialize m_main_config_dialog to fix analytics issue (Issue #10213 )
2017-04-16 07:12:29 -04:00
spycrab
01e07d7853
Lazily initialize m_main_config_dialog (Issue #10213 )
2017-04-16 13:00:11 +02:00
JosJuice
feefe15485
Automatic translation resources sync with Transifex
2017-04-16 12:15:14 +02:00
JosJuice
9cd9ae902a
x86-64 support on Android
...
We can do this now that the x86-64 JIT supports PIE.
JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Mat M
d22509984c
Merge pull request #5252 from JosJuice/pitch-text
...
Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
Markus Wick
b6433b2ae8
Merge pull request #5266 from JosJuice/misc
...
Rename Misc.cpp to CommonFuncs.cpp
2017-04-16 11:44:08 +02:00
Stenzek
e370f6a82a
OGL: Use struct for post-processing shader options
...
This removes the need for token pasting, which isn't supported in GLSL
ES. Shouldn't cause any issues unless people are using reserved keywords
as option names.
2017-04-16 14:00:02 +10:00
Dwayne Slater
1b9268485c
VolumeDirectory: Pass address shift to WriteEntryData as argument
2017-04-15 14:04:17 -04:00
Dwayne Slater
108d59b131
VolumeDirectory: Correctly check name_offset alignment in assert
2017-04-15 14:04:10 -04:00
Dwayne Slater
ec9579ebcd
Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
...
Without doing this, Wii games loaded as an ELF will zero out the FST.
This mirrors the behavior of the actual apploader.
2017-04-15 14:03:38 -04:00
Dwayne Slater
138b0cb14e
VolumeDirectory: Align the name table size up properly
...
If the name table isn't rounded up, a Wii game can read an incorrect
number of bytes when fetching the FST.
2017-04-15 14:03:31 -04:00
Dwayne Slater
9d633307e3
VolumeDirectory: Shift parent_entry_index by m_address_shift
...
Parent entrys were written correctly for GameCube (since the address
shift is 0), but not for Wii (since the address shift is 2).
2017-04-15 13:53:59 -04:00
Dwayne Slater
d3e9569cf0
VolumeDirectory: Compare case-insensitive file names as uppercase, not lowercase
...
Fixes file ordering in games that use ASCII characters between lowercase
'z' and uppercase 'A' (underscores).
MySims Kingdom has the files "terrainLightMapTinted.shader",
"terrainLightMapTintedGrid.shader", and
"terrainLightMapTinted_no_shadow.shader". In lowercase,
"terrainLightMapTinted_no_shadow.shader" comes before
"terrainLightMapTinted.shader" and "terrainLightMapTintedGrid.shader",
which is invalid.
2017-04-15 13:53:53 -04:00
Dwayne Slater
7908302782
VolumeDirectory: Fix off-by-one in entry count calculation
...
The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
VolumeDirectory: Fix off-by-one in entry count calculation
The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
2017-04-15 13:52:46 -04:00
Markus Wick
a389ae0711
Merge pull request #5260 from MerryMage/CheckIfSafeAddress
...
EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant
2017-04-15 13:26:05 +02:00
Stenzek
3fd1e6c2f6
Vulkan: Ensure all frames are written before resizing framedump buffer
...
Prevents destroying a framebuffer that may still be in use by a previous
frame dump.
2017-04-15 20:00:40 +10:00
Stenzek
48da42b49f
Vulkan: Ensure framedump texture is incorrect layout for render/readback
2017-04-15 19:57:25 +10:00
Markus Wick
f8971916bb
Merge pull request #5269 from MerryMage/ir_x86
...
IR_X86: Minor fixups
2017-04-15 11:56:16 +02:00
Stenzek
69b0a31938
Vulkan: Clamp framebuffer resolve rectangle to texture size
...
This is invalid and was causing the NVIDIA driver to throw an error.
2017-04-15 19:55:32 +10:00
MerryMage
cb900106c6
IR_X86: Prefer static_cast to C-style casts
2017-04-15 10:35:40 +01:00
MerryMage
860ac52a79
IR_X86: Use PtrOffset instead of casting pointers
2017-04-15 10:35:24 +01:00
MerryMage
6d8738e6e4
IR_X86: Simplify trinary expressions
2017-04-15 10:35:01 +01:00
Markus Wick
8d4be36963
Merge pull request #5259 from MerryMage/quantload
...
Jit64: Make psq_lXX PIE-compliant
2017-04-15 11:20:09 +02:00
Markus Wick
fb805e3acb
Merge pull request #5263 from MerryMage/dcbz
...
Jit_LoadStore: Fix dbat memory access
2017-04-15 11:19:24 +02:00
Markus Wick
6b32c17d1b
Merge pull request #5268 from MerryMage/gpfifo3
...
JitArm64: Fix bugs introduced by #5257
2017-04-15 11:00:04 +02:00
Stenzek
eef7b6cf7a
Vulkan: Fix invalid resolve at swap time when MSAA is enabled
2017-04-15 18:35:58 +10:00
Stenzek
2a91b2a4dd
Merge pull request #5258 from stenzek/vulkan-out-of-range-clear
...
Vulkan: Fix incorrect render pass for out-of-range clears
2017-04-15 18:13:45 +10:00
MerryMage
03d07c36ae
JitArm64: Reserve W30 in SafeStoreFromReg and stfXX
...
Bug introduced in c45028a708
.
EmitBackpatchRoutine assumes that X30 is available as a temporary.
2017-04-15 08:23:14 +01:00
MerryMage
3fb886141d
JitArm64_LoadStore: Fix bug in writing byte to gather pipe
...
Introduced by c45028a708
.
2017-04-15 07:26:27 +01:00
JosJuice
2f9df072d6
Rename Misc.cpp to CommonFuncs.cpp
...
Because its only function is declared in CommonFuncs.h.
2017-04-15 00:41:09 +02:00
Léo Lam
183193e6ed
IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
...
Used by Metroid Prime.
2017-04-15 00:39:34 +02:00