2561 Commits

Author SHA1 Message Date
005ef9c9fc camera: fix resolution selection code (could accidentally select a resolution like 640x360) 2025-06-26 23:04:14 +02:00
7b562f71b3 NDMA: fix IRQ in infinite repeat mode 2025-06-25 21:52:23 +02:00
fd279bedc5 huh 2025-06-24 16:51:33 +02:00
b2af96474f Merge remote-tracking branch 'origin/master' 2025-06-24 01:03:25 +02:00
8cd2d972ab DSP: fix PDATA reads being one off 2025-06-24 01:03:14 +02:00
ab249fc913 Don't return 0 when attempting to read from the GPA GPIO addresses with GPIO disabled (#2266) 2025-06-23 08:32:17 +02:00
8e163296d3 camera: trigger DMA when reaching the end of a frame (fixes issues when the frame height isn't a multiple of the DMA interval) 2025-06-22 23:58:30 +02:00
83b8f1ae47 DSP: fix bug in PDATA read DMA (was reading wrong register) 2025-06-22 21:27:27 +02:00
fd74181f7d Slot-2 Motion Pak, Guitar Grip emulation (#2183)
* Add DS Motion Pak emulation

* Add retail Motion Pak emulation, Guitar Grip emulation

* Simplify Motion Pak acceleration conversion formula

* Fix Motion Pak emulation axes

* Motion Pak: Emulate console laying on a flat table when motion input is not detected

* Motion Pak: Add comment

* GBACartMotionPak: Update comment
2025-06-22 16:30:01 +02:00
2d04222442 Load Tad key into DSi AES engine (#2252) 2025-06-22 16:29:20 +02:00
71edf793fc setupMicInputData() ought to be called at all times tho 2025-06-18 19:32:50 +02:00
d7a4b2e8fe Don't try to change the core's audio interp setting when the emu
instance has no core yet.

Fixes #2352
2025-06-18 00:51:47 +02:00
c65d490351 small fix to translucency flag assignment (#2301)
hardware does not care that the polygon's mode would prevent the texture from rendering translucent pixels
2025-06-15 19:24:42 +02:00
79f12de480 multi-instance: load firmware from correct instance-specific file (load from original file if not found) 2025-06-15 01:42:24 +02:00
0b005abedf work around building with LTO causing an ICE in gcc 15.1.0 2025-06-15 01:15:31 +02:00
0d294e9373 fix mic settings not being changed when closing the audio settings dialog 2025-06-14 23:20:31 +02:00
7117178c2d melonDLDI: add support for unaligned I/O 2025-05-27 00:55:12 +02:00
d1eff4acf5 update copyright headers (about time) 2025-05-27 00:31:37 +02:00
37ca75acb9 add source for DLDI driver 2025-05-27 00:27:38 +02:00
528f2495fc Fix a missing #include on Windows builds (#2333)
* Fix a GCC 15 build issue on Windows due to a missing `#include`

- `<vector>` was included implicitly by some other header
- The build broke in GCC 15 on MinGW, most likely due to some internal refactoring

* Indent these `#include`s the same as the others
2025-05-21 22:16:00 +02:00
7baeb26e32 Fix undefined behavior when indexing into ARCode::Code (#2331)
- Indexing past the end of a `std::vector`'s length is undefined, even if there's extra capacity
- GCC 15 introduced an assert in `vector::operator[]`, so this line caused an abort if melonDS was built with GCC 15
- It was always undefined, but now the STL checks for it
2025-05-20 01:00:48 +02:00
0e64a06c84 Use standard sysconf
Fixes compilation of JIT builds on non-glibc OSes. After some testing in a Fedora 41 VM,
__sysconf and sysconf return the same value, and sysconf in glibc appears to just
be an alias to __sysconf to begin with
2025-05-15 14:08:43 +02:00
d6d820c013 Set SDL_HINT_APP_NAME (#2319)
Fixes #2300
2025-05-11 13:10:48 +02:00
9ed7e5803e ci: upgrade vcpkg to a commit that works for our deps with CMake 4.0
CMake 4.0 dropped support for projects with a minimum required version
below 3.5. libarchive, as well as possibly other dependencies, had older
versions set so they now fail to build.

GitHub Actions and MSYS2 were very quick to update their CMake version
and there isn't a tagged vcpkg release with a fix for libarchive yet, so
we will use a specific commit for now.
2025-04-09 17:40:12 +02:00
0fcf1f6e3a Add support for using the solar sensor without requiring a Boktai ROM (#2221)
* Add a `GBAHeader` struct

* Add extra `GBAAddon` entries for the Boktai carts

- Each game in the trilogy has a different effect on Lunar Knights (the only commercial DS game to support the solar sensor)

* Copy the logo data from the NDS ROM's header to the Boktai stub's header
2025-03-09 18:20:27 +01:00
63b468927e ci: enable building of appimages on aarch64
Looks like whatever was causing linuxdeploy to crash got fixed, so we can build them now.
2025-02-21 08:58:48 +01:00
e8265df4bd vcpkg 2025.01.13, update nixpkgs 2025-02-10 22:53:51 +01:00
15c3faa26e Use GitHub's new arm64 Linux runners for the Ubuntu CI builds 2025-01-17 04:15:13 +01:00
a9cce557d2 fix framelimiter bugs (#2256) 2025-01-14 18:21:03 +01:00
0c5dd28b1c just case the string length to int to make std::min happy in all cases 2024-12-26 09:17:46 +01:00
c41951d49c Fix almost every warning (#2195)
Fix almost every warning as of Clang 19

* <codecvt> is deprecated, we can use QString's UTF-16 conversion
  instead
* remove sem_timedwait implementation as we don't need it anymore
* remove a useless shift that has its result discarded
* change usages of deprecated sprintf to snprintf
2024-12-25 16:54:10 +01:00
be26878b4c FIX: this should be namespace std:: to preserve compatibilty with non-glibc when building without gdb stub 2024-12-25 16:48:46 +01:00
66d1091330 improve audio handling at non-60 fps targets (#2246) 2024-12-25 16:34:30 +01:00
72c86ade31 Fix gdbstub not activating until the console is reset (#2245)
The check for initialising the gdbstub depending on whether the JIT was
enabled or not was the wrong way around: previously, it would only
enable the gdbstub if the JIT was enabled.

The stub started working again if you reset the console, as
NDS::SetGdbArgs didn't have any such check and it was called by
EmuInstance::updateConsole.
2024-12-24 00:29:21 +01:00
7d718ada39 cmake: set default CMAKE_OSX_DEPLOYMENT_TARGET before project()
project() appears to set it to an empty string (the value of nonexistent
$ENV{MACOSX_DEPLOYMENT_TARGET}?), causing our attempt to set its default
to fail. CMake bug?
2024-12-05 15:40:29 +01:00
817b409ec8 ah. (#2225) 2024-11-30 02:54:54 +01:00
cba838dd52 TitleManager: fix handling of title string
Truncate the title at the first occurrence of \0, as title strings
should be null-terminated.

Fixes #2219 (Weird characters on DSi Title Manager on melonDS 1.0RC)
2024-11-27 13:15:18 +00:00
730b488fe3 vcpkg 2024.11.16 & update nixpkgs 2024-11-23 14:41:25 +01:00
1d6c9023ff get rid of the incorrect CLOCK_MONOTONIC redefinition 2024-11-23 12:43:06 +01:00
0db536c063 Set _WIN32_WINNT to Windows 8 when JIT is enabled (fixes #2209) 2024-11-23 12:40:02 +01:00
6a15dbfa12 unmappinged everything 2024-11-22 03:34:18 +01:00
e3fa6f4224 Fix version number in the generated Windows resource 1.0rc 2024-11-21 01:10:13 +01:00
98ceadd44c really?! 2024-11-21 00:37:22 +01:00
dc10df0796 FUCK THAT SHIT 2024-11-21 00:27:30 +01:00
97a00e3137 BAHAHAHAHAHAHSKSHFOS-#%~/%% 2024-11-21 00:21:47 +01:00
d0d010b09d don't use std::map and std::function in scheduler 2024-11-20 02:55:40 +01:00
f6f993cb41 Merge remote-tracking branch 'origin/master' 2024-11-19 01:07:39 +01:00
86c6740b24 fuck that shit 2024-11-19 01:07:27 +01:00
1b3f4664d8 fix order of ScreenLayoutType 2024-11-19 00:57:58 +01:00
13096f9fdc add warnings to the LAN dialogs 2024-11-19 00:50:42 +01:00