0e7401f350
Merge pull request #3639 from ASSympt0te/toggle-frame-limit-changes-fixes
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Reword "Toggle Frame Limit" to better explain function
2016-02-24 12:15:11 -05:00
e2a1a085b6
Merge pull request #3578 from Armada651/forced-slow-depth
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VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
1ce38a136d
TextureConversionShader: Invert depth for Z24 encoder with D3D
2016-02-22 00:09:07 +10:00
bd148e911b
Merge pull request #3642 from lioncash/backend
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VideoBackendBase: Store video backends as unique_ptr
2016-02-21 04:49:14 -05:00
00cc59e83a
VideoInterface: Fix comment typo
2016-02-21 09:39:01 +01:00
1d6ee140f0
VideoBackendBase: Store video backends as unique_ptr
2016-02-20 19:07:40 -05:00
5fd9604195
Merge pull request #3660 from aserna3/no_wagglesticks_allowed
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[Netplay] Disable Wiimotes
2016-02-20 14:30:28 +01:00
28fbf6ae03
[Netplay] Disable Wiimotes
2016-02-19 22:15:52 -06:00
d39d193c0f
Properly Handle Video Dumping from Power On
2016-02-19 22:53:58 -05:00
4ecd191a7e
VertexShaderGen: turn pseudo-mod into a simple and
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The type of posmtx has changed over time: half -> float -> int.
I assume this is supposed to be a modulo.
2016-02-20 03:29:08 +00:00
db8dbae131
Fix some very minor spelling mistakes
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Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
1f2b1caf42
Merge pull request #3633 from spxtr/DQt2
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Replace TableProxyModel with TableDelegate.
2016-02-18 00:24:52 -05:00
dfb0db9d31
Replace TableProxyModel with TableDelegate.
2016-02-17 21:12:24 -08:00
58b3552233
Merge pull request #3616 from rukai/dolphinQtGameContextMenu
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DQT2: Add context menu to gamelist
2016-02-18 00:07:22 -05:00
7cd1a233eb
DQT2: Added context menu to gamelist
2016-02-18 16:04:15 +11:00
05e431d5b5
Merge pull request #3645 from lioncash/dxmem
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D3D12: Get rid of most explicit delete and new usages
2016-02-16 22:54:04 -05:00
96e48c3c9f
Merge pull request #3644 from lioncash/shadercache
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ShaderCache: Minor changes
2016-02-16 22:52:39 -05:00
6fe3a3004d
Rename Direct3D to Direct3D 11
2016-02-16 22:43:21 -05:00
2e35e79302
Merge pull request #3643 from lioncash/inclass
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NativeVertexFormat: Minor changes
2016-02-16 21:47:38 -05:00
d4b67be288
Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
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Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
6b08194728
D3D12: Get rid of safe deletion macros
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Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
626fcf4c15
D3DStreamBuffer: Use size_t within the class interface
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A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
2016-02-16 02:08:52 -05:00
932dd14418
NativeVertexFormat: Add missing override specifier
2016-02-15 23:41:20 -05:00
69c82f32ff
NativeVertexFormat: Use in-class initialization
2016-02-15 23:40:34 -05:00
6c0db9fe3c
ShaderCache: Remove unnecessary template type specifications
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These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
53fe5a04ec
ShaderCache: Remove unnecessary null checks
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We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
a22f2e1144
D3DBase: Fix missing return statement
2016-02-15 21:15:43 -05:00
05f5668bcc
Merge pull request #3591 from phire/VC_widescreen
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Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
8cc686b360
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
a2e2e36745
D3D12: Additions to VideoCommon to support D3D12 backend.
2016-02-15 09:48:23 -08:00
9f279f77fc
Add missing include, this was previously masked by PCH usage
2016-02-15 09:48:22 -08:00
d4dfbbf214
Make sure to get the right function pointer for DSA+buffer_storage
2016-02-15 06:05:38 -06:00
64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
c61625cdd3
Relabel hotkey option for toggle frame limit to better reflect function
2016-02-15 04:11:21 -06:00
a89d48ad99
Merge pull request #3636 from Sonicadvance1/glextensions_improvements
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Glextensions improvements
2016-02-15 10:30:44 +01:00
14cdf82a69
Merge pull request #3638 from lioncash/mmio
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Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
b36b10fa78
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 00:02:00 -05:00
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
0d80c6c5f7
Stop parenting RenderWidget.
2016-02-14 17:04:16 -08:00
4e6f58d82e
[DVD] Signedness fix in realistic timing path
2016-02-14 14:27:08 -07:00
bb4d636f34
Copy all layers of textures with CopyRectangleFromTexture
2016-02-14 21:17:06 +01:00
99555a35ca
For partial texture updates check the dimensions of the efb copy and the target texture, not just the binary size.
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This should get Donkey Kong Country Returns characters to be as broken as they should be. They will be fixed in a later pr.
Expected result is:
efbtex: characters are always flickering or invisible, no matter what scaling or IR setting
efb2ram: characters are always working properly at 1xIR, no matter what scaling or IR setting
2016-02-14 17:13:51 +01:00
cafc879b7c
Merge pull request #3617 from degasus/arm
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JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
797431dda4
MMIO: correct error message
2016-02-13 17:42:24 +00:00
6cc40b1235
Improve stability of the Wii U Gamecube Controller adapter under Android.
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Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.
Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
77efb2d134
About dialog displays version numbers and handy links
2016-02-13 14:28:38 +11:00
f259a8d6cf
JitArm64: Merge more stuff into ps_maddXX.
2016-02-12 23:26:47 +01:00