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AVIDump.cpp
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AVIDump.h
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BoundingBox.cpp
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VertexLoader: Add a VertexLoader pointer to each function call
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2014-12-21 14:13:04 +01:00 |
BoundingBox.h
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VertexLoader: Add a VertexLoader pointer to each function call
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2014-12-21 14:13:04 +01:00 |
BPFunctions.cpp
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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:42 +01:00 |
BPFunctions.h
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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:42 +01:00 |
BPMemory.cpp
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BPMemory.h
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BPStructs.cpp
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VideoCommon: split VertexLoaderBase from VertexLoader
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2014-12-21 14:12:43 +01:00 |
BPStructs.h
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CMakeLists.txt
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VertexLoader: add new JIT
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2015-01-18 13:29:34 +01:00 |
CommandProcessor.cpp
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Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
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2014-12-27 19:16:50 -05:00 |
CommandProcessor.h
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ConstantManager.h
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Make zfreeze use screenspace coordinates independant of IR.
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2015-01-23 03:32:31 +13:00 |
CPMemory.cpp
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Fix indentation
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2015-01-07 21:51:47 +01:00 |
CPMemory.h
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VertexLoaderX64: support VAT.ByteDequant=0
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2015-01-20 09:23:15 +01:00 |
DataReader.h
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DataReader: turn WritePointer into GetPointer
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2015-01-18 12:59:33 +01:00 |
Debugger.cpp
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Debugger.h
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DriverDetails.cpp
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DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.
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2014-12-28 23:28:00 +01:00 |
DriverDetails.h
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Minor consistency changes
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2015-01-12 15:18:18 -05:00 |
Fifo.cpp
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Fifo.h
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FPSCounter.cpp
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FPSCounter.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
FramebufferManagerBase.h
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Renderer: Use old method of calculating the source rectangle.
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2014-12-25 02:37:22 +01:00 |
GeometryShaderGen.cpp
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Move worldpos into it's own varying.
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2015-01-03 09:23:09 +13:00 |
GeometryShaderGen.h
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VideoCommon: Make IsPassthrough() a function of the ShaderUid.
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2014-12-19 14:10:53 +01:00 |
GeometryShaderManager.cpp
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Ensure that ZSlopes save/restore state correctly.
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2015-01-23 03:32:31 +13:00 |
GeometryShaderManager.h
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GeometryShaderManager: Set stereo parameters in a SetConstants() call.
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2014-12-20 13:16:26 +01:00 |
HiresTextures.cpp
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CustomTexture: fix texture format
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2015-01-21 23:33:42 +01:00 |
HiresTextures.h
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CustomTexture: also support the legacy format
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2015-01-21 21:22:55 +01:00 |
ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.h
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Cleaned up whitespace
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2015-01-21 22:30:41 -07:00 |
LookUpTables.h
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MainBase.cpp
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Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors.
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2015-01-12 19:40:43 +11:00 |
MainBase.h
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NativeVertexFormat.h
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Stop doing nastly shit to OpenGL stream buffers.
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2015-01-24 14:41:51 +13:00 |
OnScreenDisplay.cpp
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OGL: draw shadows within rasterfont itself
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2014-12-20 13:31:41 +01:00 |
OnScreenDisplay.h
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OpcodeDecoding.cpp
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DataReader: turn WritePointer into GetPointer
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2015-01-18 12:59:33 +01:00 |
OpcodeDecoding.h
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PerfQueryBase.cpp
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PerfQueryBase.h
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PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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A few small cleanups based on code review.
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2015-01-23 04:38:36 +13:00 |
PixelShaderGen.h
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A few small cleanups based on code review.
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2015-01-23 04:38:36 +13:00 |
PixelShaderManager.cpp
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Ensure that ZSlopes save/restore state correctly.
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2015-01-23 03:32:31 +13:00 |
PixelShaderManager.h
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Ensure that ZSlopes save/restore state correctly.
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2015-01-23 03:32:31 +13:00 |
PostProcessing.cpp
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Fix the Post Processing shader configuration dialog.
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2015-01-20 16:40:46 -06:00 |
PostProcessing.h
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RenderBase.cpp
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Minor consistency changes
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2015-01-12 15:18:18 -05:00 |
RenderBase.h
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Minor consistency changes
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2015-01-12 15:18:18 -05:00 |
sfont.inc
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ShaderGenCommon.h
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Make zfreeze use screenspace coordinates independant of IR.
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2015-01-23 03:32:31 +13:00 |
Statistics.cpp
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TexCache: also incude textures within the render target pool
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2015-01-18 19:47:48 +01:00 |
Statistics.h
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TexCache: also incude textures within the render target pool
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2015-01-18 19:47:48 +01:00 |
TextureCacheBase.cpp
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CustomTexture: Mark textures with mipmaps
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2015-01-21 21:22:55 +01:00 |
TextureCacheBase.h
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TexCache: use an unordered_multimap for the tex pool
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2015-01-18 19:58:33 +01:00 |
TextureConversionShader.cpp
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TextureConversionShader.h
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TextureDecoder_Common.cpp
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TexCache: remove PC_TexFormat
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2015-01-18 19:47:48 +01:00 |
TextureDecoder_Generic.cpp
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TexCache: remove PC_TexFormat
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2015-01-18 19:47:48 +01:00 |
TextureDecoder_x64.cpp
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TexCache: remove PC_TexFormat
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2015-01-18 19:47:48 +01:00 |
TextureDecoder.h
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TexCache: remove PC_TexFormat
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2015-01-18 19:47:48 +01:00 |
VertexLoader_Color.cpp
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VertexLoader: never reset alpha in 8888 colors
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2015-01-20 09:22:55 +01:00 |
VertexLoader_Color.h
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VertexLoader: Add a VertexLoader pointer to each function call
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2014-12-21 14:13:04 +01:00 |
VertexLoader_Normal.cpp
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VertexLoader: remove non-JIT SSE code
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2015-01-20 01:51:07 +01:00 |
VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader: remove non-JIT SSE code
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2015-01-20 01:51:07 +01:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader: remove non-JIT SSE code
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2015-01-20 01:51:07 +01:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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VertexLoader: never reset alpha in 8888 colors
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2015-01-20 09:22:55 +01:00 |
VertexLoader.h
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VertexLoader: never reset alpha in 8888 colors
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2015-01-20 09:22:55 +01:00 |
VertexLoaderBase.cpp
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VertexLoaderX64: support VAT.ByteDequant=0
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2015-01-20 09:23:15 +01:00 |
VertexLoaderBase.h
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VertexLoaderTester: fix a few problems
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2015-01-18 12:59:33 +01:00 |
VertexLoaderManager.cpp
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Stop doing nastly shit to OpenGL stream buffers.
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2015-01-24 14:41:51 +13:00 |
VertexLoaderManager.h
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VertexLoaderUtils.h
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VertexLoaderX64.cpp
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VertexLoaderX64: support VAT.ByteDequant=0
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2015-01-20 09:23:15 +01:00 |
VertexLoaderX64.h
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VertexLoaderX64: support VAT.ByteDequant=0
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2015-01-20 09:23:15 +01:00 |
VertexManagerBase.cpp
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Stop doing nastly shit to OpenGL stream buffers.
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2015-01-24 14:41:51 +13:00 |
VertexManagerBase.h
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Stop doing nastly shit to OpenGL stream buffers.
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2015-01-24 14:41:51 +13:00 |
VertexShaderGen.cpp
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Lighting Attenuation Fixes
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2015-01-21 15:55:32 -07:00 |
VertexShaderGen.h
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VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
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2014-12-15 22:47:41 +01:00 |
VertexShaderManager.cpp
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Move Zfreeze code out individual backends into videoCommon
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2015-01-24 03:22:27 +13:00 |
VertexShaderManager.h
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Move Zfreeze code out individual backends into videoCommon
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2015-01-24 03:22:27 +13:00 |
VideoBackendBase.cpp
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VideoBackendBase.h
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VideoCommon.h
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VideoCommon.vcxproj
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xxhash: Add cmake + VS files
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2015-01-21 07:35:34 +01:00 |
VideoCommon.vcxproj.filters
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VertexLoader: add new JIT
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2015-01-18 13:29:34 +01:00 |
VideoConfig.cpp
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CustomTexture: Convert old format automatically
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2015-01-21 21:22:55 +01:00 |
VideoConfig.h
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CustomTexture: Convert old format automatically
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2015-01-21 21:22:55 +01:00 |
VideoState.cpp
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VideoCommon: Add a separate constants buffer for the geometry shader.
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2014-12-14 21:23:13 +01:00 |
VideoState.h
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XFMemory.cpp
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XFMemory.h
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Lighting Attenuation Fixes
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2015-01-21 15:55:32 -07:00 |
XFStructs.cpp
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VideoCommon: Add a separate constants buffer for the geometry shader.
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2014-12-14 21:23:13 +01:00 |
XFStructs.h
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