fb0d50a71a
committing this for posterity
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it's a massive failure tho
2020-05-20 15:00:53 +02:00
3af92fe737
get this going
2020-05-07 11:34:33 +02:00
d3f14b7a8b
fix #584
2020-04-27 00:56:36 +02:00
5ef71181c8
goodbye old CodeBlocks project
2020-04-25 15:04:46 +02:00
1c756843f0
Merge pull request #588 from rzumer/gh-master
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Disable CI on non-master branches
2020-04-15 11:30:14 +02:00
1b5e53f1df
Merge pull request #601 from nadiaholmquist/fix/msys2-sdl
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Fix build with latest MSYS2 SDL2 package
2020-04-15 11:23:16 +02:00
0701257546
add credit for the icon
2020-04-14 23:32:47 +02:00
4b57416552
Windows: explicitly link gdi32
2020-04-12 17:15:39 +02:00
a6150a9a9e
Use pkg-config to find SDL2 on Windows
2020-04-12 16:59:06 +02:00
ec6e4a2d1e
GPU3D: more accurate viewport transform (emulate quirk with W greater than 0xFFFF)
2020-04-12 16:40:08 +02:00
33b4cdb077
GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)
2020-04-12 14:01:43 +02:00
4c560f3324
GPU3D: swap vin and vout during clipping, giving results that are closer to hardware.
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fixes #598 and also fixes #379
2020-04-11 23:56:36 +02:00
d412630a49
should probably be a strncmp() and not strncasecmp()
2020-03-30 13:28:51 +02:00
d2cae446b9
Merge branch 'master' of https://github.com/Arisotura/melonDS
2020-03-30 11:05:09 +02:00
104b2a03aa
properly handle ROMs with encrypted secure area
2020-03-30 11:04:50 +02:00
fa1558319b
Disable CI on non-master branches
2020-03-21 18:40:44 -04:00
57c1e6587e
Merge pull request #581 from niemand-deu/patch-1
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Small tweak to the missing files error message.
2020-02-27 14:59:31 +01:00
ab911571e0
Update main.cpp
2020-02-26 03:56:03 +01:00
5f99a68151
detect whether we are running the game
2020-02-24 18:31:44 +01:00
8b1caae852
flesh shit out for loading a cheat file
2020-02-24 17:56:01 +01:00
228c625e62
fix teh comment
2020-02-24 17:42:05 +01:00
3eb613650d
change ParseTextCode() so we can specify the length of an individual AR code within a bigger string.
2020-02-16 11:21:45 +01:00
3a4947fbbe
also that might have been bad for security. who knows.
2020-02-15 17:26:48 +01:00
e40d414c56
now we can even parse the code from a text code. bahaahhhh
2020-02-15 16:20:53 +01:00
ed39122c67
Arisotura will you ever clean up after yourself. this is like your goddamn apartment, it's a mess.
2020-02-15 16:07:13 +01:00
51dbb7165e
finish the AR interpreter, I guess
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or mostly
2020-02-15 00:36:22 +01:00
85a6a5bb38
* add support for a bunch of codes (all of them minus the loop shit, really)
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* hook it betterer so it doesn't asplode
2020-02-14 23:34:26 +01:00
eb44833171
well, more AR shito
2020-02-14 21:19:36 +01:00
83f8e11bc1
update copyright years
2020-02-14 20:18:08 +01:00
d0b27178f1
miserable, feeble little attempt at executing AR codes.
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also, it's hardcoded. probably not a good thing.
2020-02-14 20:13:06 +01:00
106b9a6f24
lay base for AR cheatzorz. baahahhhh
2020-02-14 19:26:52 +01:00
2944575cbc
Merge pull request #544 from i404788/master
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Fix hanging UI when `null` addr
2020-02-14 14:30:54 +01:00
fcda1abbaa
Merge pull request #570 from KAMiKAZOW/patch-2
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Use different icon location
2020-02-14 14:30:28 +01:00
7f54ced73f
Merge pull request #573 from MoochMcGee/master
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Fix CodeBlocks build
2020-02-14 14:30:07 +01:00
eaaac6aa3b
Fix CodeBlocks build
2020-02-02 10:49:09 -06:00
da0afbde88
Use different icon location
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"pixmaps" is the deprecated, legacy-only location. "hicolor" is the current, proper location that supports multiple resolutions which we now use
2020-01-30 17:25:08 +01:00
e512e7a6ed
Merge pull request #549 from rzumer/ignore-build-dir
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Ignore the build directory
2020-01-29 18:18:20 +01:00
2c51a49527
Merge pull request #546 from nadiaholmquist/feature/unix-xdg
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Make melonDS properly installable systemwide on UNIX systems
2020-01-28 21:37:36 +01:00
8b9eef352c
Merge pull request #554 from rzumer/github-actions
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Add GitHub workflow configurations for continuous integration with Linux and Windows
2020-01-28 21:35:58 +01:00
12732aa51b
Merge pull request #550 from rzumer/slot2
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Support GBA game cartridges for DS connectivity
2020-01-28 21:32:29 +01:00
3984491cce
* prevent potential race condition while changing window title
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* cap framerate at 1000FPS
fixes #547
2019-12-30 13:29:19 +01:00
22d11209b0
Split GBA Reset and Eject logic into two sets
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This allows solving some crashes and provides more
flexibility in how GBA cartridges change state between
soft and hard resets. Since save states including GBA
data do not carry over the original save file path,
and the GBA cartridge is being reset along with the other
parts of the system, this is needed to avoid losing
the GBA state on reset following a state load, while
preserving the behavior where cartridges are ejected
when calling Stop().
2019-12-22 16:01:13 -05:00
f380767fab
Only store the GBA ROM header in save states
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Also fix some potential crashes due to SRAM
state not being cleared correctly on state load.
2019-12-22 14:13:10 -05:00
a57ba1368e
Skip saving/loading GBA flash state if SRAM is null
2019-12-22 11:45:11 -05:00
2abdcc54dd
Implement DoSavestate() for GBACart classes
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Admittedly untested.
2019-12-19 00:12:40 -05:00
be19e0e8d4
Make solar sensor hotkeys configurable
2019-12-18 23:35:18 -05:00
8172cbc170
Add DoSavestate() function to GBACart_SolarSensor
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Still empty, but should be implemented along with the rest.
2019-12-18 23:35:14 -05:00
c5623c4dcd
Change the config/data dirs from "melonds" to "melonDS" for consistency.
2019-12-19 02:52:34 +01:00
43535c873a
Remove redundant desktop file and change desktop/icon file name to net.kuribo64.melonDS, also change melonds to melonDS.
2019-12-19 02:48:11 +01:00
67903b7974
Include romlist.bin with Linux CI artifacts
2019-12-13 13:01:06 -05:00