dolphin/Source/Core/VideoCommon
2015-01-03 21:50:51 +01:00
..
AVIDump.cpp Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
AVIDump.h Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
BoundingBox.cpp VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
BoundingBox.h VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
BPFunctions.cpp VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
BPFunctions.h VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
BPMemory.cpp
BPMemory.h Silence some -Wswitch-default warnings. 2014-12-11 22:23:05 -06:00
BPStructs.cpp VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
BPStructs.h
CMakeLists.txt VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
CommandProcessor.cpp Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without 2014-12-27 19:16:50 -05:00
CommandProcessor.h
ConstantManager.h GeometryShaderGen: Pack uniforms more tightly. 2014-12-18 00:36:40 +01:00
CPMemory.cpp
CPMemory.h VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
DataReader.h VertexLoader: Move the old Datareader function into VertexLoader 2014-12-09 18:56:27 +01:00
Debugger.cpp
Debugger.h
DriverDetails.cpp DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
DriverDetails.h DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
Fifo.cpp FIFO: allocate slightly more for SIMD vertex loader overreads 2014-12-10 05:52:55 -08:00
Fifo.h VideoCommon: fifo cleanups 2014-12-09 18:56:27 +01:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
FramebufferManagerBase.h Renderer: Use old method of calculating the source rectangle. 2014-12-25 02:37:22 +01:00
GeometryShaderGen.cpp VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
GeometryShaderGen.h VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
GeometryShaderManager.cpp VideoConfig: Fix convergence parameter. 2014-12-29 12:03:59 +01:00
GeometryShaderManager.h GeometryShaderManager: Set stereo parameters in a SetConstants() call. 2014-12-20 13:16:26 +01:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.h PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
LookUpTables.h
MainBase.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
MainBase.h
NativeVertexFormat.h VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
OnScreenDisplay.cpp OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
OnScreenDisplay.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
OpcodeDecoding.h VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PixelEngine.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
PixelShaderGen.cpp PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
PixelShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp
PixelShaderManager.h
PostProcessing.cpp
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
RenderBase.cpp Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
RenderBase.h Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
sfont.inc
ShaderGenCommon.h VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth" 2014-12-24 23:30:40 +01:00
TextureCacheBase.h VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth" 2014-12-24 23:30:40 +01:00
TextureConversionShader.cpp Common: Remove locale based functions from CommonFuncs. 2014-12-05 20:55:29 -05:00
TextureConversionShader.h
TextureDecoder_Common.cpp Silence some -Wswitch-default warnings. 2014-12-11 22:23:05 -06:00
TextureDecoder_Generic.cpp
TextureDecoder_x64.cpp Destroy OpenMP 2014-11-06 18:38:24 -08:00
TextureDecoder.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Color.cpp VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
VertexLoader_Color.h VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
VertexLoader_Normal.cpp VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
VertexLoader_Normal.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp VertexLoader: Skip vertices with position index = -1 2014-12-21 14:29:44 +01:00
VertexLoader_Position.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
VertexLoader_TextCoord.h
VertexLoader.cpp VertexLoader: Skip vertices with position index = -1 2014-12-21 14:29:44 +01:00
VertexLoader.h VertexLoader: Skip vertices with position index = -1 2014-12-21 14:29:44 +01:00
VertexLoaderBase.cpp VertexLoader: Add a test loader which compares two vertex loaders 2014-12-21 14:13:04 +01:00
VertexLoaderBase.h VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
VertexLoaderManager.cpp VideoCommon: fix deterministic dual core 2015-01-03 21:50:51 +01:00
VertexLoaderManager.h VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
VertexLoaderUtils.h VideoSW: rewrite VertexLoader to use the VideoCommon one 2014-12-13 10:29:08 +01:00
VertexManagerBase.cpp GeometryShaderManager: Set stereo parameters in a SetConstants() call. 2014-12-20 13:16:26 +01:00
VertexManagerBase.h VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
VertexShaderGen.cpp PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
VertexShaderGen.h VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 2014-12-15 22:47:41 +01:00
VertexShaderManager.cpp VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
VideoCommon.h VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
VideoCommon.vcxproj VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
VideoCommon.vcxproj.filters VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
VideoConfig.cpp VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. 2014-12-29 19:15:31 +01:00
VideoConfig.h VideoConfig: Fix convergence parameter. 2014-12-29 12:03:59 +01:00
VideoState.cpp VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
VideoState.h
XFMemory.cpp
XFMemory.h VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
XFStructs.cpp VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
XFStructs.h