sunshineinabox
72e57e4c6e
Resolve validation error
2024-09-20 20:46:40 -07:00
sunshineinabox
6e132e9fd7
Style correction
2024-09-13 15:28:21 -07:00
sunshineinabox
bc14efe5f1
Avoid setting the dynamic state for feedback loop if it is not set avoids validation error. Also linewidth value is ignored if dynamic state is supported.
2024-09-13 15:22:05 -07:00
sunshineinabox
b557dc805b
Missed line
2024-09-13 10:44:39 -07:00
sunshineinabox
2d0c1c3a1c
Code review suggestions
2024-09-13 08:13:44 -07:00
sunshineinabox
dff81088e8
Replace Action array with a switch statment.
2024-09-09 22:03:50 -07:00
sunshineinabox
5a391f38fd
Refactor Cull Mode to only send face.
2024-09-09 21:50:18 -07:00
sunshineinabox
2fd093d4b4
Avoid setting stride if dynamic state is supported
2024-09-09 21:17:44 -07:00
sunshineinabox
f085b47b30
Address Feedback
2024-09-09 21:08:13 -07:00
sunshineinabox
d7089682ae
Code Review Suggestion
2024-09-10 01:57:31 +00:00
sunshineinabox
01c6d5491e
Code Review Suggestions
2024-09-09 18:53:40 -07:00
sunshineinabox
4a3b10fa9f
Apply suggestions from code review
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Simple suggestions from code review
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-09 18:11:35 -07:00
sunshineinabox
d9c5b5c753
Correct typo
2024-09-09 11:04:33 -07:00
sunshineinabox
2a3069d9a1
Enable Vertex Input Binding Stride extended state when available on newer MVK
2024-09-09 11:02:07 -07:00
sunshineinabox
381abda2c8
Primitive restart is enabled/disabled based on the original topology before its converted to its topology class, make this behavior consistent
2024-09-09 09:01:00 -07:00
sunshineinabox
9bcc8374da
Only attempt to change topology class if needed
2024-09-07 20:09:58 -07:00
sunshineinabox
1cb35a42db
Rework to reduce code duplication and possibility of error.
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Reduce number of pipelines?
2024-09-07 17:26:26 -07:00
sunshineinabox
2846e88a5d
Clean up and some housekeeping
2024-09-04 19:51:26 -07:00
sunshineinabox
1fa1c7b01d
Need to test this on Windows
2024-09-02 21:09:09 -07:00
sunshineinabox
91c3ac2701
Revert a change
2024-09-02 16:22:10 -07:00
sunshineinabox
a7409e6fba
Some missed changes
2024-09-02 12:40:29 -07:00
sunshineinabox
5e86d5e178
There will still be an issue with extension is supported and dynmaic state is not
2024-09-01 21:33:05 -07:00
sunshineinabox
09b8095584
Avoid changing feedback loop aspect if extension is not supported prevents failed pipeline compiles (or seemingly incompatible)
2024-09-01 19:21:44 -07:00
sunshineinabox
3f900e6fa0
Resolve missed changes
2024-09-01 18:47:06 -07:00
sunshineinabox
6464f97973
Merge branch 'master' into MoreDynamicStatesPartOne
2024-09-01 18:43:34 -07:00
sunshineinabox
2298362e7f
Resolve remaining pipeline creation errors when extended pipeline states extension not supported
2024-09-01 18:17:19 -07:00
riperiperi
ca59c3f499
Vulkan: Feedback loop detection and barriers ( #7226 )
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* Vulkan: Feedback loop improvements
This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways:
- Partial use of VK_EXT_attachment_feedback_loop_layout
- All renderable textures have AttachmentFeedbackLoopBitExt
- Compile pipelines with Color/DepthStencil feedback loop flags when present
- Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 )
TODO:
- AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops.
- Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project.
- How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...)
- Improve subpass dependencies to fix validation errors
* Mark field readonly
* Add feedback loop dynamic state
* fix: add MoltenVK resolver workaround
fix: add MoltenVK resolver workaround
* Formatting
* Fix more complaints
* RADV dcc workaround
* Use dynamic state properly, cleanup.
* Use aspects flags in more places
2024-09-01 21:28:16 -03:00
sunshineinabox
07f80bdbb7
Resolve some pipeline creation issue when extended dynamic states are not supported
2024-09-01 16:41:36 -07:00
sunshineinabox
3e5b946289
Merge branch 'master' into MoreDynamicStatesPartOne
2024-09-01 14:54:00 -07:00
gdkchan
fdd7ee791c
Fix incorrect depth texture 3D flag ( #7262 )
2024-09-01 17:58:01 -03:00
riperiperi
398fa1c238
Vulkan: Update Silk.NET to 2.21 ( #7266 )
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* Update Silk.NET version
* fix: add MoltenVK resolver workaround
fix: add MoltenVK resolver workaround
* Cleanup
* Readonly ref warnings
* Remove driver id todo
2024-09-01 17:33:11 -03:00
Emmanuel Hansen
2c5c0392f9
Make HLE project AOT friendly ( #7085 )
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* add hle service generator
remove usage of reflection in device state
* remove rd.xml generation
* make applet manager reflection free
* fix typos
* fix encoding
* fix style report
* remove rogue generator reference
* remove double assignment
2024-08-31 11:39:26 -03:00
Emmanuel Hansen
e0acde04bb
Replace ImageSharp with SkiaSharp everywhere ( #7030 )
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* replace ImageSharp with SkiaSharp for inline keyboard applet rendering
* fix avalonia inline keyboard input
* remove image sharp from gtk3 project
* add skiasharp linux assets
* fix whitespace
* fix format
* fix ico image offset when saving shortcut to windows
2024-08-31 11:32:53 -03:00
David McFarland
3c61d560c3
Fix deadlock in background translation thread shutdown ( #7239 )
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TryDequeue checks for _disposed before taking the lock. If another
thread calls Dispose before it takes the lock, it won't get woken up by
the PulseAll call, and will deadlock in Monitor.Wait.
Double-checking _disposed with the lock taken should avoid this.
2024-08-27 19:10:24 +02:00
dependabot[bot]
b45a81458a
nuget: bump DynamicData from 9.0.1 to 9.0.4 ( #7220 )
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Bumps [DynamicData](https://github.com/reactiveui/DynamicData ) from 9.0.1 to 9.0.4.
- [Release notes](https://github.com/reactiveui/DynamicData/releases )
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md )
- [Commits](https://github.com/reactiveui/DynamicData/compare/9.0.1...9.0.4 )
---
updated-dependencies:
- dependency-name: DynamicData
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-21 12:30:43 +02:00
gdkchan
460f9faf4e
Fix NRE when using buffer image array ( #7159 )
2024-08-21 00:49:17 +01:00
Toni Förster
552c15739c
nuget: bump ImageSharp from 2.1.8 to 2.1.9 ( #7160 )
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While building I got some warnings, so I updated the dependency.
`warning NU1903: Package 'SixLabors.ImageSharp' 2.1.8 has a known high severity vulnerability, https://github.com/advisories/GHSA-63p8-c4ww-9cg7 `
2024-08-20 22:26:32 +01:00
Tsubasa0504
0137c9e635
nim:eca : Stub CreateServerInterface2 ( #7128 )
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* Add files via upload
* Add files via upload
* Update src/Ryujinx.HLE/HOS/Services/Nim/IShopServiceAccessServerInterface.cs
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-08-17 09:57:22 +01:00
Logan Stromberg
23fa5f4c9c
Fix arbitrary game ordering when sorting by Favorites ( #7170 )
...
* Fix arbitrary sorting by "Favorite" in the UI by making it the same as sorting alphabetically while giving favorites priority.
* Use a more engineered solution rather than string hacks.
* Address code style warnings. Add null checking. Make title name comparison case insensitive.
* one more style fix
---------
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2024-08-13 15:23:11 +02:00
sunshineinabox
674288a71f
Avoid creating pipelines for each topology.
2024-08-12 22:09:09 -07:00
sunshineinabox
2d1af4ddb4
Set a default topology state that can be overwritten later if needed.
2024-08-12 20:57:08 -07:00
gdkchan
4f75e26ec7
Clamp amount of mipmap levels to max allowed for all backends ( #7197 )
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* Clamp amount of mipmap levels to max allowed for all backends
* XML docs
* Remove using
2024-08-12 17:45:25 -03:00
sunshineinabox
1a43536092
LogicOps
2024-08-11 19:54:52 -07:00
sunshineinabox
49494b5b2d
Some more default values
2024-08-10 17:16:48 -07:00
sunshineinabox
d6f05044ea
Set stride to 0 if Vertex Input dynamic state is enabled
2024-08-10 16:49:05 -07:00
sunshineinabox
42c47e408d
If dynamic states are enabled use default values for calculation uuid
2024-08-10 16:35:30 -07:00
gdkchan
8d8983049e
Implement UQADD16, UQADD8, UQSUB16, UQSUB8, VQRDMULH, VSLI and VSWP Arm32 instructions ( #7174 )
2024-08-08 17:07:24 -03:00
sunshineinabox
af31a14c77
Spec states it CAN be null
2024-08-06 23:24:34 -07:00
sunshineinabox
6aa30b24ba
Actually change what is being passed to HwCapabilities instead of just disabling the feature.
2024-08-06 08:15:17 -07:00
sunshineinabox
53ca3b53b6
Exclude Patch Control Points dynamic state at this time
2024-08-05 23:18:28 -07:00