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Fix a few compiler warnings (#2063)
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@ -59,7 +59,7 @@ public:
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void Blit(const GPU& gpu) override;
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void Stop(const GPU& gpu) override;
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bool NeedsShaderCompile() { return ShaderStepIdx != 33; }
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bool NeedsShaderCompile() override { return ShaderStepIdx != 33; }
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void ShaderCompileStep(int& current, int& count) override;
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private:
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ComputeRenderer(GLCompositor&& compositor);
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@ -160,7 +160,7 @@ void SaveShaderCache()
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Platform::FileSeek(file, 0, Platform::FileSeekOrigin::End);
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printf("new shaders %d\n", NewShaders.size());
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printf("new shaders %zu\n", NewShaders.size());
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for (u64 newShader : NewShaders)
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{
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