dolphin/Source/Core/VideoBackends/Vulkan
iwubcode b285188de1 Video Backends: Implement vertical scaling for xfb copies. This fixes the
display of PAL games that run in 50hz mode.
2017-11-17 22:11:29 -06:00
..
BoundingBox.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
BoundingBox.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
CMakeLists.txt Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
CommandBufferManager.cpp Vulkan: Set a flag to resize the swap chain when presenting fails 2017-10-10 23:21:40 +10:00
CommandBufferManager.h Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR 2017-10-10 23:21:40 +10:00
Constants.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
FramebufferManager.cpp Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
FramebufferManager.h Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
main.cpp Vulkan: Fix crash on shutdown with Virtual XFB enabled 2017-10-18 22:11:59 +10:00
ObjectCache.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
ObjectCache.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PerfQuery.cpp Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PerfQuery.h Vulkan: Remove parameters/members of single-instance classes 2016-11-03 22:01:54 +10:00
PostProcessing.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PostProcessing.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
RasterFont.cpp VideoCommon: Add helpers for generating common render states 2017-09-11 20:01:52 +10:00
RasterFont.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
Renderer.cpp Add new GUI option to skip XFBToRam and remove old XFB options 2017-11-17 22:11:28 -06:00
Renderer.h Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
ShaderCache.cpp VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
ShaderCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
ShaderCompiler.cpp Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
ShaderCompiler.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
StagingBuffer.cpp Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
StagingBuffer.h Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StagingTexture2D.cpp Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StagingTexture2D.h Vulkan: Implement StagingTexture2D on top of StagingBuffer 2016-12-04 20:10:13 +10:00
StateTracker.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
StateTracker.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
StreamBuffer.cpp Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace 2017-03-04 18:07:04 +10:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
SwapChain.cpp Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR 2017-10-10 23:21:40 +10:00
SwapChain.h Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR 2017-10-10 23:21:40 +10:00
Texture2D.cpp Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
Texture2D.h Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
TextureCache.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureCache.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureConverter.cpp Video Backends: Implement vertical scaling for xfb copies. This fixes the 2017-11-17 22:11:29 -06:00
TextureConverter.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
Util.cpp Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
Util.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
VertexFormat.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexFormat.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h Vulkan: Refactor initialization to only use a single instance 2017-01-29 22:18:53 +10:00
VKTexture.cpp Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
VKTexture.h Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
Vulkan.vcxproj Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VulkanContext.cpp Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
VulkanContext.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h