Admiral H. Curtiss
e2fb8fab2f
DolphinQt: Set window decorations for all top-level QWidgets.
2023-08-12 16:54:54 +02:00
Lioncash
30e7ab94fa
Common/TraversalProto: Move interface into Common namespace
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Gets the types out of the global namespace.
2023-04-24 08:53:14 -04:00
Lioncash
27f38c6c8f
Common/TraversalClient: Move interface into Common namespace
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Gets the interface out of the global namespace.
2023-04-24 08:28:25 -04:00
Scott Mansell
abfc75f362
Cleanup headers
2023-01-31 19:41:24 +13:00
Pokechu22
f9fe25291d
Remove most uses of StringFromFormat in favor of fmt
2022-10-12 16:50:47 -07:00
Admiral H. Curtiss
571e300e9e
Merge pull request #11047 from AdmiralCurtiss/netplay-save-options-rework
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Netplay: Simplify save data options.
2022-09-24 20:26:05 +02:00
JMC47
b0ac5ac6af
Merge pull request #10949 from Zopolis4/reprecated
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Resolve C++20 deprecation warnings
2022-09-22 21:56:24 -04:00
Admiral H. Curtiss
0d095b4d9b
Netplay: Simplify save data options.
2022-09-20 01:37:32 +02:00
Admiral H. Curtiss
bec4850fc3
Netplay: Rename variable names in NetSettings to match style guide.
2022-09-19 01:25:46 +02:00
Zopolis4
e54818e60d
Resolve "implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20" warning
2022-08-08 11:25:19 +10:00
Shawn Hoffman
403f3693da
NetPlay: use sha1 instead of md5
2022-08-02 22:25:05 -07:00
Shawn Hoffman
c7ce035a7f
NetPlay: rename md5 -> game digest
2022-08-02 22:25:05 -07:00
Pokechu22
2341ff00ab
NetPlay: Make messages about non-matching games clearer
2022-05-24 23:20:45 -07:00
Admiral H. Curtiss
b379df360a
Merge pull request #10497 from martinD2014/master
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Change the highlighted button on each window
2022-03-27 16:05:23 +02:00
Jordan Woyak
c058c8e1a6
NetPlayDialog: Display external IP/Port as seen by the traversal server when it's used.
2022-03-15 01:56:16 -05:00
Martin
a4d031cfda
Add NonDefaultQPushButton to set autoDefault of buttons to false
2022-03-08 08:51:29 +01:00
Léo Lam
83c5446d85
Fix static initialisation order fiasco issue for Version variables
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Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)
By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
Admiral H. Curtiss
b928900f6e
Core/WiiRoot: Handle the combination of NetPlay and savegame redirects.
2021-12-14 06:15:37 +01:00
Admiral H. Curtiss
6350c93ae1
NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals.
2021-11-22 01:33:46 +01:00
Admiral H. Curtiss
7b776f3769
NetPlay: Refactor game boot code path to allow passing BootSessionData through it.
2021-11-22 00:52:15 +01:00
Techjar
3ce5caf887
NetPlay: Split save and SD card write settings
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This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.
This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
2021-07-22 01:16:20 -04:00
Bonta
45f2461a53
NetPlay: GBA Support
2021-07-13 16:43:59 +02:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Techjar
171aad50cc
NetPlay: Move NetSettings initialization to backend
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It doesn't really belong in frontend code, and this change will make it
easier to eventually support NetPlay on other UI frameworks.
2021-05-19 06:34:24 -04:00
Pokechu22
dad309d365
Disable ICache emulation for some games
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Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.
The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
JosJuice
a9862b5395
NetPlay: Sync more settings
2021-03-07 14:22:53 +01:00
Léo Lam
28cd6f6520
Merge pull request #9440 from lioncash/qt6
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DolphinQt: Qt 6.0 forward-compatibility changes
2021-01-27 19:28:43 +01:00
Lioncash
2021175809
TraversalClient: Convert state enum into an enum class
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Prevents implicit conversions and prevents identifiers from polluting
the class scope.
2021-01-20 12:24:03 -05:00
Lioncash
765a1b3c09
DolphinQt: Explicitly include <QActionGroup> where applicable
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An indirect inclusion scenario that breaks on Qt 6.0
2021-01-13 04:46:11 -05:00
JosJuice
b285991b88
Turn Config::Info into a class with getters
2020-12-11 19:54:16 +01:00
Lioncash
ffbf3d71f0
Frontends: Migrate logs over to fmt
2020-11-25 21:19:08 -05:00
Léo Lam
9efc81ae98
Fix variable shadowing warnings
2020-11-21 02:08:09 +01:00
Christian Aguilera
5b757024c4
GameListModel instance ownership transferred back to the GameList instance. The GameListModel instance will be passed as a constructor parameter where needed.
2020-10-01 22:09:45 +02:00
JMC47
e7e5175606
Merge pull request #8861 from JosJuice/netplay-hash
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Make netplay's "same game" check more robust
2020-09-06 17:14:08 -04:00
Christian Aguilera
ddeb2236ae
Removed RunOnObject() usage to prevent deadlock on exiting the NetPlay Session Browser dialog.
2020-08-16 12:32:50 +01:00
Christian Aguilera
eee1589aa3
Restoring NetPlay Session Browser dialog's settings before connecting widgets, to prevent multiple refresh requests on change.
2020-08-15 22:29:23 +01:00
JosJuice
5cad82137d
Allow translations and custom names in GameFile::GetNetPlayName
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There is no longer any major reason for why this function would
need to return the same result for all players.
2020-08-02 22:46:53 +02:00
JosJuice
a41166bb37
Make netplay's "same game" check more robust
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Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115 . As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
2020-08-02 22:46:53 +02:00
Techjar
037aa2192f
NetPlay: Limit nickname length
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Ridiculously long nicknames cause UI silliness, so 30 characters seems
like a reasonable limit, as it's the same as the forum.
2020-07-16 19:03:54 -04:00
Techjar
52e0294166
Add option to disallow SD card writes
2020-05-28 15:11:37 -04:00
Christian Aguilera
16f0864a4f
DolphinQt: Saving and restoring NetPlay Session Browser dialog's settings.
2020-05-03 17:45:52 +02:00
Lioncash
19115c84dd
DolphinQt: Use qOverload where applicable
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Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00
JMC47
a5bd263dfb
Merge pull request #8714 from JosJuice/progress-dialog-thread
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DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-21 23:59:37 -04:00
Christian Aguilera
dab4f8b36e
DolphinQt: Added checkbox to filter out NetPlay sessions that are already in-game.
2020-04-13 00:42:03 +02:00
JosJuice
c6ee767851
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-03 12:53:38 +02:00
Jordan Woyak
b9f34bc822
DolphinQt: setTabKeyNavigation(false) on QTableWidget and QTableView.
2020-02-06 20:48:45 -06:00
Lioncash
e8ee4e835e
DolphinQt/NetPlayDialog: Remove unimplemented SetGame() prototype
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This isn't implemented anywhere, so the prototype can be removed.
2020-01-27 15:25:04 -05:00
JosJuice
0c12dbe860
DolphinQt: Properly save netplay session settings when changed
2019-12-23 23:14:13 +01:00
JosJuice
2fa4ef729f
DolphinQt: Check presence of region in NetPlaySetupDialog
2019-12-23 23:14:13 +01:00
Techjar
a3d8a8be06
NetPlay: Remove 'reduce polling rate' option
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With the SI poll line count fixed, pretty much all games are polling
twice per frame anyways, making this option superfluous. Since it's a
bit of a gross hack and makes DTMs incompatible with console, let's
just bin it.
2019-08-26 02:11:49 -04:00