Commit Graph

2347 Commits

Author SHA1 Message Date
StapleButter
49314244e1 start work on the input config dialog. nonfunctional and looks like shit.
add manifest crap under Windows so it gets the cool controls.
2017-03-23 23:38:40 +01:00
StapleButter
f237afeb66 aqezsfrdgthfyjgu 2017-03-23 17:27:33 +01:00
StapleButter
8c059c9953 * more thread-safe UI
* config system base
* FPS counter and limiter
2017-03-23 17:14:48 +01:00
StapleButter
91f46b00fb fix bug that occured when a flush command was sent between lines 192 and 215 2017-03-21 18:08:11 +01:00
StapleButter
3590d210f3 always apply matrix push/pop/store/restore to the vector matrix stack, even in mode 1. fixes SM64DS lighting. 2017-03-21 12:52:17 +01:00
StapleButter
3dd79d63f1 start 3D rendering at scanline 215. fixes Worms2D. 2017-03-21 11:45:12 +01:00
StapleButter
cc86aa57ae fix that bug where NSMB's backgrounds lagged one frame behind 2017-03-21 02:11:49 +01:00
StapleButter
08a634371a fix bug that happened when HDMA got interrupted (or any repeating DMA, for that matter) 2017-03-21 02:05:40 +01:00
StapleButter
3a89513c93 * more accurate direct boot
* improve touchscreen precision a bit
* proper support for 512KB firmwares
2017-03-21 00:53:04 +01:00
StapleButter
2150240cbd implement some obscure DMA types 2017-03-20 22:18:35 +01:00
StapleButter
a56bf5c76c make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed, aging cart tests get further...) 2017-03-20 17:39:42 +01:00
StapleButter
f38bc94011 input, with hardcoded (but not retarded) key mappings.
touchscreen support that doesn't suck.
2017-03-20 00:43:45 +01:00
StapleButter
59d107bfb0 make ROM path not be hardcoded. 2017-03-19 19:07:39 +01:00
StapleButter
5a061bc638 begin work on wxWidgets+SDL interface
Windows crapo ditched
2017-03-19 18:43:01 +01:00
StapleButter
8a4ed8f41c reorganize repo, move shit around 2017-03-16 23:01:22 +01:00
StapleButter
10ca9b6f7f 64-bit build. make library paths not absolute. 2017-03-16 19:47:31 +01:00
StapleButter
0b3d150a71 * support for culling polygons that clip through the far plane
* toon/edge/fog tables and related registers
2017-03-16 16:37:38 +01:00
StapleButter
7f85a10002 move viewport transform to polygon setup 2017-03-16 15:55:18 +01:00
StapleButter
1dc887d0bb fix texcoord bugs. misc shit. 2017-03-16 03:27:59 +01:00
StapleButter
ebdc9e5442 * fix missing 3D line
* make lighting calculations accurate
* BLDCNT reading
2017-03-16 00:07:36 +01:00
StapleButter
29944c3c88 fix alphatest. alphablending. 2017-03-15 15:53:36 +01:00
StapleButter
6123ce8147 fixes to matrix stacks. has yet to be checked tho. 2017-03-15 15:02:27 +01:00
StapleButter
4d401422af first attempt at lighting 2017-03-15 14:41:41 +01:00
StapleButter
74f291757a less shitty texture mapping. alpha test, sort of. 2017-03-15 00:10:32 +01:00
StapleButter
671050a7f0 start work on polygon edges and shit 2017-03-13 00:45:26 +01:00
StapleButter
94dced7c41 * vecmatrix read
* implement the missing texture formats
2017-03-07 22:05:38 +01:00
StapleButter
c24245c59a mostly fix culling 2017-03-07 21:38:47 +01:00
StapleButter
7799b33dfe horizontal scrolling for 3D layer 2017-03-07 01:36:16 +01:00
StapleButter
d95d22837b proper clear-plane support, including bitmap mode 2017-03-07 01:13:00 +01:00
StapleButter
72209c51f9 * perspective-correct Z interpolation
* fix depth buffering. support W-buffer mode.
* 3D/2D blending. doesn't do much yet, but the code is here.
2017-03-06 23:57:04 +01:00
StapleButter
ed385ce0f5 fix shitty texture mapping 2017-03-06 19:41:47 +01:00
StapleButter
a9cc55ca6d less derpy texture mapping 2017-03-06 18:43:58 +01:00
StapleButter
fe31ec297c * direct color textures.
* texture wrap modes.
2017-03-06 18:25:20 +01:00
StapleButter
383093c5ff make NEG update flags correctly (oops).
also misc graphics notes added.
2017-03-06 18:13:57 +01:00
StapleButter
52d866fa17 remove unneeded files. will stop melonDS.depend from polluting commit diffs. 2017-03-04 20:46:58 +01:00
StapleButter
8c7b7e2327 temp. hack preventing evil out-of-bounds write 2017-03-04 15:34:07 +01:00
StapleButter
f8770dc8fe don't blend semitransparent sprites with everything 2017-03-04 14:51:48 +01:00
StapleButter
b6e12e0c18 * fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
2017-03-04 14:47:20 +01:00
StapleButter
ff4c1c9cf6 support 16-bit writes to rotscale reference point registers 2017-03-04 02:37:39 +01:00
StapleButter
a7e7af4b47 fix behavior for rotscale BG reference points 2017-03-04 02:22:58 +01:00
StapleButter
5c3b7b5c30 confirm that 2D brightness-up effect does x=x+(63-x)*factor 2017-03-04 00:17:01 +01:00
StapleButter
2a33a5c480 * fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
2017-03-03 00:48:26 +01:00
StapleButter
e0fa57fbf2 * color special effects (fade, blending)
* sprite blending

not optimized, but works
2017-03-02 19:00:19 +01:00
StapleButter
464717602f * compressed textures (asfafdgasfgadf)
* fix bug where sprites too close to the right border shat themselves
2017-03-02 01:53:08 +01:00
StapleButter
dcc0227b56 textures.
well, it's a start.
2017-03-02 00:49:44 +01:00
StapleButter
f7c481b2a1 support for non-rotscaled bitmap sprites 2017-03-01 23:02:50 +01:00
StapleButter
247558a354 * display capture
* fix bug with bitmap BGs (wrong base offset)
2017-03-01 21:42:06 +01:00
StapleButter
5d9e9a5023 no master brightness when screen is disabled. 2017-03-01 20:25:19 +01:00
StapleButter
c4d9d27e6e master brightness 2017-03-01 20:23:41 +01:00
StapleButter
bc335e31cb * slightly better 3D polygons.
* fix sprite-related bugs. implement 256-color rotscaled sprites.
2017-02-28 12:44:54 +01:00