Michael M
f8fea83e67
NetPlayLauncher: store window geometry in native wxConfig
2017-08-03 13:16:17 -07:00
Michael M
9867677211
WxUtils: add WxStrToUL
2017-08-03 13:16:17 -07:00
Michael M
7d509a7a94
Config/Section: support u16 values
2017-08-03 13:16:16 -07:00
Markus Wick
9649494f67
Merge pull request #5827 from JonnyH/WIP/fix-glMultiDrawElementsBaseVertex-invalid-OES-suffix
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Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
2017-08-03 18:45:32 +02:00
Leo Lam
6a76ca7bb7
Merge pull request #5873 from mimimi085181/fix-real-wiimote
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Properly handle g_wiimotes_mutex again for real wiimotes
2017-08-03 13:09:57 +08:00
Stenzek
dd858944e9
Merge pull request #5869 from stenzek/nv-dummy-texture-vulkan-crash
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Vulkan: Use optimal tiling for dummy texture
2017-08-03 14:04:01 +10:00
mimimi085181
576bf32ab2
Properly handle g_wiimotes_mutex again for reconnect on button press for real wiimotes
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Sorry, i overlooked the mutex in PR https://github.com/dolphin-emu/dolphin/pull/4949
This pr fixes issue 10434: https://bugs.dolphin-emu.org/issues/10434
2017-08-03 01:54:49 +02:00
Stenzek
fee08cf63d
Vulkan: Use optimal tiling for dummy texture
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Fixes a crash on some NVIDIA drivers. Apparently calling
vkCmdClearColorImage on an image with linear tiling causes the
GPU/driver to lock up.
2017-08-02 21:33:10 +10:00
Stenzek
d0bcdc7f89
Merge pull request #5858 from stenzek/ubershader-6-bit-color
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Ubershaders: Fix 6-bit color truncation not being applied
2017-08-02 20:10:34 +10:00
Leo Lam
a8e4a3c915
Merge pull request #5759 from AwesomeMarioFan/master
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Fix Time in Forecast Channel
2017-08-02 12:54:26 +08:00
Leo Lam
7565d97733
Merge pull request #4980 from FunctionalDragon/patch-2
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send stop message before saving recording
2017-08-02 12:49:46 +08:00
Leo Lam
d3bb964d79
Merge pull request #5809 from HannesMann/master
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Send rumble data to the adapter on a separate thread
2017-08-02 12:36:35 +08:00
FunctionalDragon
11cab1c68d
Send stop message before saving recording
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When recording during netplay, the stop message was only sent after you
have chosen a filename for the replay, causing the other player(s)
to freeze for a few seconds. This takes care of the annoyance.
2017-08-02 12:29:49 +08:00
Leo Lam
d6e051c942
Merge pull request #5703 from ligfx/blockuserinputfilter
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QtUtils: add BlockUserInputFilter
2017-08-02 12:13:56 +08:00
Leo Lam
fb62dbac79
Merge pull request #5735 from JosJuice/split-gettextize-script
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Split gettextize script into two
2017-08-02 12:10:37 +08:00
Leo Lam
4ddf4e9604
Merge pull request #5862 from JosJuice/bs2-cleanup
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Emulated BS2 cleanup
2017-08-02 12:03:50 +08:00
Leo Lam
407bc7a544
Merge pull request #4949 from mimimi085181/netplay-reconnect-on-button-press
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Wiimote Netplay: Sync button press for reconnect
2017-08-02 12:00:28 +08:00
Leo Lam
f208ed8924
Merge pull request #5861 from JosJuice/pr-5817-fixup
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PR #5817 fixup
2017-08-02 11:57:14 +08:00
Leo Lam
02e80af104
Merge pull request #5863 from MerryMage/oop
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Config: Missed a line in #5770
2017-08-02 11:56:31 +08:00
Leo Lam
c7602cce04
Merge pull request #5865 from JosJuice/noncopyable-move
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DirectoryBlob: Use NonCopyable
2017-08-02 11:56:16 +08:00
Hannes Mann
56239d1ae1
Send rumble data to the adapter on a separate thread
2017-08-02 00:44:46 +02:00
JosJuice
a7a8e467b6
DirectoryBlob: Use NonCopyable
2017-08-01 21:52:30 +02:00
mimimi085181
acde0b8b6c
Sync info about pressed wiimote button
2017-08-01 20:56:45 +02:00
JosJuice
b0ee8bd0a0
NonCopyable: Allow moving
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NonCopyable is only supposed to prevent classes from being copied,
not make it hard for classes to be moveable.
2017-08-01 20:50:11 +02:00
mimimi085181
8b1e61b00a
Change wiimote reconnect on button press code
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This moves the reconnect logic into a single function, so the netplay code doesn't need to be written 2 times
2017-08-01 20:41:05 +02:00
MerryMage
31ec3e2501
Config: Missed a line in #5770
2017-08-01 18:07:53 +01:00
Leo Lam
a53f9f2df5
Merge pull request #5781 from gamemasterplc/master
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Improved Super Mario Sunshine INIs
2017-08-02 00:04:07 +08:00
Leo Lam
9b0fae3183
Merge pull request #5730 from spycrab/qt_logging
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Qt: Implement logging window
2017-08-01 23:51:35 +08:00
JosJuice
363547a5b2
Boot: Make EmulatedBS2 require a volume
2017-08-01 16:05:53 +02:00
JosJuice
eb6f0a7258
Boot: Remove volume parameter from SetupWiiMemory
2017-08-01 16:05:20 +02:00
JosJuice
42d7dc2e08
Boot: Remove skip_app_loader parameter
2017-08-01 16:04:15 +02:00
JosJuice
fea75d045c
Boot: Split out some code to a new function SetupGCMemory
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Just like the existing function SetupWiiMemory.
2017-08-01 16:03:55 +02:00
JosJuice
a345ab2515
PR 5817 fixup
2017-08-01 14:34:44 +02:00
JosJuice
cd0abb1445
Simplify update-translated-strings.sh
2017-08-01 14:19:46 +02:00
JosJuice
6425fa28ab
Split gettextize script into two
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When building DolphinWX using cmake, msgmerge will run on the
.po files, updating the formatting of them if they aren't
already in the exact format that msgmerge uses. This means that
running msgmerge on all the .po files is necessary before
committing any updates to the .po files, because otherwise
unstaged changes are going to appear whenever anyone tries to
build that commit using cmake. The translation syncing scripts
that were used by delroth and Parlane did so by invoking `cmake`
and then `make translations`, but that isn't a good solution
for people who sync translations on Windows (i.e. me).
This commit uncomments some existing code for running msgmerge
on all the .po files, and places that code in a new script. Now,
translation syncing scripts just have to call that script before
committing, instead of using msgmerge directly or using cmake.
I'm not sure why the script was called gettextize to begin with.
gettextize is the name of a gettext executable that doesn't seem
to be related to what our gettextize script did.
2017-08-01 13:33:07 +02:00
Leo Lam
a8606f5d13
Merge pull request #5844 from leoetlino/video-analytics
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Analytics: Report a few more video settings
2017-08-01 19:23:59 +08:00
Leo Lam
bf2241ccd2
Merge pull request #5573 from JosJuice/directory-blob
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Turn VolumeDirectory into DirectoryBlob
2017-08-01 19:19:14 +08:00
JosJuice
b6c6a04f95
DirectoryBlob: Standardize the spelling of disc
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DirectoryBlob was using disk in some places and disc in other places.
2017-08-01 11:36:40 +02:00
JosJuice
d0c322f6e6
DirectoryBlob: Don't silently set GC region to NTSC-J if bi2.bin is missing
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We were already handling the Wii region in region.bin in this way.
2017-08-01 11:36:40 +02:00
JosJuice
3fd0d39a85
DirectoryBlob: Write partition headers properly
2017-08-01 11:36:40 +02:00
JosJuice
09832caf41
DolphinQt2: Fix memory leak in GameLoader::LoadGame
2017-08-01 11:36:40 +02:00
JosJuice
a6be1513bf
DolphinWX: Increment game list cache version
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This is so that DirectoryBlobs won't look like valid discs
in old versions that don't support the DirectoryBlob format.
2017-08-01 11:36:40 +02:00
JosJuice
5fe3745750
Don't show "extra" files from DirectoryBlobs in game list
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For instance, we don't want to show TGC files that might be
inside the /files/ directory of a GameCube DirectoryBlob,
and we don't want to show the /sys/main.dol files for extra
partitions of Wii DirectoryBlobs.
2017-08-01 11:36:40 +02:00
JosJuice
1ea44f425d
DirectoryBlob: Change ConvertUTF8NamesToSHIFTJIS's parameter to pointer
2017-08-01 11:36:40 +02:00
JosJuice
34fd08e7eb
DirectoryBlob: Support multiple partitions
2017-08-01 11:36:40 +02:00
JosJuice
955ab72b1d
DirectoryBlob: Remove m_root_directory from DirectoryBlob
2017-08-01 11:36:40 +02:00
JosJuice
e15b957d53
DirectoryBlob: Implement GetDataSize()
2017-08-01 11:36:40 +02:00
JosJuice
d84bee3ff4
DirectoryBlob: Prepare more for supporting multiple partitions
2017-08-01 11:36:40 +02:00
JosJuice
a3ee61e1a9
DirectoryBlob: Let DirectoryBlob force GC/Wii for partition
2017-08-01 11:36:40 +02:00
JosJuice
fb09874f79
DirectoryBlob: Reorder functions in .cpp file
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They're now grouped by which class they belong to.
2017-08-01 11:36:40 +02:00