.. |
D3D.vcxproj
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3D.vcxproj.filters
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3DBase.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3DBase.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
D3DBlob.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
D3DBlob.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
D3DShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DShader.h
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DState.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
D3DState.h
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3DTexture.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
D3DTexture.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
D3DUtil.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3DUtil.h
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Kill off some usages of c_str.
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2014-03-14 13:51:23 -04:00 |
FramebufferManager.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
FramebufferManager.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
Globals.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
LineGeometryShader.cpp
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ShaderGen: Handle ShaderCode objects directly.
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2014-11-23 14:24:09 +01:00 |
LineGeometryShader.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
main.cpp
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VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
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2014-11-23 14:27:38 +01:00 |
main.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
NativeVertexFormat.cpp
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D3DBackend: Don't recompute ID3D11Layout.
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2014-04-11 13:13:01 -07:00 |
PerfQuery.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
PerfQuery.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
PixelShaderCache.cpp
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D3D: Clean up brace placements
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2014-08-30 18:06:47 -04:00 |
PixelShaderCache.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
PointGeometryShader.cpp
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ShaderGen: Handle ShaderCode objects directly.
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2014-11-23 14:24:09 +01:00 |
PointGeometryShader.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
PSTextureEncoder.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
PSTextureEncoder.h
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
Render.cpp
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Merge pull request #1574 from degasus/profiler
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2014-12-04 13:22:31 +11:00 |
Render.h
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
Television.cpp
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
Television.h
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
TextureCache.cpp
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
TextureCache.h
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TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
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2014-11-23 14:27:40 +01:00 |
TextureEncoder.h
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BPMemory: Make use of BitField in a number of structures.
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2014-03-25 23:57:58 +01:00 |
VertexManager.cpp
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D3D: RestoreState no longer resets PS resources
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2014-10-27 00:02:30 +01:00 |
VertexManager.h
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D3D: Use two buffers for VertexManager
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2014-10-26 23:38:15 +01:00 |
VertexShaderCache.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
VertexShaderCache.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
VideoBackend.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
XFBEncoder.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
XFBEncoder.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |