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4 Commits
6380379f43
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46a1ae4c7a
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46a1ae4c7a | ||
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2c92e5b5b3 | ||
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fe96bf4108 | ||
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19c3b88e5a |
@ -1,22 +0,0 @@
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{
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"name": "SDL2",
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"buildsystem": "autotools",
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"config-opts": ["--disable-static"],
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"sources": [
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{
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"type": "dir",
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"path": "../../Externals/SDL/SDL"
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}
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],
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"cleanup": [ "/bin/sdl2-config",
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"/include",
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"/lib/libSDL2.la",
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"/lib/libSDL2main.a",
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"/lib/libSDL2main.la",
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"/lib/libSDL2_test.a",
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"/lib/libSDL2_test.la",
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"/lib/cmake",
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"/share/aclocal",
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"/lib/pkgconfig"]
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}
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@ -1,6 +1,6 @@
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app-id: org.DolphinEmu.dolphin-emu
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app-id: org.DolphinEmu.dolphin-emu
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runtime: org.kde.Platform
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runtime: org.kde.Platform
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runtime-version: '6.7'
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runtime-version: '6.8'
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sdk: org.kde.Sdk
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sdk: org.kde.Sdk
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command: dolphin-emu-wrapper
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command: dolphin-emu-wrapper
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rename-desktop-file: dolphin-emu.desktop
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rename-desktop-file: dolphin-emu.desktop
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@ -47,9 +47,6 @@ modules:
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url: https://github.com/Unrud/xdg-screensaver-shim/archive/0.0.2.tar.gz
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url: https://github.com/Unrud/xdg-screensaver-shim/archive/0.0.2.tar.gz
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sha256: 0ed2a69fe6ee6cbffd2fe16f85116db737f17fb1e79bfb812d893cf15c728399
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sha256: 0ed2a69fe6ee6cbffd2fe16f85116db737f17fb1e79bfb812d893cf15c728399
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# build the vendored SDL2 from Externals until the runtime gets 2.30.6
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- SDL2/SDL2.json
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- name: dolphin-emu
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- name: dolphin-emu
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buildsystem: cmake-ninja
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buildsystem: cmake-ninja
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config-opts:
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config-opts:
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@ -434,6 +434,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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// We want buttons to come in as positions, not labels
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// We want buttons to come in as positions, not labels
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SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
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SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
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// We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices.
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SDL_SetHint(SDL_HINT_JOYSTICK_WGI, "0");
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// Disable DualSense Player LEDs; We already colorize the Primary LED
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// Disable DualSense Player LEDs; We already colorize the Primary LED
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");
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