dolphin/Source/Core/InputCommon/ControllerInterface
Anthony e9130734af
Merge pull request #7688 from jordan-woyak/evdev-improve
ControllerInterface: evdev: Cleanups and effect processing fixes.
2019-02-03 10:25:23 -08:00
..
Android Android: Optimize rumble call 2019-01-26 09:38:35 -05:00
DInput DirectInput: Use more than 8 bits of precision on axis inputs. 2019-01-06 08:14:37 -06:00
evdev ControllerInterface: evdev: Replace unclear bool parameter with enum class. 2019-01-17 12:10:50 -06:00
ForceFeedback ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups. 2019-01-17 12:10:50 -06:00
OSX ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users. 2018-12-24 19:40:58 -06:00
Pipes Reformat all the things! 2018-04-12 21:28:39 +02:00
Quartz Add headless support on macOS 2017-04-15 19:34:42 -07:00
SDL Add hotplug support to SDL2 controller backend 2018-06-04 17:50:08 +02:00
XInput Ignore capabilities reported by an XInput device 2017-08-09 22:51:01 -05:00
Xlib InputCommon/XInput2: Increase mouse buttons to 32 2018-08-27 08:47:32 -04:00
ControllerInterface.cpp ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
ControllerInterface.h ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
Device.cpp Merge pull request #6166 from ligfx/invokedeviceschangedcallbacks 2017-12-15 21:05:17 +01:00
Device.h ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups. 2019-01-17 12:10:50 -06:00