5b795c4b20
Merge pull request #3347 from JosJuice/wii-compress-warning-once
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DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
b2b0959f23
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 07:04:09 -06:00
8b32cd0738
JitArm64: Merge ps_sumX.
2016-02-12 10:09:57 +01:00
2d8e1bc34d
JitArm64: Merge PS stuff into fp_logic.
2016-02-12 10:09:57 +01:00
52f9912c46
ArmJit64: Merge FP two operant instructions.
2016-02-12 10:09:57 +01:00
157404fd1e
JitArm64: Merge ps_mulsX.
2016-02-12 10:09:57 +01:00
09af32c063
JitArm64: Merge ps_mergeXX.
2016-02-12 10:09:57 +01:00
1b6d9dfc4e
JitArm64: Merge ps_maddsX.
2016-02-12 10:09:57 +01:00
19713f7c14
JitArm64: Merge scalar 4-operant instructions.
2016-02-12 10:09:53 +01:00
bbb67857d3
Merge pull request #3618 from rukai/dolphinQtBannerSize
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DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
cf6f9de350
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 12:55:55 -06:00
26637ed262
Gamelist viewed as a table has a properly spaced row height
2016-02-11 14:14:41 +11:00
585761a456
Merge pull request #3605 from spxtr/DQt2
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DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
9c048bbc36
JitArm64: Also merge 3 way FP-PS instructions.
2016-02-10 17:41:25 +01:00
83eb1d8c31
JitArm64: Merge 3 way FP instructions.
2016-02-10 17:41:25 +01:00
726d6c17af
Make paths dialog modeless.
2016-02-09 20:42:06 -08:00
91772492dd
VideoCommon: Remove unused pow functions
2016-02-10 02:57:09 +01:00
b92a80ba1b
Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
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`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
8a2e678ea7
DolphinWX: Don't include skipped items in the compression count
2016-02-08 15:26:25 +01:00
8cad70238c
DolphinWX: Don't store compression progress in member variables
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Just some extra cleanup.
2016-02-08 15:26:11 +01:00
9805f70913
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
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Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
08c9e3b7a4
Merge pull request #3602 from OatmealDome/coreaudio
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CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
35d7c2bc78
Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
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[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
fe53461611
[Android] Implement support for real Wiimotes with the DolphinBar
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This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.
Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.
Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
76d614eded
Merge pull request #3585 from lioncash/inc
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VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
36af9981c7
Merge pull request #3595 from Sonicadvance1/Android_headless
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[Android] Headless support
2016-02-06 20:08:58 -05:00
36a20c3535
CoreAudioSound: Replace deprecated parameters
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The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00
2e24996a9c
CoreAudioSound: Only include AudioUnit
2016-02-06 16:47:49 -05:00
e7ad0fd600
normalize and check upper/lower bounds of hats input on OS X
2016-02-05 16:40:59 -05:00
2f7e3ae58e
CMakeLists cleanup and enable Android headless building.
2016-02-05 11:24:11 -06:00
6305f09467
Use cmake to determine if we are enabling the Android Controller Interface
2016-02-05 10:54:17 -06:00
018625e54f
Rearrange GLInterface interface generation.
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This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
38cb6ba6dc
Fix a bug in the Common CMakeLists file
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We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
19cd9ecf16
Fix a few missing includes
2016-02-05 10:50:08 -06:00
baad10593e
GameInis: Allow one ini to cover all VC games for a console
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Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.
For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.
If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00
1df1ba55bb
VideoCommon: Convert some DataReader includes into forward declarations
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Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
a870253cd6
Common: Use C++ random generator for generating MAC addresses
2016-01-31 23:52:47 +10:00
98e5270b3c
EXI: Use unique_ptr in CEXIEthernet
2016-01-31 23:52:43 +10:00
e75d37ec36
EXI: Fix crash when loading save states with BBA activated
2016-01-31 23:52:40 +10:00
ccc70a98f3
EXI: Refactor BBA-TAP interface for Windows to use a read thread
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This also has the added benefit of not crashing under most circumstances.
Includes a few other changes, including replacing the atomic<bool> with a
Flag, as well as adding a flag for indicating read thread shutdown.
2016-01-31 23:52:33 +10:00
31523b7e80
Merge pull request #3572 from Sonicadvance1/egl_support_headless
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Egl support headless
2016-01-30 11:15:07 -05:00
6a75212e7a
DolphinWX: Only show Wii compression warning once
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When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
bd326ace5c
DolphinWX: Replace GetSelectedISO hack for multiple selections
2016-01-30 13:32:57 +01:00
c2c1f839dd
Merge pull request #3574 from palxex/master
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fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-30 13:17:08 +01:00
50221088a9
Merge pull request #3576 from lioncash/boot
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BootManager: Minor changes
2016-01-30 13:14:52 +01:00
cf20ff48aa
Merge pull request #3480 from phire/memory_stride_too_small
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Avoid the "Memory stride too small" assert
2016-01-30 13:11:07 +01:00
9da8593cf4
Merge pull request #3569 from mathieui/netplay-gcpad-position
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[netplay] Fix a regression
2016-01-30 11:54:31 +01:00
ff5d6887d1
Merge pull request #3575 from mathieui/netplay-server-cleanup
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Small netplay server cleanup & fix
2016-01-30 11:51:50 +01:00
f1ca95eec7
Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
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Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
5edc7705fe
Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
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Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00