7f3e67c12a
some more UI work
2020-04-30 01:02:17 +02:00
5fbad464c2
hook up savestate shito
2020-04-29 00:50:23 +02:00
47ff012f5e
blarg
2020-04-28 22:46:31 +02:00
63efc2e02a
add menu items for running the firmware and for quitting.
2020-04-28 22:45:11 +02:00
0913576ef5
FPS counter is back
2020-04-27 23:58:29 +02:00
a8aa834c16
now with display!
2020-04-27 22:42:07 +02:00
3c883a2152
hey look, it runs shit now!
2020-04-27 22:32:33 +02:00
931da1c66f
add a bunch of code
2020-04-27 22:02:45 +02:00
d6efb03248
HARK HARK HARK
2020-04-27 20:59:11 +02:00
d9c55a4f1f
fix dumb include path shit.
2020-04-27 15:59:52 +02:00
690f9f3874
get some of the shit going, I guess
...
atleast the emuthread is going and we have its control system down
and other fun shit, too
2020-04-27 12:06:44 +02:00
d3f14b7a8b
fix #584
2020-04-27 00:56:36 +02:00
bcc4b5c8dd
fix regression from last commit
...
also a small mistake with msr
2020-04-26 23:25:32 +02:00
b0b9ec42e4
don't use param registers for ReadBanked/WriteBanked
...
should fix linux build
2020-04-26 20:47:36 +02:00
47b44a6be8
fix build with JIT disabled and set default JIT maxblock size to 32
2020-04-26 16:27:26 +02:00
59c8d39765
hopefully fix stack handling for linux
2020-04-26 16:17:16 +02:00
a9dd6e30ad
implement msr and mrs for the x64 JIT
2020-04-26 13:05:18 +02:00
68d552074b
compile UMULLs and some fixes
2020-04-26 13:05:17 +02:00
3787bab1f6
implement block linking + some refactoring
...
currently only supported for x64
2020-04-26 13:05:17 +02:00
5d0f244f3c
include more information in DataRegion
2020-04-26 13:05:16 +02:00
59f710158f
arm64 fix itcm invalidation and ldm^/stm^
2020-04-26 13:05:15 +02:00
96b8ac1af2
preparations for block linking
2020-04-26 13:05:15 +02:00
0280fbe194
this mistake was phenomally stupid
2020-04-26 13:05:14 +02:00
05962d9798
the time of good commit names is long gone
2020-04-26 13:05:14 +02:00
e9760c941b
git played a prank on me haha very funny
2020-04-26 13:05:14 +02:00
2e6e6aa750
this it should work
2020-04-26 13:05:13 +02:00
266fd20ea5
fixup for aarch64 JIT
2020-04-26 13:05:12 +02:00
42d67c8145
fix LDM usermode for aarch64 as well
2020-04-26 13:05:12 +02:00
2dbb9840fb
re add error for unsupported JIT platforms
2020-04-26 13:05:11 +02:00
899cf97c51
apply fixes for aarch64 linux by @nadiaholmquist
2020-04-26 13:05:10 +02:00
d6cc7de6c4
move ARM64 JIT backend here
2020-04-26 13:05:09 +02:00
842df432aa
remove debug leftovers
2020-04-26 13:05:09 +02:00
9b98b8816a
improve nop handling and proper behaviour for LDM^
...
fixes dslinux
2020-04-26 13:05:08 +02:00
60650fa82e
disable literal optimations in DTCM
2020-04-26 13:05:07 +02:00
0c5311731b
make savestates 100% compatible again
2020-04-26 13:05:07 +02:00
386100c053
make literal optimisation more reliable
...
fixes spanish Pokemon HeartGold
2020-04-26 13:05:06 +02:00
803c61e126
fix config key for jit literal optimisations
2020-04-26 13:05:06 +02:00
81f38c14be
integrate changes from ARM64 backend and more
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- better handle LDM/STM in reg alloc
- unify Halted and IRQ in anticipation for branch inlining
- literal optimisations can be disabled in gui
- jit blocks follow simple returns
- fix idle loop detection
- break jit blocks on IRQ (fixes saving in Pokemon White)
2020-04-26 13:05:05 +02:00
aa23f21b8d
decrease jit block cache address granularity
...
fixes Dragon Quest IX
move code with side effects out of assert, fixes release build
(thanks to m4wx for this one)
also remove some leftovers of jit pipelining
2020-04-26 13:05:05 +02:00
7424f9fda0
remove leftover debug code
2020-04-26 13:05:04 +02:00
a687be9879
new block cache and much more...
...
- more reliable code invalidation detection
- blocks aren't stopped at any branch, but are being followed
if possible to get larger blocks
- idle loop recognition
- optimised literal loads, load/store cycle counting
and loads/stores from constant addresses
2020-04-26 13:05:03 +02:00
5338c28f40
load register only if needed
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- do thumb bl long merge in the first step
- preparations for better branch jitting
2020-04-26 13:05:02 +02:00
2ef776883f
more fixes for flag optimisation
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+ small cycle counting optimisation
2020-04-26 13:05:02 +02:00
5202c505ab
remove debug printing
2020-04-26 13:05:01 +02:00
ea562d2fec
fixes for flag optimisation
2020-04-26 13:05:01 +02:00
b5dda7d6e2
add ui confirm dialog for linux
2020-04-26 13:05:00 +02:00
5ea91b8a03
optimise away unneeded flag sets
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- especially useful for thumb code and larger max block sizes
- can still be improved upon
2020-04-26 13:05:00 +02:00
03ab7f1645
fix jit block size not changeable
2020-04-26 13:04:59 +02:00
3001d9492c
abandon pipelining on jit
...
fixes Golden Sun Dawn
this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
2020-04-26 13:04:59 +02:00
ec21172cd9
fix register alloc for half word loads
...
fixes Mega Man Star Force 2 with cheat applied
it probably used a pc relative load which were interpreted as branches
2020-04-26 13:04:58 +02:00