2009-07-28 15:32:10 -06:00
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// Copyright (C) 2003 Dolphin Project.
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2008-12-07 21:46:09 -07:00
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2009-09-13 02:21:35 -06:00
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// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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// The reason for this is to get rid of race conditions etc when the configuration
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// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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// at the start of every frame. Noone should ever change members of g_ActiveConfig
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// directly.
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2009-09-13 03:23:30 -06:00
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#ifndef _PLUGIN_VIDEO_CONFIG_H_
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#define _PLUGIN_VIDEO_CONFIG_H_
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2008-12-07 21:46:09 -07:00
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2009-02-28 09:33:59 -07:00
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#include "Common.h"
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2009-09-13 02:21:35 -06:00
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#include "VideoCommon.h"
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2009-02-28 09:33:59 -07:00
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2009-07-12 15:58:32 -06:00
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#include <string>
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2009-02-04 10:33:59 -07:00
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// Log in two categories, and save three other options in the same byte
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#define CONF_LOG 1
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#define CONF_PRIMLOG 2
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#define CONF_SAVETEXTURES 4
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#define CONF_SAVETARGETS 8
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#define CONF_SAVESHADERS 16
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2009-03-08 14:04:40 -06:00
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enum MultisampleMode {
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MULTISAMPLE_OFF,
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MULTISAMPLE_2X,
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MULTISAMPLE_4X,
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MULTISAMPLE_8X,
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MULTISAMPLE_CSAA_8X,
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MULTISAMPLE_CSAA_8XQ,
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MULTISAMPLE_CSAA_16X,
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MULTISAMPLE_CSAA_16XQ,
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};
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2010-01-13 14:11:02 -07:00
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enum AspectMode {
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ASPECT_AUTO = 0,
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ASPECT_FORCE_16_9 = 1,
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ASPECT_FORCE_4_3 = 2,
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ASPECT_STRETCH = 3,
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};
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2009-09-13 02:21:35 -06:00
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class IniFile;
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2009-02-28 09:33:59 -07:00
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// NEVER inherit from this class.
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2009-09-13 04:18:01 -06:00
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struct VideoConfig
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{
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VideoConfig();
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void Load(const char *ini_file);
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void GameIniLoad(const char *ini_file);
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void Save(const char *ini_file);
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2009-06-03 17:38:31 -06:00
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void UpdateProjectionHack();
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2008-12-07 21:46:09 -07:00
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// General
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bool bFullscreen;
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bool bHideCursor;
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2009-09-06 07:36:05 -06:00
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bool RenderToMainframe;
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2009-03-05 16:11:13 -07:00
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bool bVSync;
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2009-02-28 09:33:59 -07:00
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// Resolution control
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2009-09-13 02:21:35 -06:00
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char cFSResolution[16];
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char cInternalRes[16];
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2009-02-21 06:53:26 -07:00
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2009-09-06 09:11:21 -06:00
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bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
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2009-09-02 15:30:19 -06:00
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bool bWidescreenHack;
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2010-01-13 14:11:02 -07:00
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int iAspectRatio;
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bool bCrop; // Aspect ratio controls.
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bool bUseXFB;
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bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
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2008-12-17 15:09:33 -07:00
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2008-12-07 21:46:09 -07:00
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// Enhancements
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int iMultisampleMode;
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bool bForceFiltering;
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int iMaxAnisotropy;
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2009-06-08 13:42:25 -06:00
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std::string sPostProcessingShader;
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2008-12-07 21:46:09 -07:00
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// Information
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bool bShowFPS;
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bool bOverlayStats;
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2009-02-15 13:49:59 -07:00
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bool bOverlayProjStats;
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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2009-03-16 01:54:44 -06:00
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bool bShowEFBCopyRegions;
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2008-12-17 15:09:33 -07:00
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// Render
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bool bWireFrame;
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bool bDisableLighting;
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bool bDisableTexturing;
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2009-03-15 23:04:59 -06:00
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bool bDstAlphaPass;
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2009-04-01 06:31:18 -06:00
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bool bDisableFog;
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// Utility
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bool bDumpTextures;
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2009-05-07 01:43:56 -06:00
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bool bHiresTextures;
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2009-03-07 02:29:25 -07:00
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bool bDumpEFBTarget;
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2009-03-28 15:07:16 -06:00
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bool bDumpFrames;
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2009-04-19 04:10:45 -06:00
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bool bFreeLook;
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2008-12-17 15:09:33 -07:00
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// Hacks
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bool bEFBAccessEnable;
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bool bEFBCopyDisable; // should reverse polarity of this one :) true=disabled can be confusing
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2009-10-22 13:13:22 -06:00
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bool bOSDHotKey;
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2009-05-11 00:40:03 -06:00
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bool bHack;
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2010-01-29 00:44:21 -07:00
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bool bCopyEFBToTexture;
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2009-12-14 18:40:54 -07:00
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bool bCopyEFBScaled;
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2009-02-28 09:33:59 -07:00
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bool bSafeTextureCache;
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First a bugfix:
fixed a misbehavior in the clear code that causes depth clear problems in reference hardware (Intel as example).
add 6 parameters to optimize Safe Texture Cache:
SafeTextureCacheColorSamples, SafeTextureCacheIndexedSamples, SafeTextureCacheTlutSamples:
this 3 parameters gives the number of samples taken to calculate the final hash value, less samples = more speed, more samples = more accuracy
if 0 is specified the hash is calculated using all the data in the texture.
SafeTextureCacheColorMaxSize, SafeTextureCacheIndexedMaxSize, SafeTextureCacheTlutMaxSize:
this parameters limits the amount of data used for the hash calculation, it could appear as redundant but in some games is better to make a full hash of the first bytes instead of some samples of all the texture.
color, indexed, tlut : define the texture type, full color data, indexed, and the tlut memory.
the parameters are available in the config , no GUI at this time, if the test are OK will add it to the GUI.
if someone needs it will give more examples on how to configure the values for specific games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5116 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 14:52:12 -07:00
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int iSafeTextureCache_ColorSamples;
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int iSafeTextureCache_TlutMaxSize;
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2010-01-13 04:42:04 -07:00
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bool bFIFOBPhack;
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2009-05-11 00:40:03 -06:00
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int iPhackvalue;
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bool bPhackvalue1, bPhackvalue2;
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float fhackvalue1, fhackvalue2;
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2009-05-14 00:28:10 -06:00
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bool bProjHack1;
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2009-02-18 19:58:29 -07:00
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2008-12-17 15:09:33 -07:00
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int iLog; // CONF_ bits
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int iSaveTargetId;
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//currently unused:
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int iCompileDLsLevel;
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bool bShowShaderErrors;
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2009-02-28 09:33:59 -07:00
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2009-09-13 02:21:35 -06:00
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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2009-09-13 04:18:01 -06:00
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// With this enabled, the plugin renders directly to the backbuffer. Many features are
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// disabled but it might be faster on really old GPUs.
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bool bSimpleFB;
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2009-09-13 15:18:04 -06:00
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// Static config per API
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bool bAllowSignedBytes;
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2008-12-07 21:46:09 -07:00
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};
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2009-09-13 04:18:01 -06:00
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extern VideoConfig g_Config;
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extern VideoConfig g_ActiveConfig;
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2009-09-13 02:21:35 -06:00
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// Called every frame.
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void UpdateActiveConfig();
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
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2008-12-07 21:46:09 -07:00
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2009-09-13 03:23:30 -06:00
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#endif // _PLUGIN_VIDEO_CONFIG_H_
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