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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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Remove SOIL altogether from the project.
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2018-05-20 13:44:42 +02:00 |
FramebufferManager.cpp
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Fix syntax error in GLSL_GS
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2018-05-12 15:42:18 +01:00 |
FramebufferManager.h
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GPUTimer.h
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main.cpp
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VideoConfig: Add a field for indicating logic op support in the backend
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2018-05-26 00:07:20 +10:00 |
NativeVertexFormat.cpp
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OGL.vcxproj
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGL.vcxproj.filters
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLPipeline.cpp
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
OGLPipeline.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLShader.cpp
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OGLShader: Fix mismatched assignment in compute shader constructor
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2018-03-16 17:44:23 -04:00 |
OGLShader.h
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OGLShader: Ensure m_id and m_compute_program_id are always initialized
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2018-03-16 17:49:34 -04:00 |
OGLTexture.cpp
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Assert: Remove unused parameter from DEBUG_ASSERT
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2018-03-16 13:01:11 -04:00 |
OGLTexture.h
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
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Config: Fix template deduction for implicit conversions
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2018-05-12 14:30:18 +02:00 |
PostProcessing.h
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ProgramShaderCache.cpp
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Assert: Remove unused parameter from DEBUG_ASSERT
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2018-03-16 13:01:11 -04:00 |
ProgramShaderCache.h
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
RasterFont.cpp
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OGL: Scale OSD text on big screens.
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2018-03-12 20:38:06 +01:00 |
RasterFont.h
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Render.cpp
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VideoConfig: Add a field for indicating logic op support in the backend
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2018-05-26 00:07:20 +10:00 |
Render.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
SamplerCache.cpp
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SamplerCache.h
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StreamBuffer.cpp
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CommonFuncs: Convert ROUND_UP_POW2 macro to a function
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2018-05-10 19:42:20 -04:00 |
StreamBuffer.h
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TextureCache.cpp
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EFB2RAM: Apply copy filter as a float coefficient after sampling
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2018-05-22 12:24:08 +10:00 |
TextureCache.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
TextureConverter.cpp
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EFB2RAM: Apply copy filter as a float coefficient after sampling
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2018-05-22 12:24:08 +10:00 |
TextureConverter.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
VertexManager.cpp
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OGL: Ensure VAO is active before unmapping buffers
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2018-03-15 00:32:39 +10:00 |
VertexManager.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
VideoBackend.h
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