mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
8cc2cc11fd
changed the blending functions for the logic ops emulation, now the accuracy is the best possible with the functions available in D3D. if someone is interested i'll post how i get this values :) please test and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4673 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
---|---|---|
Data | ||
docs | ||
Externals | ||
Installer | ||
Languages/po | ||
SconsTests | ||
Source | ||
license.txt | ||
Readme.txt | ||
SConstruct |
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.com/ Project Site: http://code.google.com/p/dolphin-emu About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, DacoTaco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions System Requirements: * OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. [Windows Version] Dolphin.exe: The main program Arguments: -d Run Dolphin with the debugger tools -l Run Dolphin with the logmanager enabled -e=<path> Open an elf file cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/) SDL: Simple DirectMedia Layer API (http://www.libsdl.org/) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Plugins] Plugin_DSP_LLE.dll: Low Level DSP Emulation Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes) [Video plugins] Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin) Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language [Gamecube Controller Plugins] Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller Plugin_nJoy_SDL_Test.dll: Test nJoy DLL Plugin_nJoy_SDL.dll: Use Joypads [Wiimote plugins] Plugin_Wiimote.dll: Use native wiimote or keyboard [Linux Version] Usage: Dolphin [-h] [-d] [-l] [-e <str>] -h, --help Prints usage message -d, --debugger Run Dolphin with the debugger tools -l, --logger Run Dolphin with the logmanager enabled -e, --elf=<path> Loads an elf file [Mac Version] (someone fill this out) [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Config Folders] Cache: used to cache the ISO list Dump: Anything dumped from dolphin will go here GameConfig: Holds the INI game config files GC: Gamecube Memory Cards Logs: logs go here Maps: symbol tables go here (dev only) ScreenShots: screenshots are saved here SaveStates: save states are stored here Wii: Wii saves and config is stored here