.. |
BoundingBox.cpp
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videoconfig: add BBoxPreferStencilImplementation
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2017-03-15 17:41:33 -07:00 |
BoundingBox.h
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OGL: only create stencil buffer when needed
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2017-03-15 17:41:33 -07:00 |
CMakeLists.txt
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OGL/CMakeLists: Migrate off add_dolphin_library
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2018-04-02 08:22:39 -04:00 |
FramebufferManager.cpp
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Fix syntax error in GLSL_GS
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2018-05-12 15:42:18 +01:00 |
FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
GPUTimer.h
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OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
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2017-04-01 12:32:57 +10:00 |
main.cpp
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GLUtil: Encapsulate functions in a namespace
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2018-03-10 16:11:19 +10:00 |
NativeVertexFormat.cpp
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
OGL.vcxproj
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGL.vcxproj.filters
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLPipeline.cpp
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
OGLPipeline.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLShader.cpp
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OGLShader: Fix mismatched assignment in compute shader constructor
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2018-03-16 17:44:23 -04:00 |
OGLShader.h
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OGLShader: Ensure m_id and m_compute_program_id are always initialized
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2018-03-16 17:49:34 -04:00 |
OGLTexture.cpp
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Assert: Remove unused parameter from DEBUG_ASSERT
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2018-03-16 13:01:11 -04:00 |
OGLTexture.h
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PostProcessing.cpp
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Config: Fix template deduction for implicit conversions
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2018-05-12 14:30:18 +02:00 |
PostProcessing.h
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VideoCommon: Move the blit methods to the backend class
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2017-04-25 14:25:41 +10:00 |
ProgramShaderCache.cpp
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Assert: Remove unused parameter from DEBUG_ASSERT
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2018-03-16 13:01:11 -04:00 |
ProgramShaderCache.h
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
RasterFont.cpp
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OGL: Scale OSD text on big screens.
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2018-03-12 20:38:06 +01:00 |
RasterFont.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Render.cpp
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
Render.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
SamplerCache.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
SamplerCache.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
StreamBuffer.cpp
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CommonFuncs: Convert ROUND_UP_POW2 macro to a function
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2018-05-10 19:42:20 -04:00 |
StreamBuffer.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
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OGL: Fix incorrect clamping in EFB copies
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2018-05-05 17:45:54 +10:00 |
TextureCache.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
TextureConverter.cpp
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
TextureConverter.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
VertexManager.cpp
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OGL: Ensure VAO is active before unmapping buffers
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2018-03-15 00:32:39 +10:00 |
VertexManager.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
VideoBackend.h
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VideoBackend: Remove PeekMessages method
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2018-01-27 13:53:55 +10:00 |