Commit Graph

  • f13c3fc90c implement run/pause/reset menus StapleButter 2017-09-21 03:42:40 +0200
  • b70e085921 fix possible crashes upon exit StapleButter 2017-09-19 21:06:15 +0200
  • dbefaf0ad3 Windows: fix colors. use fallback if hardware render mode doesn't work. StapleButter 2017-09-19 20:48:18 +0200
  • defe46e37e GTK: apply window client size to childHolderWidget. fixes sizing when a menubar is present. StapleButter 2017-09-19 17:38:43 +0200
  • edd33187b6 GTK: thread-safe refresh. doesn't freeze randomly anymore. StapleButter 2017-09-19 16:53:02 +0200
  • 4db1a51fa4 add Platform thread/semaphore support, using SDL StapleButter 2017-09-19 15:39:41 +0200
  • 62405cde0a change final framebuffer format (again. sorry.) to xRGB, more compatible StapleButter 2017-09-19 15:39:00 +0200
  • 8d79355f2e libui: add cairo bitmap code (preliminary). fix bug where putting a draw area directly in the window caused it to be tiny. StapleButter 2017-09-19 02:22:07 +0200
  • 5979ab2eb2 libui: fix bug with filepicker filters under GTK. add skeleton for bitmaps. add the right cmake shit. StapleButter 2017-09-19 00:36:25 +0200
  • f30e19a2ec touchscreen input StapleButter 2017-09-17 23:36:28 +0200
  • 8e7d46e717 * attempt at keyboard input, via raw scancodes * load config, etc * some things are nicer, too StapleButter 2017-09-17 23:25:32 +0200
  • 66106a8829 sound StapleButter 2017-09-14 17:06:41 +0200
  • d463f8252d * build settings for Release * fix off-by-one error in bitmap drawing StapleButter 2017-09-14 02:30:11 +0200
  • ba113d0ca9 actually run the emulator StapleButter 2017-09-14 00:56:52 +0200
  • f18690487c start working on API to draw bitmaps lay out emu thread StapleButter 2017-09-14 00:30:12 +0200
  • 62a26977c7 libui: primp file picker dialogs * support for filters, for Windows (tested) and GTK (theoretical) * add extra parameter for setting the start directory, but not supported yet StapleButter 2017-09-11 15:56:52 +0200
  • d40b4a0951 Merge 5da9226783 into 81747d6c34 Konrad Borowski 2017-09-09 10:21:54 +0000
  • 5da9226783 Support touch screen input Konrad Borowski 2017-09-09 12:19:34 +0200
  • 08ed0f3229 are you dense, TortoiseGit StapleButter 2017-09-09 03:28:56 +0200
  • dbcec7efb4 actually take it somewhere StapleButter 2017-09-09 03:23:02 +0200
  • 70e4841d31 another UI attempt, I guess. sorry. StapleButter 2017-09-09 02:30:51 +0200
  • d3719916db Merge 18758de650 into 81747d6c34 Konrad Borowski 2017-09-08 18:07:10 +0000
  • 18758de650 Fix const correctness warnings Konrad Borowski 2017-09-08 20:05:55 +0200
  • 81747d6c34 readme update StapleButter 2017-08-29 18:17:44 +0200
  • c9ac08aa5b 3D: blend translucent pixels with bottom pixels when needed. fixes antialiasing within shadows, under translucent polygons, etc StapleButter 2017-08-28 22:19:49 +0200
  • 183b8b58e0 3D: move shadow mask rendering to separate function, optimize it (it doesn't need to interpolate all vertex attributes) StapleButter 2017-08-28 20:27:56 +0200
  • ee6daa0e62 fix antialiasing along Y-major edges StapleButter 2017-08-28 18:48:06 +0200
  • 2e23ae54b2 3D: * more accurate polygon edges (still not perfect. heh) * antialiasing (doesn't always work) StapleButter 2017-08-28 18:37:07 +0200
  • d656e6e7ff 3D: faster and more accurate interpolation StapleButter 2017-08-17 23:34:37 +0200
  • bc1385e905 3D: revise fog calculation to match hardware (emulate precision loss and overflow with big shifts) StapleButter 2017-08-16 22:20:53 +0200
  • 0106406aff * allow 128KB firmwares (DSi/3DS dumps) * document firmware sizes better StapleButter 2017-08-05 19:13:55 +0200
  • 4a899ebe3f 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere. StapleButter 2017-07-24 01:06:08 +0200
  • 51d29c8804 dgfhtrydthg StapleButter 2017-07-23 18:43:22 +0200
  • 82e42c5be7 2D: mosaic StapleButter 2017-07-23 18:36:00 +0200
  • e6f5507c9e add some more GPU IO StapleButter 2017-07-23 15:31:09 +0200
  • f869975a51 implement 8bit writes to DISPCNT/BGCNT/BGPOS StapleButter 2017-07-23 01:39:21 +0200
  • 0df3a29374 * FPS counter displays target framerate * fix potential hang and out-of-bounds drawing when VCount is modified during drawing StapleButter 2017-07-21 10:19:56 +0200
  • cfb9e20fe1 * bump version number * BLDALPHA is readable StapleButter 2017-07-16 03:47:44 +0200
  • 08bdef481f add setting for whether to bind the wifi socket to any address or to loopback only 0.4 StapleButter 2017-07-16 00:57:26 +0200
  • bb963c35a4 while we're at it: emulate div/sqrt timings StapleButter 2017-07-15 19:46:27 +0200
  • 0d58fcb5d6 add basic response for Pokémon IR transceiver (SPI command 08). lets your pokémon gain EXP. StapleButter 2017-07-15 19:34:35 +0200
  • cb0e026ec1 implement transfer delays for both SPI busses also make microphone input return 0x800 StapleButter 2017-07-15 19:29:10 +0200
  • 6b6389fbb4 separate polygonID attributes for opaque and translucent pixels. rendering translucent pixels preserves opaque polygonID and edge flags for edgemarking. StapleButter 2017-07-15 15:24:25 +0200
  • d978603852 3D: fix Z calculation in Z-buffering mode (should use original W, not normalized one). fixes horrendous Z-fighting in Pokémon games. StapleButter 2017-07-14 18:35:34 +0200
  • cd6ecfc21f apply the interpolation fix to Z interpolation. more accurate conversion of Z values. StapleButter 2017-07-14 04:49:29 +0200
  • e1926d6e97 2D: fix blending against the 3D layer or bitmap sprites (when those are second target) StapleButter 2017-07-14 00:32:25 +0200
  • 04172f47de fix potential overflow in fog density calculation StapleButter 2017-07-14 00:12:35 +0200
  • a1401e724c * actually fix linear interpolation when y0>y1 * change the backfacing attribute bit, so that it doesn't mess with edgemarking StapleButter 2017-07-13 23:09:42 +0200
  • 800540b710 attempt to fix interpolation when y0>y1 StapleButter 2017-07-10 13:31:05 +0200
  • 8f031f698b normalize W values in both directions (0123-0157 -> 1230-1570) StapleButter 2017-07-06 18:54:51 +0200
  • 3aa83ae641 3D: * undo 'winding sorting' hypothesis * special depth test rules: 'less than' function becomes 'less or equal' when rendering front-facing polygon pixels against back-facing opaque pixels StapleButter 2017-07-06 18:38:13 +0200
  • b29b128a1b 2D: fix rotscaled bitmap sprites (dumb bug of the year). fixes #41 and #34 StapleButter 2017-07-06 12:17:45 +0200
  • dc32613028 3D: opaque polygons are sorted by winding order StapleButter 2017-07-06 02:02:30 +0200
  • d357b1c2ac apparently they suck at keeping their SDL distributions up to date StapleButter 2017-07-05 21:37:28 +0200
  • 4a992dbfd7 ... maybe it's better this way????? StapleButter 2017-07-05 21:29:30 +0200
  • 599103486c cmake: attempt to add C++11 support. StapleButter 2017-07-05 21:17:15 +0200
  • 93ab7064b2 2D: implement large BG, fix non-large bitmap BG. fixes #61 StapleButter 2017-07-05 19:31:13 +0200
  • 678ae00e0a support 16-bit reads to the div/sqrt registers StapleButter 2017-07-05 18:46:19 +0200
  • d5376b4184 3D: Y-sorting StapleButter 2017-07-05 18:38:10 +0200
  • 01404ac6c3 3D: move opaque/translucent sorting to GPU3D.cpp StapleButter 2017-07-05 18:11:00 +0200
  • 1acf355d99 3D: change viewport handling to match hardware. finally fixes #18 StapleButter 2017-07-04 19:11:43 +0200
  • ad58a68fc9 3D: fix boxtest coord overflow. fixes #57 StapleButter 2017-06-29 09:48:41 +0200
  • da10f9b3f6 fix rendering for crapoed 'butterfly' polygons StapleButter 2017-06-28 21:19:44 +0200
  • 209a639461 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still needs to be done. StapleButter 2017-06-28 17:01:20 +0200
  • 5f6e8cc30b fix toon highlight mode. GBAtek is wrong. StapleButter 2017-06-28 09:19:38 +0200
  • f113f2f26e 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards. StapleButter 2017-06-27 20:52:38 +0200
  • b5784540ab move HBlank 48 cycles later StapleButter 2017-06-26 22:01:29 +0200
  • fbc6ce5fa0 fix render/capture order, corrects interaction of capture and VRAM display. fixes #56. StapleButter 2017-06-26 13:39:42 +0200
  • 4afac28263 proper display FIFO emulation StapleButter 2017-06-26 11:02:10 +0200
  • 155609b6d9 initialize clearZ to 0x7FFF. fixes #38 StapleButter 2017-06-26 01:18:54 +0200
  • 8b262f5ee5 also fix the bug for cart SPI StapleButter 2017-06-26 00:38:07 +0200
  • 77627af438 * implement firmware saving for user settings * fix bug with SPI commands that have no parameters StapleButter 2017-06-26 00:35:19 +0200
  • 39fbc415f6 new save heuristic. atleast Scribblenauts doesn't lose its shit now. StapleButter 2017-06-25 17:35:45 +0200
  • 4ffb217791 add support for 16bit IE reads/writes (fixes #66) StapleButter 2017-06-24 01:21:09 +0200
  • 6ba178d7cf wifi: little fix related to replies (when the address isn't set, don't try to adjust the TX header) StapleButter 2017-06-22 16:38:35 +0200
  • 456fe23850 wifi: tiny fix (bad TXSTAT after MP host transfer) StapleButter 2017-06-20 12:20:37 +0200
  • c5dbb01aa3 wifi: fix for MP replies. clean up code. make packet logging conditional. StapleButter 2017-06-18 16:26:59 +0200
  • d5fd96c500 wifi: another little fix StapleButter 2017-06-18 03:41:36 +0200
  • 8cde75ce53 wifi: fix reception of MP replies StapleButter 2017-06-18 02:05:21 +0200
  • 33fc98fac4 send empty reply when no MP reply is configured StapleButter 2017-06-16 01:54:31 +0200
  • 6cda8d98b4 emulate RXTXADDR. receive packets progressively instead of all at once. StapleButter 2017-06-15 23:38:48 +0200
  • 43cedebb65 implement RFSTATUS/RFPINS values for TX and RX StapleButter 2017-06-15 23:01:44 +0200
  • 32e6e81ef4 more accurate MP reply StapleButter 2017-06-15 22:26:32 +0200
  • 4b1b0bdec5 wifi: more correct IRQ behavior, time MP replies better. StapleButter 2017-06-15 22:10:19 +0200
  • 402a60ea34 wifi: proper TX/RX status switch and RX check readme: little update StapleButter 2017-06-15 21:41:18 +0200
  • 49f8aec656 fix some shit StapleButter 2017-06-13 17:44:35 +0200
  • 3499949129 * send undefined instructions to the proper exception handler * make ARM9-only instructions fail on ARM7 StapleButter 2017-06-13 15:09:39 +0200
  • bbd251ddbc fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register. also make them ARM9-only. StapleButter 2017-06-13 11:17:22 +0200
  • 581a0954ad wifi: fix IRQ14 emulation. other fixes and attempts. StapleButter 2017-06-13 01:01:46 +0200
  • cb65536c22 fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound when booting the firmware) StapleButter 2017-06-12 19:00:32 +0200
  • bdb7edab51 fix big with ARM STM instructions that include Rb in Rlist StapleButter 2017-06-12 16:36:24 +0200
  • 9852709ca3 wifi: attempt at further MP functionality (reply, ack). not working. ugly. StapleButter 2017-06-09 15:11:39 +0200
  • 86522f99c8 Merge 1d976573a8 into 0f827337c8 SilasLaspada 2017-06-07 08:43:34 +0000
  • 171f681529 Merge 538dceccc8 into 0f827337c8 Andrés 2017-06-07 08:43:34 +0000
  • 0f827337c8 * fix TX logic again * add multiplayer CMD slot * misc fixes StapleButter 2017-06-07 00:37:14 +0200
  • f749ede319 wifi: cmd timer StapleButter 2017-06-05 14:10:12 +0200
  • 9e36cba941 wifi: fix TX start logic (it is possible to write TXREQ then TXLOC) StapleButter 2017-06-05 01:58:14 +0200
  • fb1eb43fb4 * bump version number * implement 32bit reads to keypad registers * also implement RCNT more properly StapleButter 2017-06-04 22:34:31 +0200
  • c2fa561e40 fail gracefully if BIOS/firmware are missing 0.3 StapleButter 2017-06-04 18:36:59 +0200
  • d8ca8e8300 fix socket recv under anything not Windows StapleButter 2017-06-04 18:25:15 +0200