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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
30 lines
878 B
C++
30 lines
878 B
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/ShaderGenCommon.h"
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enum class APIType;
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#pragma pack(1)
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struct geometry_shader_uid_data
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{
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u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
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bool IsPassthrough() const;
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u32 numTexGens : 4;
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u32 primitive_type : 2;
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};
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#pragma pack()
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using GeometryShaderUid = ShaderUid<geometry_shader_uid_data>;
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ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data);
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GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type);
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void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
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