Commit Graph

488 Commits

Author SHA1 Message Date
d50f01b774 port input subsystem 2024-05-23 18:50:29 +02:00
daf981e7c2 port audio settings to new config system 2024-05-23 02:23:24 +02:00
d634c450bb MERGEZORZ II 2024-05-20 01:07:35 +02:00
d75c46c9f3 Merge remote-tracking branch 'origin/master' into doublemelon
# Conflicts:
#	src/frontend/qt_sdl/Config.cpp
#	src/frontend/qt_sdl/EmuThread.cpp
#	src/frontend/qt_sdl/EmuThread.h
#	src/frontend/qt_sdl/Screen.cpp
#	src/frontend/qt_sdl/main.cpp
2024-05-20 00:50:25 +02:00
8bd50bb8b3 MERGEZORZ 2024-05-20 00:46:59 +02:00
c3226f435c make it actually work, somewhat
still a lot more crap to fix
2024-05-20 00:19:22 +02:00
e50463e983 finally, it builds
(don't get your hopes up. it crashes)
2024-05-20 00:04:05 +02:00
3d47fa08b8 migrate AudioInOut inside EmuInstance 2024-05-19 23:58:14 +02:00
21de51bb3f zarg 2024-05-19 21:34:20 +02:00
cde47f56c5 it keeps going 2024-05-19 01:42:44 +02:00
30444036a6 botch one more thing 2024-05-18 11:58:17 +02:00
2fc1ae780b hey look, more shit 2024-05-18 11:45:31 +02:00
10380320c5 more work
aaaaaaaa
2024-05-16 21:20:10 +02:00
d21bc64cb3 MinGW build portability fixes
AKA you can build melonDS for Windows on Fedora now
2024-05-15 18:57:49 +02:00
a2406e3c0e Vendored libslirp (#2045)
Add vendored libslirp into the repo with a shim to remove its dependency on glib.
2024-05-15 18:00:55 +02:00
d10b5f8b8a more work
feuhqdskfqejlmdsjjjvwdccccccccccccccccccccccccccccccccccc
2024-05-15 01:00:41 +02:00
5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
347f4a79fd Fix division by zero 2024-05-13 17:23:05 +02:00
043244a56d Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00
7e705b6b41 almost looks like something? 2024-05-12 01:24:03 +02:00
3f6af2ce3b backport Nadia's zstd fix 2024-05-12 00:00:51 +02:00
199c2df8bb some more work, nearly done porting ROMManager shit over 2024-05-11 23:59:08 +02:00
c85a2103bb Allow adding a suffix to the displayed melonDS version 2024-05-11 22:40:45 +02:00
b96f1bd734 add more shit to EmuInstance 2024-05-11 10:18:05 +02:00
faa6cfec48 WIP. lay base for EmuInstance. 2024-05-10 12:48:32 +02:00
35cea5e1d7 Fix zstd ROM loading issues
* fix use-after-free of inContent
* don't try to free the DStream twice
2024-05-04 18:16:24 +02:00
f93937e88b as a test, convert EmuSettingsDialog to the new config shito 2024-04-18 16:52:18 +02:00
92d1614b45 add array stuff 2024-04-17 23:02:08 +02:00
9283d1ae36 lay some groundwork for the new config system 2024-04-17 18:09:32 +02:00
5a852cb00d ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid
repeated and superfluous calculation within the nested loop at the
point of index lookup.

A speedup was observed, from ~7ms, to a consistent 1ms
(i.e. now practically instantaneous) through timing with
std::chrono::high_resolution_clock.

Also improve comprehensibility, by using meaningful names, where
appropriate, for loop counter variables.
2024-04-16 23:39:22 +01:00
b0c32d77bd some work on converting melonDS.ini to toml 2024-04-15 00:26:09 +02:00
c6427d2501 switch to toml11 2024-04-14 20:25:11 +02:00
8feeee6103 Input: only check joystick input if a joystick actually exists 2024-04-12 20:02:16 +02:00
111dc7a563 wifi improvements:
* implement channels
* rework power-down support, fixing bugs
* fix bug when W_BeaconInterval is zero
* fix potential missing IRQs when writing to W_IE
2024-04-12 17:28:51 +02:00
0b87dd5fa6 fix touchscreen bug on Wayland 2024-04-09 12:54:31 +02:00
968bd26d85 fix generation of instance-unique MAC address when using an external firmware 2024-04-09 11:38:38 +02:00
adb5760604 push temp. shito 2024-04-05 23:00:19 +02:00
31a7f53282 Fix a crash when using DSi mode in debug builds on macOS (#1976)
Store the BIOS images in `NDSArgs`/`DSiArgs` through pointers, not directly

- This will make it easier to keep such objects on the stack
2024-03-13 14:55:20 +01:00
ea1755bed0 call Start again NDS object after Reset
fixes issue where game doesn't properly start after changing settings
2024-03-12 09:23:20 +01:00
5fdd285c9a fix aarch64 build 2024-03-12 08:41:42 +01:00
18d1df606f fix #1959
Use QT again for opening file so that we don't depend on locale
2024-03-12 08:35:56 +01:00
faf3c0f2e0 Add Gaussian (SNES) audio interpolation
Probably not a good choice for most DS games unless you really want a
very soft sound, but it could be fun if you wanted to run lolSnes in
melonDS :p
2024-03-08 16:36:00 +01:00
67ca4997e2 Release all keyboard keys on focus loss (fixes #1987) 2024-02-25 14:25:50 +01:00
1abc1e9cff test 2024-02-20 13:31:44 +01:00
6a2039aee1 remove global emuThread from Window.cpp 2024-02-20 13:29:21 +01:00
a7a7ac53c1 also fix this, it bothers me 2024-02-20 12:44:12 +01:00
a6ab27de6b actual non hacky way to share OpenGL contexts 2024-02-20 12:41:47 +01:00
5c93ab4271 start work on multiple window support 2024-02-20 12:30:19 +01:00
a8429af131 dont make a save file on launching a game (#1974)
avoids the issue of saves being created for roms that dont use save files.
2024-02-13 20:17:29 +01:00
5ffa642980 Check for write permissions for some key files (#1972)
* check if an nds save file can be opened for writing

also add the ability to open a file in append mode

* fix multi-instance saves

also move the check for file writability into a separate function (probably uneeded?)

* implement check for gba roms

* move rom load error messages into the functions

also finish gba slot (oops)

* improve error string

* check write perms before saving path settings

* fix memory leak

* check for writability of firmware/nand/sds

* add secondary checks for nand/firmware

* add check for config file being writable

* Return the file write error as a QString to avoid the invalid char*
causing a garbled error message.

Qt wants it as QString either way.
2024-02-07 23:04:36 +01:00