fa1fec7d48
Merge pull request #11510 from TellowKrinkle/FmtImport
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CMake: Use imported target for fmt in tests
2023-01-30 09:10:22 +01:00
071ee3d85e
Merge pull request #11512 from JosJuice/android-mem2-crash
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Android: Fix crash when attempting to change MEM2 size
2023-01-30 09:07:56 +01:00
8edca2039e
Merge pull request #10947 from Zopolis4/opensleuth
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Restrict OpenSLES to Android via CMake
2023-01-30 09:02:45 +01:00
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
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VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
0ec4ef4d25
Merge pull request #11033 from autofire372/mp3-bloom
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Add bloom definitions for Metroid Prime 3
2023-01-30 09:00:44 +01:00
53f3d97b7d
Add bloom definitions for Metroid Prime 3
2023-01-30 08:59:30 +01:00
6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
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Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
13d14282a0
Merge pull request #11511 from TellowKrinkle/MTLHD4000
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VideoCommon: Avoid creating pipelines with no render targets
2023-01-30 19:31:36 +13:00
5a8b8658f1
Merge pull request #11514 from JMC47/cpuculldefaults
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Add CPU Cull to Twilight Princess and Metroid Prime Series
2023-01-30 19:29:35 +13:00
df536b1443
Add CPU Cull to Twilight Princess and Metroid Prime Series
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These games greatly benefit from CPU Culling, and there isn't much reason
not to just blanket enable it for all users. There is no case where you'd
want it disabled.
2023-01-30 01:08:34 -05:00
00fdf1ddce
Android: Fix crash when attempting to change MEM2 size
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The step size for the slider ended up being 10, but Android wanted it
to be a divisor of the slider's range (which is 128 - 64 = 64).
2023-01-29 23:35:54 +01:00
07e98c7790
CMake: Use imported target for fmt in tests
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This properly adds the header include paths when using system fmt
2023-01-29 14:37:54 -06:00
e4e425b930
VideoBackends:Metal: Assert on pipelines with no render targets
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This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
1119a9ba32
VideoCommon: Don't create pipelines with no render targets
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Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
ebf114aef5
Tie Speed to CPU Speed and not VPS
2023-01-29 13:33:48 -05:00
d380d43209
Merge pull request #11508 from JosJuice/gameini-force-filtering
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GameSettings: Replace ForceFiltering with ForceTextureFiltering
2023-01-29 16:52:38 +00:00
afe9d5b098
GameSettings: Replace ForceFiltering with ForceTextureFiltering
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This setting was renamed when it was updated to also support forcing
nearest neighbor filtering.
2023-01-29 17:34:26 +01:00
2eda76cffc
Merge pull request #11474 from MayImilae/cleanup-remove-cdutils
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Cleanup: Remove CDUtils
2023-01-29 09:50:32 +01:00
05b77925cb
Merge pull request #11460 from t895/reveal-settings
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Android: Reveal several hidden settings
2023-01-29 07:00:38 +01:00
19d16b136a
Merge pull request #11505 from Pokechu22/revert-dsp-code-alignment
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Revert "DSPLLE: Add assertion for bad DMA alignment"
2023-01-29 03:08:30 +01:00
3b4e17292d
Revert "DSPLLE: Add assertion for bad DMA alignment"
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This reverts commit e140516130
. This assert triggers for AX and AXWii uCode games (including the Wii System Menu) for various addresses that seem to be 4-byte aligned. Worse still, if the DSP thread is in use (i.e. for DSP LLE recompiler, but not for DSP LLE interpreter), Dolphin completely hangs after the panic alert. Perhaps the data DMA has fewer restrictions compared to the instruction DMA?
The change to DSPTool (e391a28102
) has not been reverted, as it still fixes broken behavior for DSPSpy at -O0 on real hardware.
2023-01-28 17:26:47 -08:00
3e21ba55f1
Merge pull request #11496 from t895/analytics-dialog-kotlin
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Android: Convert analytics dialog to Kotlin
2023-01-28 20:03:49 +01:00
37859ec1da
Cleanup: Remove CDUtils
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This is a cleaning followup for #11456 .
2023-01-28 03:50:57 -08:00
41272dc5f1
Merge pull request #11429 from AdmiralCurtiss/globals-ppc
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Reduce usage of ppcState global.
2023-01-27 19:06:30 +01:00
be2d394b8c
GDBStub: Avoid ppcState global.
2023-01-27 15:22:48 +01:00
dd9907ed93
PatchEngine: Avoid ppcState global.
2023-01-27 15:22:48 +01:00
4c349caabd
MIOS: Avoid ppcState global.
2023-01-27 15:22:48 +01:00
ed633476e6
IOS: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
0a0b4d325f
HW/SystemTimers: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
a784fe1f2f
HW/ProcessorInterface: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
884130f95c
HW/Memmap: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
2bf72de43d
HW/GPFifo: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
e2f7855b0e
HW/DSP: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
18d9ec75f1
HW/CPU: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
078a460446
HW/AudioInterface: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
b52e8fd295
HLE_OS: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
7fd552081f
HLE function hooking: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
30de91d843
GeckoCode: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
1a826b27a6
FifoPlayer: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
8adabb86cf
Debugger: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
bfc951311f
CheatSearch: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
bbdfb4bc14
CodeTrace: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
41ad0490f0
CoreTiming: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
94455ee9e1
Boot: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
51e7980d95
Core: Add PowerPCState reference to System.
2023-01-27 15:22:44 +01:00
485bba238e
PowerPC: Add PowerPCState parameter to UpdatePerformanceMonitor().
2023-01-27 15:22:44 +01:00
61ba516570
PowerPC: Move a few functions to PowerPCState.
2023-01-27 15:22:44 +01:00
0dcf228aaf
PowerPC: Parametrize TU macro.
2023-01-27 15:22:44 +01:00
a7d3315b4f
PowerPC: Parametrize TL macro.
2023-01-27 15:22:44 +01:00
2f241856b6
PowerPC: Add PowerPCState parameter to GQR macro.
2023-01-27 15:22:44 +01:00