Commit Graph

488 Commits

Author SHA1 Message Date
c387fb1819 mainWindow may be nullptr when audioMute() is called.
Fixes potential crash on launch when multiplayer audio output is set to only the current window.
2022-11-05 16:57:28 +01:00
561781b954 CLI 2.0: Electric Boogaloo (#1546)
* CLI: begin QT reimplementation

* Add first batch of parameters
* ROM loading (no archives yet)
* --fullscreen
* --boot (non-functional???)

* fix --boot

* archives!

* Add disclaimer that a.zip|b.nds is kind of fucky

* remove shit7 debugging

* Apply requested changes
2022-10-28 12:27:55 +02:00
b6776bd826 getWindowInfo: handle if the Wayland window handle is null 2022-10-19 00:03:28 +02:00
ac3118cbc5 No more context mess (#1531)
* WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts

currently only works on Windows

* reenable gay OSD

* add back vsync

* make it atleast a little more thread safe

* linux support

* don't segfault on closing

* reorganise and cleanup build system
it's still not good, but better than before

* macos?

* try to get it working on Ubuntu CI
also update instructions

* let's try this

* ok how about this

* try creating an OGL 4.3 context first
(https://i.kym-cdn.com/photos/images/original/001/264/842/220.png)

* fix Ubuntu

* hm

* try again for Windows

* let's try this

* make the OpenGL renderer work again
that was stupid

* do OGL surface resizing from the mainthread

* Fix small mistake in GL context creation on macOS causing version 3.2 to
be considered invalid

* C stupidness

* cleanup

* don't let the emuthread deinit OGL if there's no OGL

* reset lastScreenWidth/Height when deiniting OpenGL

* disable stencil test while drawing framebuffers

* macOS: Link Cocoa framework explicitly when not building with Qt6

Seems to be needed for the classes used by DuckStation's GL context
code.

* Set ScreenPanelGL's minimum size immediately

Fixes GL context creation for OpenGL display on macOS using the wrong
size as the underlying window was not resized to the correct size by Qt
yet.

* don't emit window updates when OGL display is used

* stuff Arisotura said

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-10-17 22:55:11 +02:00
aa9a6ceed5 Merge pull request #1282 from gal20/scale_fix
Fix screen scaling error
2022-10-04 20:40:00 +02:00
62879c4484 add support for UYVY format (FaceTime camera) 2022-10-02 19:43:57 +02:00
af9a77b0b4 camera: fix x-flip crustiness 2022-10-02 18:44:47 +02:00
3f4573574a actual DSi camera support (#1520)
basically feeding something that isn't a fixed stripe pattern, and emulating enough of the camera hardware to make this work
2022-10-02 16:47:57 +02:00
37e5e2c3c0 Account for the screen gap being scaled with the window size
Fixes #1430
2022-09-25 20:48:40 +02:00
86786738cc properly make the DSi NAND instance-unique 2022-09-23 22:53:23 +02:00
fc11258071 remove Windows console shito we don't need anymore 2022-09-22 20:33:32 +02:00
b1e4bd5520 merge local_wifi (#1516)
* attempt at betterer wifi

* add preliminary sync mechanism
* fix gaps in wifi implementation

* move local-MP comm to its own module instead of cramping Platform.cpp

* remove some stupid cruft

* as you wish, Sorer

(starting work on shared-memory system)

* shared-memory IPC that actually works (albeit Windows-only for now)

* shut up logging from NULL writes on ARM7 (ffs Nintendo learn to code)

* get this somewhat good

* leave client sync mode when host deauths. makes download play actually work.

* start implementing MP-comm error handling

* * add MP-reply error counters
* feeble attempt at fixing slowdown/desync/etc problems

* somewhat better exchange/sync method

* * when entering power-saving mode, be sure to finish transferring the current frame first
* fix misc bug due to old cruft leftover

makes for a more stable connection

* remove a bunch of cruft

* set wifi time interval to 34 cycles instead of 33. games seem sensitive to the general timing of wifi vs the rest of the system, and this seems to make things run better, atleast until I rewrite this to use a proper scheduler.

* more graceful handling of disconnects

* deal with FIFO overflow more gracefully

* BAHAHAHAHAHAHAHAHHHH

THE SNEAKY BASTARDS

so, when the DS receives a beacon with the right BSSID

that beacon's timestamp is copied to USCOUNTER

* attempt at making the connection process smoother for weird games

* * begin adding POWCNT2, only applies to wifi for now
* begin work on wifi scheduler

* implement the shitty timers

* add the RF wakeup thing

* begin work on receiving frames. for now it can just receive melonAP beacons, but hey, it's a start.

* add enough TX functionality that online wifi is a possibility again.

* there are problems with this scheduler thing. committing it anyway

* kind of a rollback... we're gonna work out a compromise on this, I guess

* don't transmit shit if RXCNT.bit15 isn't set

* move RX-finish to its own function. more accurate filtering. implement RXFILTER.

* remove some cruft

* fix some of the shittiness when trying to connect more than two players

* fix some more shittiness

* fix more wifi shittiness (mainly don't try to receive shit while sending a frame)

* run wifi every 8µs. improves performance.

* fix IRQ14/IRQ15

* make this work under Linux

* Make it work on macOS, for now using a custom sem_timedwait
implementation.

If anyone knows anything about mach ports and have an idea for how to
make this work using mach IPC, please do let me know.

* 25ms seems like a good timeout

* begin work on proper multiplayer UI shito.

for now, determine a global instance ID, and derivate the system MAC from it. remove 'randomize MAC' option.

* finish removing RandomizeMAC

* lay groundwork for instance-unique config

* work some on the UI... make it not labelled Fart

* more UI work: make it explicit that some things are instance-unique

* separate firmware files for multiplayer instances

* make instances save to different save files, too

* more UI work, make things somewhat less shitty

* lay base for the multiplayer settings dialog

* actually hook up most of that dialog

* actually implement the fun audio settings

* ensure all the wifi shit is properly savestated and reset. properly update timings for the wifi region when wifi is disabled.

* add more fun labels

* * ignore WEP frames if WEP is off
* implement RX_LEN_CROP

* fake enough of WEP processing to make Inazuma Eleven work

* * do not copy more ROM banner data than actually needed
* avoid trying to read out of bounds if the banner offset is bad

* Fix oversight with the preferences action causing the build to fail on macOS

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-09-22 20:32:27 +02:00
b5073e6014 lol oops 2022-09-18 23:39:19 +02:00
61de50069b Fix handling of utf16 title strings in ROMInfoDialog
Title strings should be null-terminated.
Read the string up until this point instead of reading the full 128 characters.
(Also fix the .ui file of ROMInfoDialog to prevent it from being too wide.)
2022-09-02 11:57:49 +01:00
3ad5f3e22e Fix Windows debug builds not having a console because something, probably some library's CMake script, sets -mwindows when it shouldn't. 2022-08-17 20:04:43 +02:00
5baf5fe77b a bit of refactoring around ScreenHandler
also gets rid of that annoying warning about const char* being converted to char*
2022-08-05 20:22:10 +02:00
2ba7f961a6 Apply strong focus policy to joystick mapping button as well. Fixes #1491 2022-07-31 21:18:08 +02:00
f5c1094d03 Fix triggers being recognized as negative analog stick values when assigning an input if the axis is moved too slowly. 2022-07-07 23:18:56 +02:00
f85925fcd6 Add 3DS 16:10 aspect ratio and refactor GUI aspect ratio code 2022-05-23 16:59:50 +02:00
94b33c924e Modernize CMake build system (#1434)
These changes modernize the CMake build system to (hopefully) match newer best practices

* Library linking is simpler and more automatic because of using imported targets
* Multi-configuration builds should be supported (Ninja Multi-Config, Visual Studio, etc. generators)
* Clean up build options using cmake_dependent_option
* Let CMake do its job in more cases, like finding the math/dl libraries and detecting and enabling LTO support
* Remove platform-specific kludges like the Fedora/flatpak LTO workaround and a bunch of Windows stuff
* Simplify Windows static builds
* Consistent formatting
2022-05-21 19:54:55 +02:00
ed2121d7ec Accomodate top/bottom only lzyout when setting screen size 2022-04-20 15:50:01 +02:00
02b859ad9d Disable firmware overrides UI when override checkbox isn't checked 2022-03-28 00:55:18 +02:00
cce9de5ee1 BLARG 2022-03-08 14:42:02 +01:00
fe96944fc0 insert wacky commit message 2022-03-08 12:03:16 +01:00
2eec033c72 save battery levels to config 2022-03-07 21:08:54 +01:00
532b1c967a fix up the power management dialog 2022-03-07 21:08:54 +01:00
9394dde67a fix copyright headers 2022-03-07 21:08:54 +01:00
2569c67a13 Add support for changing the DS and DSi battery level
The DS battery level is configured via the SPI Power Management Device,
and the DSi's is configured via the I2C BPTWL. Add support for changing
these registers and add the "Power Management" dialog in the UI.
2022-03-07 21:08:54 +01:00
c66df57256 Implement MainRAM management dialog😁 (#1248)
* Implement MainRAM management dialog

* Modify RAMInfoDialog

- use emuThread to avoid a race condition.
- replace RAMUpdateThread to QTimer

Co-Authored-By: RSDuck <RSDuck@users.noreply.github.com>

* Update src/frontend/qt_sdl/RAMInfoDialog.cpp

small typo

Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>

* Update src/frontend/qt_sdl/RAMInfoDialog.h

small typo

Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>

* typo errors in RAMInfoDialog

Rrevious->Previous

* add new line to the end of the file

Co-authored-by: Rayyan Ansari <rayyan@ansari.sh>

* enable raminfo when cart is inserted

* Modify that only the 'value' item can be edited in RAMinfoDialog

* fix: function name incorrect error

* fix: function name incorrect error2

* fix: wrong way to get ram value

Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>
Co-authored-by: Rayyan Ansari <rayyan@ansari.sh>
2022-03-06 22:33:11 +01:00
088d49b9cb macOS: Use Qt 6 by default 2022-03-06 20:12:20 +01:00
b1565ec87a macOS: Bump minimum version to 10.15 2022-03-06 20:06:11 +01:00
2af8e65f23 we prolly don't need to init SDL video, given we don't use it 2022-03-06 10:49:05 +01:00
f4f6f6dfc5 InputConfig: change Group Box titles to Labels
On GNOME, the Group Box's titles don't align with the text in the buttons.
This commit removes the Group Box titles and instead uses Labels to fix this.
2022-03-04 17:52:49 +00:00
2c21787f33 fix typo in enum for screen sizing (#1377) 2022-02-25 20:28:21 +01:00
550db94a87 Use enum for screen sizing 2022-02-25 16:35:21 +01:00
e3ad78e84f Allowing Swap screens hotkey to swap between displaying only top screen and only bottom screen. (#1283) 2022-02-25 15:58:31 +01:00
03b5c48088 lower window update rate if rendering too fast 2022-02-14 00:27:00 +01:00
915edd777e hopefully fix #1349 2022-01-24 12:16:39 +01:00
2bda2f127b nifi: Set SO_REUSEPORT on BSD and macOS to prevent creation of socket failing 2022-01-12 20:40:39 +01:00
dff8980a27 Merge branch 'master' of github.com:Arisotura/melonDS 2022-01-09 02:16:03 +01:00
35cc79787d update copyright headers 2022-01-09 02:15:50 +01:00
0a8f3c9344 Make the message when SDL2 fails to init more descriptive 2022-01-08 19:35:21 +01:00
10d7831917 can we, please, FINALLY, be done with this stupid issue 2022-01-08 12:53:06 +01:00
5c719a774f fdsfdfdgdfgfgdfg 2022-01-08 12:18:24 +01:00
80564ba947 explicitly eject the cart before a load with reset, preventing a spurious cart-eject IRQ on startup
also fix possible KEY1 issues when using internal BIOS
2022-01-08 11:20:21 +01:00
e665e25bd3 Custom path support (#1333)
also including:
* getting rid of shitty strings
* all new, cleaner ROM handling code
* base for DSi savestates
* GBA slot addons (for now, memory cart)
2022-01-07 14:00:43 +01:00
dfb2111a00 Fix screen scaling
The screen gap wasn't multiplied by the scaling factor, causing the result to be too low
Additionally, results of division should be rounded up
2022-01-05 21:03:13 +02:00
f1c9b42b45 ScreenPanelNative: Don't try to render the framebuffer if the emulator is not actually active.
This fixes an issue where the window draws with a gray background in macOS, and is see-through on Wayland-based desktops.
2021-12-09 01:57:02 +01:00
14c6bba21f Manually center the window after setting its size on macOS
Qt's default window positioning is somewhat unreliable, and since we
don't currently remember the window position, let's at least make sure
that it's properly centered on open.
2021-12-09 01:21:06 +01:00
151610eb6c Treat SDL_INIT_JOYSTICK fail as non-critical (#1277)
Treating the fail of SDL_INIT_JOYSTICK as non-critical, because on some systems that SDL feature can for some reason fail. This leads to the emulator closing with a critical error, even though it would work perfectly fine with just a keyboard.
2021-12-01 13:52:58 +01:00