Commit Graph

11281 Commits

Author SHA1 Message Date
41f6f6adc9 Added memchecks when the MMU is enabled. Thanks to comex for the fix.
Fixes issue 6754.
2013-10-26 14:32:03 +11:00
77eb9ce725 [Android] Add the capability to dynamically enable and disable the input overlay during emulation. 2013-10-25 23:10:17 -04:00
d9be95ed9e [Android] Fix alignment issues with the overlay config settings. 2013-10-25 21:29:06 -04:00
7c6caa388a [Android] Prevent automatic alignments within the overlay configuration settings. Let the user do this on their own. 2013-10-25 21:14:11 -04:00
c1ed54832c [Android] Maintain the chosen button layout when returning to the input overlay configuration menu.
- Also make the overlay configuration screen fullscreen for the app.

- Also force the overlay activity to be landscape, since this is the only orientation the EmulationActivity supports.
2013-10-25 21:05:42 -04:00
c8cf71c913 [Android] The emulation overlay now sets the button positions based upon the locations chosen in the input overlay configuration settings. Documented the hell out of how the initialization of the Drawables works inside InputOverlay.java.
Also made the use of InputOverlayItem.java obsolete. So this is now removed.
2013-10-25 20:34:38 -04:00
88c797a9c0 [Android] Slight cleanup for previous commit. Mostly UI adjustments.
Makes the buttons appear uniformly on the overlay config activity.
2013-10-25 17:39:23 -04:00
9f36081a8f [Android] Implement a very basic version of the input overlay configuration screen.
Still a bit of a mess, but this will get cleaned up during finalizations.
2013-10-25 16:52:46 -04:00
005af7bd63 Fix build on Mavericks. 2013-10-24 16:39:46 -04:00
0eba84c09f Gameini database update. Carmen Sandiego(gc), Ed, Edd n Eddy (gc), Ice Age 2 The Meltdown (gc), The Incredibles(gc), Jedi Knight II: Jedi Outcast(gc), Enter The Matrix (gc), X-Men Next Dimension(gc), Project Zero 4 (wii), Resident Evil Archives: Resident Evil Zero (wii), Shaun White Snowboarding: Road Trip(wii), GoldenEye007 (wii), Namco Museum 50th Anniversary (gc), Future Tactics (gc), The Grim Adventures of Billy & Mandy (gc), NASCAR 2005 (gc), NAMCO MUSEUM (gc), MVP Baseball 2005 (gc), BIONICLE (gc), TY the Tasmanian Tiger 2 (gc), Blast Works Build, Trade, Destroy (wii), The Croods Prehistoric Party (wii) and various Japanese games are added/updated.
Fixes issue 6751.
Fixes most ini files from issue 6726.
Thanks to nash67 for his help.
2013-10-24 23:19:17 +03:00
1267877e80 [Android] Documentation typo cleanups from the last commit.
Also cleaned up the Javadoc for the constructor of MotionAlertDialog.
2013-10-24 15:10:25 -04:00
079147ca07 [Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.
This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
2013-10-24 14:55:10 -04:00
69a10869bb Document FPSCR fields 2013-10-24 01:46:07 +02:00
8aef60f6ca Allow frame limit to be set via game ini. 2013-10-23 13:45:03 -04:00
187827624f [Android] 0.12 release. 2013-10-21 12:09:15 -05:00
e3febb1603 [Android] Fix MIPS compiling. 2013-10-21 09:52:43 -05:00
887f8e463d [Android] Fix MIPS compiling. 2013-10-21 09:43:19 -05:00
aa713e11f7 [Android] Fix Build. 2013-10-21 09:36:40 -05:00
bfdc913714 Actually enable PCH. 2013-10-20 16:55:01 -04:00
4b774ef99a Fix my fix. 2013-10-20 16:42:30 -04:00
448c19bce1 Fix an issue where my recent changes would cause compilation to fail on some distros of Linux.
Note that before pushing those changes, they were initially tested in a branch, and passed the compilation testing. Sorry that I didn't catch this before.
2013-10-20 16:32:40 -04:00
b3da5c5d58 Really fix the Linux build this time.
Dammit size_t :(
2013-10-19 19:59:05 -04:00
a5a21e7f44 Fix Linux build.
Turns out Hash.h needs Common.h
2013-10-19 19:59:04 -04:00
8b10d5b481 Add header cstdint to CommonTypes.h 2013-10-19 19:59:03 -04:00
1f0710caf7 Remove some more includes. 2013-10-19 19:59:03 -04:00
207547b425 Clean up includes in DiscIO as much as possible.
Also turned a long iterator declaration in VolumeDirectory.cpp to using auto in order to shorten it.
2013-10-19 19:59:02 -04:00
82fd579506 Remove unnecessary include of "../../Core/Src/ConfigManager.h" from BannerLoaderGC.cpp. In actuality, all that was needed here was an include of CommonTypes.h.
Also change Common.h to CommonTypes in BannerLoaderWii.cpp.
2013-10-19 19:59:01 -04:00
6adf3e37e2 Clean out unnecessary includes from the DSP JIT. 2013-10-19 19:59:00 -04:00
af1b5fe767 Woops forgot to clean out some files in the Jit64IL. All clean now. 2013-10-19 19:58:59 -04:00
80b4cb6cf3 Clean out includes from regular JitCommon. 2013-10-19 19:58:59 -04:00
3360ec013f Clean out includes in JitILCommon. 2013-10-19 19:58:58 -04:00
22cdc0f56e Remove some more unnecessary includes, as well as organize a little more. 2013-10-19 19:58:57 -04:00
97cd42f5c3 Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
bf352c3ed0 Update Global Melee Netplay Settings to add Pokemon Stadium. (There is probably a better way to manage this.) 2013-10-19 18:20:25 -04:00
33ee04626d Don't define __rdtsc if x86intrin.h already does. 2013-10-19 12:40:21 -04:00
81964517d6 Remove a redundant assignment in Init() within PowerPC.cpp. We already assign zero to ppcState.dtlb_last. 2013-10-17 20:38:49 -04:00
b8a947ce0a Fix a filter in the VS project file for JitILCommon-related files. 2013-10-17 06:36:32 -04:00
de1773affb Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
cffe6ba3fd Fix TextureEncoder.h 2013-10-16 23:20:51 -04:00
e1f3a4d7b3 Fix out-of-tree build on OS X. 2013-10-16 23:15:21 -04:00
e4a81f32d4 Document some UGeckoInstruction fields 2013-10-17 04:59:13 +02:00
f605ea9eeb [Netplay] Allow a spectator to leave without affecting players. 2013-10-16 21:44:49 -04:00
5a212a8fe0 jit64: enable faddsx again
It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default).
Also enables FPRF for this game via GameIni, so that the issue is still workaround.

If there are any regressions because of this commit, please try to enable FPRF in GameIni.
2013-10-17 01:43:16 +02:00
f850d283d1 ogl: only use bufferdata if buffersubdata is broken
Else nvidia fallback would be slower than needed
2013-10-16 15:46:58 +02:00
f0bf5aa113 Fix rendering on Adreno and Mali. This adds a new DriverDetails bug to know if the bufferstreaming is broken. Thanks degasus for fixing this. 2013-10-16 11:27:58 +00:00
c234dc97c0 Jit64: optimize floating-point/paired-single arith
The "else if (b != d)" branch was dead code and only works if b == d. Now
the last else block with two temporary XMM registers is not needed anymore.
2013-10-16 00:52:21 +02:00
b4513313bb Increase the trampoline cache size to cater for fastmem writes.
Fixes issue 6722.
2013-10-16 09:26:08 +11:00
6eb216fc77 (Netplay) Disable record input checkbox while a game is running.
Fixes issue 6734.
2013-10-15 17:28:01 -04:00
b11cf1fa10 Fix config file saving on Windows. 2013-10-15 17:20:00 -04:00
b1afb32188 ShaderGen: fix for commit bd80de14f4 2013-10-15 14:48:40 +02:00