Commit Graph

580 Commits

Author SHA1 Message Date
aa8c84f040 * correct romlist.bin (Club Penguin Herbert's Revenge EUR uses 4K EEPROM, not 64K)
* support 32bit reads to POWCNT1 (and also POSTFLG)

fixes #300

(insert sparta meme)
2018-12-13 15:03:06 +01:00
ef79cc06f3 proof-of-concept code for feeding a WAV to microphone input.
this eventually needs a proper UI.
2018-12-13 14:34:15 +01:00
4d71da04ec start work on NAND shito. 2018-12-12 20:59:08 +01:00
548432c364 add code to support GBA slot reads for later 2018-12-12 19:43:29 +01:00
2c8f674318 add ROM #3159 to romlist.bin 2018-12-12 17:23:54 +01:00
758bed93bc preliminary microphone code. requires an actual microphone. resulting audio is farty and blargy as fuck. 2018-12-12 16:33:40 +01:00
24d6bd2786 send console output to parent process's console.
this way Windows release builds can get console output if run from cmd.exe, just like under Linux
2018-12-12 15:18:43 +01:00
affe1c084f can't hurt to fix that, either, I guess 2018-12-12 03:18:14 +01:00
a8f2267a18 zarg 2018-12-12 03:09:48 +01:00
e7a4fe11ed add nocashPrint type shit 2018-12-12 02:48:37 +01:00
d92c7e79df re-blarg. linux doesn't take \ you idiot 0.7.1 2018-12-11 22:17:49 +01:00
1817c15cb0 blarg 2018-12-11 22:14:15 +01:00
e84d66dc64 use melon_fopen_local() for romlist.bin.
bump version number up.
2018-12-11 21:52:21 +01:00
3101bd595f add missing shit to savestates. bump the version up. 2018-12-11 21:50:28 +01:00
40f3f91368 move config-file seeking code to its own thing.
look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini.
rewrite WinMain() wrapper.
2018-12-11 21:34:05 +01:00
9a0bf912d9 (finally) axe trainwreck savetype-autodetect code.
pull that from ROM database.
for now, assume EEPROM 64k if not found, or null for homebrew.
2018-12-11 20:39:07 +01:00
f03828f7b9 add code that searches into romlist.bin 2018-12-11 19:47:03 +01:00
e2f3c29360 blarg.
also, calculate ROM CRC.
2018-12-11 19:16:19 +01:00
0579a1cd2e add CRC32 shit 2018-12-11 19:10:57 +01:00
4aafdee14d more sensible cache timings
(still a big fat hack)
2018-12-11 17:59:52 +01:00
e4c6ac55d2 Mario&Sonic doesn't like it when its code is running too fast; dual-screen-3D shits itself big time 2018-12-11 17:28:59 +01:00
91b2f64596 add back faster prefetch for ARM9 2018-12-11 16:41:18 +01:00
beb092f93e change where audio/joystick are inited, attempting to fix potential COM initialize issues 2018-12-11 16:24:55 +01:00
3dd8c7b152 finish the work on the main loop. finally fix all cases of desync I could find. also add #ifdef'd debug code to check for desyncs. 2018-12-11 15:56:34 +01:00
78d384a754 temp commit
almost done killing ARM9/ARM7 desync, f
2018-12-11 03:08:46 +01:00
aba4610d45 fix bugs
still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc)
2018-12-09 01:46:10 +01:00
b569c03884 make it fasterer 2018-12-09 01:26:51 +01:00
29bca33bc6 take it somewhere.
still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
c6fb152d80 start devolving things.
also implement proper DMA timings.

will not build. don't try.
2018-12-08 22:33:41 +01:00
86dae1a25c make this other branch where we're going to actually make it usable
but it'll be a gross hack
2018-12-08 20:27:00 +01:00
0b1c2f9691 begin PU work 2018-12-04 18:32:19 +01:00
9ebcb5f143 axe CP15.h, we don't need it anymore. 2018-12-04 17:55:03 +01:00
172fb4876a begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit. 2018-12-04 17:54:10 +01:00
808bda9171 do not require dpad mappings for joystick axis to work 2018-12-02 15:11:56 +01:00
5b20f40fad oopsies 2018-11-28 02:45:20 +01:00
b1973014d3 add some missing shit to savestates 2018-11-25 22:40:08 +01:00
4b8cea3b38 revise windows to be even closer to hardware.
apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
2018-11-25 19:13:23 +01:00
2035784f9f on the DS, windows with backward coordinates end up inside-out. revise window code accordingly. fixes #287. 2018-11-25 18:36:47 +01:00
5f1f2a7b4a fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdly far in the negatives, and fix a few other issues. 2018-11-25 17:39:43 +01:00
3f8befaf4e add support for forced-blank. fixing spurious colors during screen transitions in Picross 3D.
I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
2018-11-24 21:10:26 +01:00
46d5a31275 well yeah that's what I thought
GXFIFO stalls don't stall the ARM7
2018-11-24 05:23:35 +01:00
391c8d43b0 drain GX pipelines when there's nothing else running. fixes some weird bugs, apparently. 2018-11-24 04:27:27 +01:00
7b48ce5b75 * fix possible issues with GXFIFO stalling
* rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho.
* Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus.
2018-11-24 02:29:25 +01:00
a9e7f8bc5b add proper support for GXFIFO stalls.
bad games that blast the GXFIFO and overflow it:
* Super Mario 64 DS
* Rayman RR2

latter seems to get its music streaming crapoed.
2018-11-23 22:21:41 +01:00
27e1ca4103 beginning timing renovation.
smarter Reschedule().

gotta start somewhere, I guess.
2018-11-09 14:10:06 +01:00
7ba32ea076 make the ARM clock shift configurable. nothing fancy there, just paving the way for DSi support later. 2018-11-07 18:38:54 +01:00
fa4fa164cb * store all 32 matrix stack entries in savestates instead of 31.
* bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg.
* avoid relocating the savefile if loading a savestate fails.
2018-11-05 16:14:48 +01:00
9b32418367 3D: fix0r matrix stack handling when stack pointers overflow (it fucking wraps around).
fixes #231 and probably others of the same vein.
2018-11-05 16:05:16 +01:00
b4165cc0a9 3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.

about fucking time.
2018-11-04 23:21:58 +01:00
fb284f33ad Merge branch 'master' of https://github.com/StapleButter/melonDS 2018-10-27 14:44:52 +02:00