Commit Graph

2204 Commits

Author SHA1 Message Date
d569aa1b84 fuck 2023-09-09 14:26:23 +02:00
0ec31bb346 not working, huh 2023-09-09 14:26:23 +02:00
afb5940fac begin work on state sync 2023-09-09 14:26:23 +02:00
f66a8ca9e3 blarg 2023-09-09 14:26:23 +02:00
98c63829d6 base for forwarding input to clients 2023-09-09 14:26:22 +02:00
55f50d58f0 make cross-instance pause work without breaking local wifi connections 2023-09-09 14:26:22 +02:00
b479a2c756 integrate local MP comm within the IPC module 2023-09-09 14:26:22 +02:00
e4e397c477 make cross-instance pause work without being a shitshow 2023-09-09 14:26:21 +02:00
86400e30dd lay base for IPC work 2023-09-09 14:26:21 +02:00
cafe4e65d6 add touchscreen input 2023-09-09 14:26:21 +02:00
f8c882dc51 fix unsigned comparison bug (heh) 2023-09-09 14:26:21 +02:00
31472607d6 quick attempt. 2023-09-09 14:26:20 +02:00
79301c6e91 zarg? 2023-09-09 14:26:20 +02:00
7a6b4a2eee maybe betterer this way, Arisotura? 2023-09-09 14:26:20 +02:00
ba94bda1a0 attempt 2023-09-09 14:26:19 +02:00
639255d630 attempt 2 at keeping mirror clients from lagging too far behind 2023-09-09 14:26:19 +02:00
64d28ad48d mhm 2023-09-09 14:26:19 +02:00
49f44834ad attempt at keeping mirror clients from lagging behind too much 2023-09-09 14:26:19 +02:00
65128f7a04 maybe it would work better this way, Arisotura 2023-09-09 14:26:18 +02:00
37186aedc8 fix bug 2023-09-09 14:26:18 +02:00
7a07df8f00 attempt at preventing desyncs, let's see 2023-09-09 14:26:18 +02:00
0335bb502b preemptively avoid a crash 2023-09-09 14:26:18 +02:00
cd6e462670 stoopid 2023-09-09 14:26:17 +02:00
e04cea8e7f zarg 2023-09-09 14:26:17 +02:00
8f3d4c1da9 maybe also start mirror instances on the client side 2023-09-09 14:26:17 +02:00
3fe7638f5a attempt at adding mirror instances and shito 2023-09-09 14:26:17 +02:00
9969736c87 more WIP 2023-09-09 14:26:16 +02:00
3ce3f5da48 dfgsdgfg 2023-09-09 14:26:16 +02:00
dba950c4c3 maybe try not being a derp, Arisotura 2023-09-09 14:26:16 +02:00
df624bfa18 basic host/client connect infrastructure, player list 2023-09-09 14:26:15 +02:00
e18c8d795c base for forwarding input to clients 2023-09-09 14:26:15 +02:00
de8a768b79 get enet going, I guess
still very experimental
2023-09-09 14:26:15 +02:00
db887cc509 lay base for netplay 2023-09-09 14:26:15 +02:00
e0955cd1d4 make cross-instance pause work without breaking local wifi connections 2023-09-09 14:26:14 +02:00
4e6f054ffa avoid spamming host-RX checks every 8us if the host isn't responding 2023-09-09 14:26:14 +02:00
4905673d05 Arisotura pls clean up after yourself 2023-09-09 14:26:14 +02:00
cae342f64e integrate local MP comm within the IPC module 2023-09-09 14:26:13 +02:00
ca0a76af1a make cross-instance pause work without being a shitshow 2023-09-09 14:26:13 +02:00
8e1a647574 attempt at syncing pause command between instances. works somewhat 2023-09-09 14:26:13 +02:00
71dac4300d here have more shitty code 2023-09-09 14:26:12 +02:00
beb13926ac lay base for IPC work 2023-09-09 14:26:12 +02:00
fd1b0ca4b4 temporary hack to make RTC deterministic 2023-09-09 14:26:11 +02:00
1aaf22d181 fix last commit 2023-09-02 18:56:58 +02:00
2a3a071216 Reduce code stink (#1818)
CRC32.cpp:
Make table initialization compile time

DSi_NAND.cpp:
Fix file close / unmount / disk close on error
~L427: Remove redundant calls, as they are immediately rendered useless by `rem` being overwritten

NDS.cpp / FreeBIOS.h:
Remove unneeded size values in header
Remove unneeded memset's as they are initialized anyway

sha1.c / sha1.h:
Fix useless warning

Wifi.cpp:
Remove unneeded includes

DSi.cpp:
Reduce ugly casts
Deduplicate code

qt_sdl/main.cpp:
silence clang switch statement warning

qt_sdl/main.h:
fix override warnings

dolphin/BitSet.h:
use msvc extensions only when appropriate, fix broken bit set count under _WIN32
2023-08-28 20:01:15 +02:00
b4aa7fafc9 Updated README.md (#1681)
inserted missing dependency in dynamic build instructions (qt5-tools)
2023-08-27 13:49:13 +02:00
b4756c5944 Update macOS icon (#1609)
* Add SVG icon

* Update macOS icon

* Don't force change the application icon at runtime on macOS
2023-08-27 13:37:42 +02:00
bc71618457 remove AR code size limit (#1802)
Co-authored-by: Arisotura <thetotalworm@gmail.com>
2023-08-27 13:34:11 +02:00
2bd12669b2 Edge fill rules for swapped polygons + a few minor fixes to edge cases (#1815)
* fix edge fill rules for swapped polygons

also fixes translucent polygons not being always edge filled.

* fix right edge fill rule

* fix right edge fill rule for realsies

* fix a few more glitchy polygons

specifically quads similar to: (-67,40) (64, 160) (192, 160), (8, 111)

* fix one edge case pixel

i hate this so much

* fix "flat bottom" edge fill

* fix regression + apply changes to shadow masks

fix a regression with certain line polygons not rendering; there seems to be an exception made by the ds'  gpu in order for these polygons to render properly.
also apply these changes to shadow masks because i forgot to

* forgot to remove a line

---------

Co-authored-by: Arisotura <thetotalworm@gmail.com>
2023-08-27 13:32:31 +02:00
a571fe19c3 Make sprite mosaic (more) accurate (#1687)
* Make horizontal sprite mosaic (more) accurate

* Vertical sprite mosaic should not extend the sprite's bounding area

* Vertical sprite mosaic should not extend the sprite's bounding area (2)

* OBJIndex is no longer needed
2023-08-27 13:29:23 +02:00
d69745b3a8 Fix Incorrect Polygon Swapping Behavior and Implement Correct Rules for Shifting Right Edges Left (#1816)
* fix polygons being swapped incorrectly

"borrowed" this from noods
needs verification that the >= and <= signs aren't actually supposed to be > and <

* proper rules for moving vertical right slopes left

* nvm most of that was actually pointless

that's on me for not checking
2023-08-27 13:29:12 +02:00