Commit Graph

177 Commits

Author SHA1 Message Date
Michael Maltese
0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
Sepalani
9b2cc62393 CodeView: Assemble menu item added 2017-06-03 20:21:25 +01:00
Léo Lam
831ae6a962 CMake/WX: specify PRIVATE for target_link_libraries 2017-04-26 20:24:21 +02:00
Léo Lam
fa0c61eb6d WX: Build fix
GTK2 is a dependency on Linux whenever USE_X11 is true, but we were
not linking or adding the include directory for GTK for DolphinWX.

Fixes a regression introduced by 6197d9622.
2017-04-26 20:23:12 +02:00
Michael Maltese
b955805b2b CMake: remove DolphinWX $DOLPHIN_EXE abstraction 2017-04-25 17:18:21 -07:00
Michael Maltese
bd4ffb680c CMake: don't make DolphinWX link to dl 2017-04-25 17:18:21 -07:00
Michael Maltese
c214c29b01 CMake: DolphinWX cleanup 2017-04-25 17:18:20 -07:00
Michael Maltese
6e1940c404 CMake: don't globally include wxWidgets headers 2017-04-25 17:18:20 -07:00
JosJuice
26b6b78f3a Delete WXInputBase
It's unused (apparently since cf8f049). Deleting it will
lighten the load for translators.
2017-04-22 19:39:17 +02:00
Vlad Firoiu
bc9db6de56 Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00
Vlad Firoiu
6a89cf0201 Moved X11Utils into UICommon. 2017-03-08 01:24:10 -08:00
Lioncash
ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Ryan Houdek
f61363a791 Add command line parsing to UICommon. 2017-02-16 17:24:58 +01:00
Michael Maltese
715170759c Use .manifest file for apps on Windows
Works with CMake, and also adds DPI awareness to DolphinQt2 (which
wasn't enabled before).
2017-02-10 14:18:45 -08:00
Mat M
3cda4e1d9c Merge pull request #4822 from ligfx/copysys
CMake: add CMAKE_CONFIGURE_DEPENDS on Data/Sys
2017-02-07 10:41:25 -05:00
Michael Maltese
1fd1620e4e CMake: add CMAKE_CONFIGURE_DEPENDS on Data/Sys
Since files from Data/Sys are collected and added to a built macOS .app
bundle using GLOB, any new files won't get picked up until the next time
CMake is run. Tell CMake it should re-run itself every time the directory
is touched.
2017-02-06 13:55:35 -08:00
Matthew Parlane
d244597b42 Merge pull request #4408 from leoetlino/usb
IOS: USB support (OH0, USB_VEN, USB_HID)
2017-02-07 09:17:05 +13:00
Léo Lam
b7cc25535f DolphinWX: Add USB passthrough settings
Allows adding/removing devices from USB passthrough.
2017-02-05 11:36:47 +01:00
Michael Maltese
38816bf51d CMake: use BundleUtilities to fix up Dolphin.app 2017-02-03 22:27:19 -08:00
Michael Maltese
fa9881f0d2 CMake: actually call deploy-mac.py, don't just echo it 2017-02-03 09:22:30 -08:00
Florent Castelli
ca42f08e7d cmake: Copy resources next to the DolphinWX binary on Windows 2017-02-03 04:54:54 +01:00
Florent Castelli
1a4f044e9e cmake: Add RC file on Windows to DolphinWX 2017-02-03 04:54:54 +01:00
Florent Castelli
e9aac53cec macOS: Update how resources are copied in the bundle
Instead of using install() commands, we use the MACOSX_PACKAGE_LOCATION
property, which will allow the files to be identified and updated individually
by the build system without having to remove the entire folder and copy it
each time.

deploy-mac.py is now idempotent and should be working properly, so we'll
call it all the time from now on.
2017-02-02 03:51:32 +01:00
Florent Castelli
0f9a6697fb DolphinWX: Update how localization files are installed
On macOS, we want them copied in the bundle directly, otherwise we will
install them later in the system folder.
Obviously not working for Windows, but that's not any different from before!
2017-02-02 03:51:32 +01:00
Florent Castelli
103361c846 cmake: Change endforeach(.*) to endforeach() 2017-01-25 15:07:32 +01:00
Florent Castelli
b6a7216b07 cmake: Mark DolphinWX target as a Windows application (instead of console) 2017-01-21 00:35:55 +01:00
Florent Castelli
875563787f cmake: include(Find…)->find_package(…) 2017-01-17 21:50:44 +01:00
Anthony
1fa61af413 Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
Move the GameCube mic button configuration to the GameCube config dialog
2016-12-09 14:53:47 -06:00
aldelaro5
9ff95c58fa Add a special input configuration dialog for the GameCube Mic
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog.  This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
Lioncash
ddeccf2622 ISOProperties: Separate the filesystem tab out into its own class 2016-12-04 22:35:01 -05:00
Lioncash
20fcfd0ed8 DolphinWX: Separate the information panel from ISOProperties
Makes the information panel self-contained.

This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00
aldelaro5
32a0dae257 Completely redo All configuration dialog
Hotkeys

Make a new class that inherits from InputConfigDialog with a specialised constructor.  The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.

Redo the GCPad configuration dialog

The layout is similar, but it now allows flexibility to change it more easily.

Redo the GC Keyboard configuration dialog

Same layout.

Redo completely the Wiimote configuration dialog

Separated the controls into 2 tabs to make them less imposing overall.

Redo the Nunchuk configuration dialog

Similar layout, except for 2 control group sizers.

Redo the Classic controller configuration dialog

Same layout.

Redo the Guitar input configuration dialog

Stacked 2 sets of group together.

Redo the Turntable configuration dialog

More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00
aldelaro5
00f680b830 Add flexibility to InputConfigDialog
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one.  It breaks every inputconfigDialog, but this will get fixed in the next commits.

Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
Lioncash
bfa9cc2736 DolphinWX: Enable/disable config UI options based on core state 2016-11-05 11:14:37 -04:00
Lioncash
5e8ccb15ff DolphinWX: Move toolbar creation to a wxToolBar subclass 2016-10-27 21:56:08 -04:00
Lioncash
f871b2177e DolphinWX: Move main menu creation into a wxMenuBar subclass
Keeps the actual GUI elements separate from the frame code.
2016-10-20 09:54:29 -04:00
EmptyChaos
73a20551df WX: HiDPI Support Framework
Portable flexible HiDPI image loading and other support for Windows/GTK/OSX.
2016-10-04 13:47:21 +11:00
Shawn Hoffman
41e7c43d0d NetPlay: add one click host
Add a context menu entry in main game list to host a netplay game
based on saved settings.

Original commit:
commit 91aaa958e6
Author: Aestek <thib.gilles@gmail.com>
Date:   Sun Jul 24 14:51:37 2016 +0200
2016-10-03 15:34:49 -07:00
shuffle2
8107a19ddc Merge pull request #4048 from EmptyChaos/wx-cheat-notice
WX: ISOProperties: Add notice when cheats are disabled (Issue 9690)
2016-10-02 22:06:26 -07:00
Michael Maltese
3864723e4d Check for errors when postprocessing macOS app bundle 2016-09-28 13:22:36 -04:00
EmptyChaos
00a4404045 CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
Refactor Action Replay code into its own class like Gecko Codes.
2016-08-31 14:32:12 +10:00
Anthony Serna
1a81735527 Merge pull request #3859 from Aestek/feature/netplay-md5
Netplay: add md5 testing
2016-07-18 09:20:37 -05:00
Anthony J. Bentley
eb4cae78aa OpenBSD neither provides nor requires libdl and librt. 2016-07-17 18:06:38 -06:00
Aestek
51c77e8eea Add md5 testing to netplay
Allows to test current game, an arbitrary game or the sdcard of all players
at once.
2016-07-16 22:48:46 +02:00
Ryan Houdek
628e9bad92 Support a headless EGL option.
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek
74478addeb Move Android JNI bits from DolphinWX to the Android folder. 2016-01-06 15:36:44 -06:00
Ryan Houdek
49410576e9 Make the Wii U Gamecube adapter work with less magic.
The Wii U Gamecube controller adapter setup has always been a bit weird. It tries to be as automatic as possible to make the user experience as easy
as possible.
The problem with this approach is that it brings a large disconnect in the user experience because you have the Gamecube controller setup with regular
gamepads and then for some reason below that you have a "direct connect" option which will cause the Gamecube Adapter to overwrite the regular inputs
if something was connected.
While this works and allows the user to only click one checkbox to get the device working, it breaks the user's experience because they don't really
know what "direct connect" means and won't look it up to figure out what it is. Just expecting the device to work (At least one occurence of this in
the IRC channel in the last week).

This way around also had the terrible nature of making the code more filthy than it needed to be. The GCAdapter namespace was parasitic and hooked in
to the regular GC Controller SI class to overwrite the data that it was getting from the default configuration.
Now instead we have a specific SIDevice class for the Wii U Gamecube adapter. This class is fairly simple and is a child of the regular SI Gamecube
Pad device and only reimplements what it needs to.
This also gives the ability to configure controllers individually, which allows the user to configure rumble individually per pad input.

Overall the code is cleaner, and it fits more in line with how the rest of Dolphin works.
2016-01-05 13:44:37 -06:00
Jeffrey Pfau
7085fcc8d6 Fix FreeBSD build 2015-06-13 21:52:47 -07:00
comex
9ed7e3bd3e Merge pull request #2536 from endrift/deploy-mac
Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
Jeffrey Pfau
c1c472958e Tools: Use non-CMake tool for fixing up OS X bundles 2015-06-06 12:44:47 -07:00