Commit Graph

36 Commits

Author SHA1 Message Date
Jesse Talavera-Greenberg
346dd4006e
Move all core types into namespaces (#1886)
* Reorganize namespaces

- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next

* Fix the build
2023-11-25 18:32:09 +01:00
Jesse Talavera-Greenberg
544fefa27f
Refactor the JIT to be object-oriented (#1879)
* Move TinyVector to a new file

- So it's less sensitive to #include ordering

* Forgot to include assert.h

* Refactor ARMJIT_Memory into an object

* Oops, forgot a declaration

* Refactor ARMJIT to be contained in an object

* Remove an unused function declaration

* Add a missing #include

* Remove a now-unused global

* Use ARMJIT_Memory's own memory access functions

* Fix some omissions in the ARM JIT

* Move libandroid to be a member of ARMJIT_Memory instead of a global

* Default-initialize most fields in ARMJIT_Compiler.h

* Define NOOP_IF_NO_JIT

* Finish refactoring the JIT to be object-oriented
2023-11-18 16:40:54 +01:00
Jesse Talavera-Greenberg
4558be0d8e
Refactor the GPU to be object-oriented (#1873)
* Refactor GPU3D to be an object

- Who has two thumbs and is the sworn enemy of global state? This guy!

* Refactor GPU itself to be an object

- Wow, it's used in a lot of places
- Also introduce a new `Melon` namespace for a few classes
- I expect other classes will be moved into `Melon` over time

* Change signature of Renderer3D::SetRenderSettings

- Make it noexcept, and its argument const

* Remove some stray whitespace
2023-11-09 21:54:51 +01:00
Arisotura
ac38faef14 update copyright years 2023-11-04 00:21:46 +01:00
Arisotura
9a450f5f28
RTC revamp (#1867)
* get this started

* implement DSi RTC commands

* set up RTC clock timer. lay down basic idea of a clock.

* make the date/time registers writable

* move RTC state to its own structure, to make it easier to deal with

* more RTC work
lay base for date/time dialog

* get the bulk of the RTC functionality going

* much simpler design for RTC stuff

* aha, that is what it is

* start working on the RTC IRQ

* implement all types of RTC IRQ

* start refining sleep mode. code still kinda sucks.

* implement keypad IRQ

* refine it some more

* shut the fuck uuuuuupppppppppppppp
2023-10-30 18:37:49 +01:00
Arisotura
35cc79787d update copyright headers 2022-01-09 02:15:50 +01:00
WaluigiWare64
2ff065e5ea Fix some compiler warnings 2021-05-03 13:40:44 +01:00
RSDuck
436b3c4c1d update copyright year and add missing GPL headers 2021-03-12 20:07:40 +01:00
RSDuck
a046eb5038 separate GPU2D registers and renderer 2021-02-27 22:25:42 +01:00
RSDuck
58dd1ec580 directly set VRAMDirty for VRAM BG/OAM writes 2021-02-23 02:09:18 +01:00
Wunk
a7029aebae
Allow for a more modular renderer backends (#990)
* Draft GPU3D renderer modularization

* Update sources C++ standard to C++17

The top-level `CMakeLists.txt` is already using the C++17 standard.

* Move GLCompositor into class type

Some other misc fixes to push towards better modularity

* Make renderer-implementation types move-only

These types are going to be holding onto handles
of GPU-side resources and shouldn't ever be copied around.

* Fix OSX: Remove 'register' storage class specifier

`register` has been removed in C++17...
But this keyword hasn't done anything in years anyways.

OSX builds consider this "warning" an error and it
stops the whole build.

* Add RestartFrame to Renderer3D interface

* Move Accelerated property to Renderer3D interface

There are points in the code base where we do:
`renderer != 0` to know if we are feeding
an openGL renderer. Rather than that we can instead just have this be
a property of the renderer itself.
With this pattern a renderer can just say how it wants its data to come
in rather than have everyone know that they're talking to an OpenGL
renderer.

* Remove Accelerated flag from GPU

* Move 2D_Soft interface in separate header

Also make the current 2D engine an "owned" unique_ptr.

* Update alignment attribute to standard alignas

Uses standardized `alignas` rather than compiler-specific
attributes.

https://en.cppreference.com/w/cpp/language/alignas

* Fix Clang: alignas specifier

Alignment must be specified before the array to align the entire array.

https://en.cppreference.com/w/cpp/language/alignas

* Converted Renderer3D Accelerated to variable

This flag is checked a lot during scanline rasterization. So rather
than having an expensive vtable-lookup call during mainline rendering
code, it is now a public constant bool type that is written to only once
during Renderer3D initialization.
2021-02-09 23:38:51 +01:00
RSDuck
40aae154cf prevent race condition around framebuffers 2021-02-02 15:33:45 +01:00
RSDuck
b78bc4cb66 fixes to the threadedness of the sw rasteriser
also fix #639 and fix #880
2021-01-26 16:42:27 +01:00
RSDuck
e311eea1c5 fix out of bounds read 2021-01-07 18:36:49 +01:00
RSDuck
7d448d911d use C++ style structs everywhere 2021-01-02 11:38:06 +01:00
RSDuck
0f353e0d5f add palette and OAM dirty flag
currently not used anywhere
2020-12-23 09:23:46 +01:00
RSDuck
b6de3cc638 VRAM dirty tracking fix reset/savestate load 2020-12-09 20:10:44 +01:00
RSDuck
6e8bac3909 Merge vram dirty tracking
Squashed commit of the following:

commit b463a05d4b909372f0cd1ad91caa0c77a25e5901
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 30 01:55:35 2020 +0100

    minor fix

commit ce73cebbdf5da243d7ebade82d8799ded9cd6b28
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 30 00:43:08 2020 +0100

    fix dirty flags of BG/OBJ mappings not being reset

commit fc5d73a6178e3adc444398bdd23de8314b5ca8f8
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 30 00:11:13 2020 +0100

    use flat vram for gpu2d everywhere

commit 34ee9fe2bf04fcfa2a5a1c8d78d70007e606f1a2
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Sat Nov 28 19:10:34 2020 +0100

    mark VRAM dirty for display capture

commit e8778fa2f429c6df0eece19d6a5ee83ae23a0cf4
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Sat Nov 28 18:59:31 2020 +0100

    use flat VRAM for textures and texpals
    also skip rendering if nothing changed and a bunch of fixes

commit 53f2041e2e1a28b35702a2ed51de885c36689f71
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Fri Nov 27 18:29:56 2020 +0100

    use vram dirty tracking for extpals
    also preparations to take this further

commit 4cdfa329e95aed26d3b21319c8fd86a04abf20f7
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 16 23:32:22 2020 +0100

    VRAM dirty tracking
2020-11-30 19:49:18 +01:00
RSDuck
6977302403 make OpenGL renderer a build option
mostly meant for the Switch port
2020-10-01 00:01:05 +02:00
Arisotura
e7025abcdc * fix build error
* make betterer polygon splitting an option
* add GL_LEQUAL depth test for 'equal' mode, might help
2020-08-24 19:32:07 +02:00
Arisotura
0804ab3c78 * rework GPU's settings interface, make it config-agnostic
* make video settings dialog functional, sorta
* fix dialogs that were resizable
2020-05-28 15:53:32 +02:00
Arisotura
36f4cdbbbf get the OpenGL renderer going.
sorta.

(also make the blackmagic_II branch obsolete in the process)
2020-05-25 18:25:50 +02:00
Arisotura
83f8e11bc1 update copyright years 2020-02-14 20:18:08 +01:00
Arisotura
434a3007e2 fasterer BG/OBJ VRAM reads 2019-06-09 16:06:01 +02:00
Arisotura
db396e992b welp.
progress
2019-05-21 22:28:46 +02:00
Arisotura
c81bcccadc BAHAHAHAHAHAHAHAA 2019-05-16 16:27:45 +02:00
Arisotura
c88981b589 split framebuffer.
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
2019-05-12 15:01:40 +02:00
Arisotura
83331bc7e5 lay base for hi-res rendering
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
Arisotura
b0efde8bf7 also, update copyright name 2019-01-22 15:58:29 +01:00
StapleButter
dd30b417b8 implement proper support for POWCNT1.
fixes #260
2018-12-18 17:04:42 +01:00
StapleButter
148f4032f1 fix code that would have fucking asploded 2018-10-18 01:38:33 +02:00
StapleButter
fea7955675 fixor copyright years. 2018-09-15 02:32:13 +02:00
StapleButter
48cf9eb805 make it a menu option while we're at it 2017-09-21 04:08:03 +02:00
StapleButter
f54f54fb7e add support for writing to VCount. incl. fucked-up display and altering framerate accordingly. 2017-05-10 02:21:02 +02:00
StapleButter
68eb4f6caf * implement missing graphics (affine BG, rotscaled bitmap sprite)
* fix potential crash upon exit
* more work on the input config UI
* misc fixes
2017-03-24 20:53:01 +01:00
StapleButter
8a4ed8f41c reorganize repo, move shit around 2017-03-16 23:01:22 +01:00