Commit Graph

132 Commits

Author SHA1 Message Date
15c8d59e2b vertex colors, with Gouraud shading and all
has yet to be checked for whether it's accurate, optimized, etc...
2017-02-11 04:10:59 +01:00
050ba5dfbe some debuts of 3D drawing.
it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
2017-02-11 03:54:08 +01:00
78f49d061a base for software renderer 2017-02-10 16:50:26 +01:00
c95f7578bb store vertices and polygons. strips not handled yet. 2017-02-10 15:24:46 +01:00
3ad95fbc65 Merge pull request #4 from lioncash/off-by-one
ARM: Fix out of bounds array indexing in RestoreCPSR
2017-02-10 14:27:26 +01:00
896bb1b781 ARM: Fix out of bounds array indexing in RestoreCPSR 2017-02-09 08:18:05 -05:00
2bd67aef64 calculate vertices.
it doesn't do much, but hey, it's a start.
2017-02-09 02:39:52 +01:00
49fd4ccb45 * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for whatever reason, probably lack of proper DMA timings)
* start implementing matrix shit
2017-02-08 21:30:10 +01:00
796dc58f71 GXFIFO finished. hacktastic integration into the ARM9 loop. 2017-02-08 00:52:37 +01:00
971e7b7e89 well, GX FIFO base. noting that for now, it doesn't do much beyond getting full real quick.
also make ROM loading fail gracefully if it shits itself, instead of entering an endless loop.
2017-02-07 23:31:21 +01:00
2b7fac05c7 rework FIFO crap so it can also be used for the GXFIFO crapo. 2017-02-07 22:41:33 +01:00
0562410de2 * lay base for 3D engine
* add failure reporting to Init functions, and DeInit functions
* GPU-related notes
* readme update
2017-02-07 22:23:46 +01:00
86cdf28323 change how redrawing is done. fixes memory leak and other fun shit.
calling GetDC() over and over again isn't a good idea.
2017-02-06 00:07:22 +01:00
3cf38e3e9d lil' hack. makes SM64DS go ingame. 2017-02-05 18:34:21 +01:00
1001df49ea support extended palette for 256-color sprites. 2017-02-05 18:23:03 +01:00
e88cf1b43d apparently when you set an out-of-bounds address for EEPROM, it should wrap around
TODO: check if it also happens with Flash

also fix shit that could have later turned into memory leaks
2017-02-05 17:45:17 +01:00
ff3b60bc93 ARM7 BIOS read protect.
(noting that Super Princess Peach reads from the BIOS. probably a bug)
2017-02-05 17:15:17 +01:00
5ccf56d21d * fix 'STMxx with base register included in register list' when base register is banked.
* fix cart DMA for ARM9.
2017-02-05 16:50:20 +01:00
829b044802 improve touchscreen precision 2017-02-04 00:12:08 +01:00
67f0c7b123 256-color sprites. code's weird tho. check it later. 2017-02-04 00:07:25 +01:00
4b3f635c9f fixes to tiled extended BGs. support for 256color/direct bitmap BGs. 2017-02-03 23:49:37 +01:00
399e30017a fix extended backgrounds. blarg 2017-02-03 22:58:00 +01:00
410c18fac4 blarg 2017-02-03 21:11:23 +01:00
1f691f3795 * HBlank flag and IRQ.
* VBlank and HBlank DMA.
2017-02-03 18:47:40 +01:00
f4335b9292 better save support. not hardcoded filename, support for non-tiny EEPROM and Flash, attempt at autodetecting the right memory type. 2017-02-03 16:57:31 +01:00
7e9972e037 an attempt at shitty extended "tile+rotscale" BGs 2017-02-02 01:18:03 +01:00
6486d0e10d BG extended palettes! 2017-02-02 00:09:40 +01:00
3451e41bd1 tile hflip/vflip for text BGs.
256-color mode for text BGs.
2017-02-01 23:43:02 +01:00
c19056a564 implement screen swap.
silence some logging for 3D GPU writes.
2017-02-01 21:57:25 +01:00
282dcdece3 * make direct boot less shitty.
* add main RAM mirror at 0x02800000 for ARM7.
2017-02-01 21:35:00 +01:00
64f9822db6 fix ARM7 VRAM 2017-02-01 19:30:57 +01:00
e028973caa this is not how sprite priorities work, you derp 2017-02-01 18:47:13 +01:00
03c1a9cbc8 more anti-crash.
don't unmap VRAM in cases of overlaps. fixes NSMB minigames, for now.
2017-02-01 17:05:12 +01:00
6d2092a106 blarg 2017-02-01 00:31:23 +01:00
1f5faf8291 TSC support, touchscreen input. not perfect but for now this will do. 2017-02-01 00:24:36 +01:00
548b8d99a6 sqrt crap 2017-01-31 21:53:45 +01:00
9541d17c7c * implement the last missing instructions. QADD is not good according to ARMWrestler, but it doesn't make sense. TODO: investigate.
* buttons A and B
* silence 'unknown IO write' for 3D GPU ports
2017-01-31 18:41:31 +01:00
516bc30ee3 * very shitty implementation of save RAM. requires an existing save file for now.
* refine some SPI code, too. mostly removing a useless function.
* support 16bit accesses to DMAxCNT registers.
2017-01-31 17:34:17 +01:00
c3e2f7ad9b * fix VRAM address calculation for GPU A
* add support for mode 5
2017-01-31 15:43:22 +01:00
12ebf83665 keep the GPU from crashing if there's no VRAM mapped, I guess.
noting that the way it's accessing VRAM is grossly inaccurate.
2017-01-31 04:06:05 +01:00
594286ee5d * scheduler revamp, simpler design
* fix dumb bug of the year: ARM LDR opcodes would accidentally read twice, which fucked with things like the IPC FIFO.
2017-01-31 03:54:51 +01:00
348bbd8cb8 move TCM shit to CP15.cpp. closer to the real thing (for example now DMA can't access TCM, etc).
the code is shit. I would use templates if only it fucking worked without requiring the function body to be included in a .h.
2017-01-30 19:11:29 +01:00
6f3b0498db start refactoring shit: more accurate timing and way of counting cycles. 2017-01-30 18:36:11 +01:00
296212ac49 * support for cart secure area
* fix bug in THUMB LDMIA
2017-01-23 02:26:05 +01:00
fe3a189406 esgshdgdfh 2017-01-22 20:37:12 +01:00
ac8936539e some attempt at cart support 2017-01-22 20:34:59 +01:00
62ed28d5c8 rotscaled 16color sprites. about fucking time I get this shit working. 2017-01-21 17:06:54 +01:00
14f1cec955 some beginning of sprite support: 16bit tiled sprites, not rotated or anything fancy
also give it a version number
2017-01-21 03:36:14 +01:00
711375c0be BG scroll. also fix silly bug. 2017-01-20 15:27:56 +01:00
7dba0121cb fix bug with ALU operations and shift operands, where the shift operation could obliterate the carry flag
also, misc shit
2017-01-20 15:13:44 +01:00