dolphin/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include "DolphinQt/NetPlay/NetPlayDialog.h"
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#include <QAction>
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#include <QApplication>
#include <QCheckBox>
#include <QClipboard>
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
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#include <QHeaderView>
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#include <QLabel>
#include <QLineEdit>
#include <QMenu>
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#include <QMessageBox>
#include <QProgressDialog>
#include <QPushButton>
#include <QSpinBox>
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#include <QSplitter>
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#include <QTableWidget>
#include <QTextBrowser>
#include <QToolButton>
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#include <sstream>
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
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#include "Common/HttpRequest.h"
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#include "Common/TraversalClient.h"
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#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/NetPlayServer.h"
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#include "DolphinQt/GameList/GameListModel.h"
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#include "DolphinQt/NetPlay/GameListDialog.h"
#include "DolphinQt/NetPlay/MD5Dialog.h"
#include "DolphinQt/NetPlay/PadMappingDialog.h"
#include "DolphinQt/QtUtils/FlowLayout.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/QtUtils/RunOnObject.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
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#include "UICommon/DiscordPresence.h"
#include "UICommon/GameFile.h"
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#include "VideoCommon/VideoConfig.h"
NetPlayDialog::NetPlayDialog(QWidget* parent)
: QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
setWindowTitle(tr("NetPlay"));
setWindowIcon(Resources::GetAppIcon());
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m_pad_mapping = new PadMappingDialog(this);
m_md5_dialog = new MD5Dialog(this);
CreateChatLayout();
CreatePlayersLayout();
CreateMainLayout();
ConnectWidgets();
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auto& settings = Settings::Instance().GetQSettings();
restoreGeometry(settings.value(QStringLiteral("netplaydialog/geometry")).toByteArray());
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m_splitter->restoreState(settings.value(QStringLiteral("netplaydialog/splitter")).toByteArray());
}
NetPlayDialog::~NetPlayDialog()
{
auto& settings = Settings::Instance().GetQSettings();
settings.setValue(QStringLiteral("netplaydialog/geometry"), saveGeometry());
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settings.setValue(QStringLiteral("netplaydialog/splitter"), m_splitter->saveState());
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}
void NetPlayDialog::CreateMainLayout()
{
m_main_layout = new QGridLayout;
m_game_button = new QPushButton;
m_md5_button = new QToolButton;
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m_start_button = new QPushButton(tr("Start"));
m_buffer_size_box = new QSpinBox;
m_save_sd_box = new QCheckBox(tr("Write save/SD data"));
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m_load_wii_box = new QCheckBox(tr("Load Wii Save"));
m_sync_save_data_box = new QCheckBox(tr("Sync Saves"));
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m_record_input_box = new QCheckBox(tr("Record inputs"));
m_reduce_polling_rate_box = new QCheckBox(tr("Reduce Polling Rate"));
m_strict_settings_sync_box = new QCheckBox(tr("Strict Settings Sync"));
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m_buffer_label = new QLabel(tr("Buffer:"));
m_quit_button = new QPushButton(tr("Quit"));
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m_splitter = new QSplitter(Qt::Horizontal);
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m_game_button->setDefault(false);
m_game_button->setAutoDefault(false);
m_sync_save_data_box->setChecked(true);
auto* default_button = new QAction(tr("Calculate MD5 hash"), m_md5_button);
auto* menu = new QMenu(this);
auto* other_game_button = new QAction(tr("Other game"), this);
auto* sdcard_button = new QAction(tr("SD Card"), this);
menu->addAction(other_game_button);
menu->addAction(sdcard_button);
connect(default_button, &QAction::triggered,
[this] { Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game); });
connect(other_game_button, &QAction::triggered, [this] {
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString());
}
});
connect(sdcard_button, &QAction::triggered,
[] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); });
m_md5_button->setDefaultAction(default_button);
m_md5_button->setPopupMode(QToolButton::MenuButtonPopup);
m_md5_button->setMenu(menu);
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m_reduce_polling_rate_box->setToolTip(
tr("This will reduce bandwidth usage by polling GameCube controllers only twice per frame. "
"Does not affect Wii Remotes."));
m_strict_settings_sync_box->setToolTip(
tr("This will sync additional graphics settings, and force everyone to the same internal "
"resolution.\nMay prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."));
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m_main_layout->addWidget(m_game_button, 0, 0);
m_main_layout->addWidget(m_md5_button, 0, 1);
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m_main_layout->addWidget(m_splitter, 1, 0, 1, -1);
m_splitter->addWidget(m_chat_box);
m_splitter->addWidget(m_players_box);
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auto* options_widget = new QGridLayout;
auto* options_boxes = new FlowLayout;
options_widget->addWidget(m_start_button, 0, 0, Qt::AlignVCenter);
options_widget->addWidget(m_buffer_label, 0, 1, Qt::AlignVCenter);
options_widget->addWidget(m_buffer_size_box, 0, 2, Qt::AlignVCenter);
options_widget->addWidget(m_quit_button, 0, 4, Qt::AlignVCenter);
options_boxes->addWidget(m_save_sd_box);
options_boxes->addWidget(m_load_wii_box);
options_boxes->addWidget(m_sync_save_data_box);
options_boxes->addWidget(m_record_input_box);
options_boxes->addWidget(m_reduce_polling_rate_box);
options_boxes->addWidget(m_strict_settings_sync_box);
options_widget->addLayout(options_boxes, 0, 3, Qt::AlignTop);
options_widget->setColumnStretch(3, 1000);
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m_main_layout->addLayout(options_widget, 2, 0, 1, -1, Qt::AlignRight);
m_main_layout->setRowStretch(1, 1000);
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setLayout(m_main_layout);
}
void NetPlayDialog::CreateChatLayout()
{
m_chat_box = new QGroupBox(tr("Chat"));
m_chat_edit = new QTextBrowser;
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m_chat_type_edit = new QLineEdit;
m_chat_send_button = new QPushButton(tr("Send"));
m_chat_send_button->setDefault(false);
m_chat_send_button->setAutoDefault(false);
m_chat_edit->setReadOnly(true);
auto* layout = new QGridLayout;
layout->addWidget(m_chat_edit, 0, 0, 1, -1);
layout->addWidget(m_chat_type_edit, 1, 0);
layout->addWidget(m_chat_send_button, 1, 1);
m_chat_box->setLayout(layout);
}
void NetPlayDialog::CreatePlayersLayout()
{
m_players_box = new QGroupBox(tr("Players"));
m_room_box = new QComboBox;
m_hostcode_label = new QLabel;
m_hostcode_action_button = new QPushButton(tr("Copy"));
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m_players_list = new QTableWidget;
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m_kick_button = new QPushButton(tr("Kick Player"));
m_assign_ports_button = new QPushButton(tr("Assign Controller Ports"));
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m_players_list->setColumnCount(5);
m_players_list->verticalHeader()->hide();
m_players_list->setSelectionBehavior(QAbstractItemView::SelectRows);
m_players_list->horizontalHeader()->setStretchLastSection(true);
for (int i = 0; i < 4; i++)
m_players_list->horizontalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
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auto* layout = new QGridLayout;
layout->addWidget(m_room_box, 0, 0);
layout->addWidget(m_hostcode_label, 0, 1);
layout->addWidget(m_hostcode_action_button, 0, 2);
layout->addWidget(m_players_list, 1, 0, 1, -1);
layout->addWidget(m_kick_button, 2, 0, 1, -1);
layout->addWidget(m_assign_ports_button, 3, 0, 1, -1);
m_players_box->setLayout(layout);
}
void NetPlayDialog::ConnectWidgets()
{
// Players
connect(m_room_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&NetPlayDialog::UpdateGUI);
connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
if (m_is_copy_button_retry && m_room_box->currentIndex() == 0)
g_TraversalClient->ReconnectToServer();
else
QApplication::clipboard()->setText(m_hostcode_label->text());
});
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connect(m_players_list, &QTableWidget::itemSelectionChanged, [this] {
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int row = m_players_list->currentRow();
m_kick_button->setEnabled(row > 0 &&
!m_players_list->currentItem()->data(Qt::UserRole).isNull());
});
connect(m_kick_button, &QPushButton::clicked, [this] {
auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt();
Settings::Instance().GetNetPlayServer()->KickPlayer(id);
});
connect(m_assign_ports_button, &QPushButton::clicked, [this] {
m_pad_mapping->exec();
Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
Settings::Instance().GetNetPlayServer()->SetWiimoteMapping(m_pad_mapping->GetWiimoteArray());
});
// Chat
connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat);
connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat);
// Other
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
[this](int value) {
if (value == m_buffer_size)
return;
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->AdjustPadBufferSize(value);
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});
connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
connect(m_game_button, &QPushButton::clicked, [this] {
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
auto unique_id = gld.GetSelectedUniqueID();
Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString());
}
});
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) {
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if (isVisible())
{
GameStatusChanged(state != Core::State::Uninitialized);
if (state == Core::State::Uninitialized)
DisplayMessage(tr("Stopped game"), "red");
}
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});
}
void NetPlayDialog::OnChat()
{
QueueOnObject(this, [this] {
auto msg = m_chat_type_edit->text().toStdString();
Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
m_chat_type_edit->clear();
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DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname).toHtmlEscaped(),
QString::fromStdString(msg).toHtmlEscaped()),
"#1d6ed8");
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});
}
void NetPlayDialog::OnStart()
{
if (!Settings::Instance().GetNetPlayClient()->DoAllPlayersHaveGame())
{
if (QMessageBox::question(this, tr("Warning"),
tr("Not all players have the game. Do you really want to start?")) ==
QMessageBox::No)
return;
}
if (m_strict_settings_sync_box->isChecked() && Config::Get(Config::GFX_EFB_SCALE) == 0)
{
QMessageBox::critical(
this, tr("Error"),
tr("Auto internal resolution is not allowed in strict sync mode, as it depends on window "
"size.\n\nPlease select a specific internal resolution."));
return;
}
const auto game = FindGameFile(m_current_game);
if (!game)
{
PanicAlertT("Selected game doesn't exist in game list!");
return;
}
NetPlay::NetSettings settings;
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// Load GameINI so we can sync the settings from it
Config::AddLayer(
ConfigLoaders::GenerateGlobalGameConfigLoader(game->GetGameID(), game->GetRevision()));
Config::AddLayer(
ConfigLoaders::GenerateLocalGameConfigLoader(game->GetGameID(), game->GetRevision()));
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// Copy all relevant settings
settings.m_CPUthread = Config::Get(Config::MAIN_CPU_THREAD);
settings.m_CPUcore = Config::Get(Config::MAIN_CPU_CORE);
settings.m_EnableCheats = Config::Get(Config::MAIN_ENABLE_CHEATS);
settings.m_SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE);
settings.m_OverrideGCLanguage = Config::Get(Config::MAIN_OVERRIDE_GC_LANGUAGE);
settings.m_ProgressiveScan = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN);
settings.m_PAL60 = Config::Get(Config::SYSCONF_PAL60);
settings.m_DSPHLE = Config::Get(Config::MAIN_DSP_HLE);
settings.m_DSPEnableJIT = Config::Get(Config::MAIN_DSP_JIT);
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settings.m_WriteToMemcard = m_save_sd_box->isChecked();
settings.m_CopyWiiSave = m_load_wii_box->isChecked();
settings.m_OCEnable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
settings.m_OCFactor = Config::Get(Config::MAIN_OVERCLOCK);
settings.m_ReducePollingRate = m_reduce_polling_rate_box->isChecked();
settings.m_EXIDevice[0] =
static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_A));
settings.m_EXIDevice[1] =
static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_B));
settings.m_EFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
settings.m_BBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
settings.m_ForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
settings.m_EFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
settings.m_XFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
settings.m_DisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
settings.m_ImmediateXFBEnable = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
settings.m_EFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
settings.m_SafeTextureCacheColorSamples =
Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
settings.m_PerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
settings.m_FPRF = Config::Get(Config::MAIN_FPRF);
settings.m_AccurateNaNs = Config::Get(Config::MAIN_ACCURATE_NANS);
settings.m_SyncOnSkipIdle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
settings.m_SyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
settings.m_SyncGpuMaxDistance = Config::Get(Config::MAIN_SYNC_GPU_MAX_DISTANCE);
settings.m_SyncGpuMinDistance = Config::Get(Config::MAIN_SYNC_GPU_MIN_DISTANCE);
settings.m_SyncGpuOverclock = Config::Get(Config::MAIN_SYNC_GPU_OVERCLOCK);
settings.m_JITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
settings.m_FastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
settings.m_MMU = Config::Get(Config::MAIN_MMU);
settings.m_Fastmem = Config::Get(Config::MAIN_FASTMEM);
settings.m_SkipIPL = Config::Get(Config::MAIN_SKIP_IPL) ||
!Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump();
settings.m_LoadIPLDump = Config::Get(Config::MAIN_LOAD_IPL_DUMP) &&
Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump();
settings.m_VertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
settings.m_InternalResolution = Config::Get(Config::GFX_EFB_SCALE);
settings.m_EFBScaledCopy = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
settings.m_FastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
settings.m_EnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
settings.m_WidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
settings.m_ForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
settings.m_MaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
settings.m_ForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
settings.m_DisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
settings.m_DisableFog = Config::Get(Config::GFX_DISABLE_FOG);
settings.m_ArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
settings.m_ArbitraryMipmapDetectionThreshold =
Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD);
settings.m_EnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
settings.m_StrictSettingsSync = m_strict_settings_sync_box->isChecked();
settings.m_SyncSaveData = m_sync_save_data_box->isChecked();
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// Unload GameINI to restore things to normal
Config::RemoveLayer(Config::LayerType::GlobalGame);
Config::RemoveLayer(Config::LayerType::LocalGame);
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Settings::Instance().GetNetPlayServer()->SetNetSettings(settings);
if (Settings::Instance().GetNetPlayServer()->RequestStartGame())
SetOptionsEnabled(false);
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}
void NetPlayDialog::reject()
{
if (QMessageBox::question(this, tr("Confirmation"),
tr("Are you sure you want to quit NetPlay?")) == QMessageBox::Yes)
{
QDialog::reject();
}
}
void NetPlayDialog::show(std::string nickname, bool use_traversal)
{
m_nickname = nickname;
m_use_traversal = use_traversal;
m_buffer_size = 0;
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m_old_player_count = 0;
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m_room_box->clear();
m_chat_edit->clear();
m_chat_type_edit->clear();
bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr;
if (is_hosting)
{
if (use_traversal)
m_room_box->addItem(tr("Room ID"));
for (const auto& iface : Settings::Instance().GetNetPlayServer()->GetInterfaceSet())
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{
const auto interface = QString::fromStdString(iface);
m_room_box->addItem(iface == "!local!" ? tr("Local") : interface, interface);
}
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}
m_start_button->setHidden(!is_hosting);
m_save_sd_box->setHidden(!is_hosting);
m_load_wii_box->setHidden(!is_hosting);
m_sync_save_data_box->setHidden(!is_hosting);
m_reduce_polling_rate_box->setHidden(!is_hosting);
m_strict_settings_sync_box->setHidden(!is_hosting);
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m_buffer_size_box->setHidden(!is_hosting);
m_buffer_label->setHidden(!is_hosting);
m_kick_button->setHidden(!is_hosting);
m_assign_ports_button->setHidden(!is_hosting);
m_md5_button->setHidden(!is_hosting);
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m_room_box->setHidden(!is_hosting);
m_hostcode_label->setHidden(!is_hosting);
m_hostcode_action_button->setHidden(!is_hosting);
m_game_button->setEnabled(is_hosting);
m_kick_button->setEnabled(false);
QDialog::show();
UpdateGUI();
}
void NetPlayDialog::UpdateGUI()
{
auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer();
if (!client)
return;
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// Update Player List
const auto players = client->GetPlayers();
if (static_cast<int>(players.size()) != m_player_count && m_player_count != 0)
QApplication::alert(this);
m_player_count = static_cast<int>(players.size());
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int selection_pid = m_players_list->currentItem() ?
m_players_list->currentItem()->data(Qt::UserRole).toInt() :
-1;
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m_players_list->clear();
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m_players_list->setHorizontalHeaderLabels(
{tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")});
m_players_list->setRowCount(m_player_count);
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const auto get_mapping_string = [](const NetPlay::Player* player,
const NetPlay::PadMappingArray& array) {
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std::string str;
for (size_t i = 0; i < array.size(); i++)
{
if (player->pid == array[i])
str += std::to_string(i + 1);
else
str += '-';
}
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return '|' + str + '|';
};
static const std::map<NetPlay::PlayerGameStatus, QString> player_status{
{NetPlay::PlayerGameStatus::Ok, tr("OK")},
{NetPlay::PlayerGameStatus::NotFound, tr("Not Found")},
};
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for (int i = 0; i < m_player_count; i++)
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{
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const auto* p = players[i];
auto* name_item = new QTableWidgetItem(QString::fromStdString(p->name));
auto* status_item = new QTableWidgetItem(player_status.count(p->game_status) ?
player_status.at(p->game_status) :
QStringLiteral("?"));
auto* ping_item = new QTableWidgetItem(QStringLiteral("%1 ms").arg(p->ping));
auto* mapping_item = new QTableWidgetItem(
QString::fromStdString(get_mapping_string(p, client->GetPadMapping()) +
get_mapping_string(p, client->GetWiimoteMapping())));
auto* revision_item = new QTableWidgetItem(QString::fromStdString(p->revision));
for (auto* item : {name_item, status_item, ping_item, mapping_item, revision_item})
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{
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item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setData(Qt::UserRole, static_cast<int>(p->pid));
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}
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m_players_list->setItem(i, 0, name_item);
m_players_list->setItem(i, 1, status_item);
m_players_list->setItem(i, 2, ping_item);
m_players_list->setItem(i, 3, mapping_item);
m_players_list->setItem(i, 4, revision_item);
if (p->pid == selection_pid)
m_players_list->selectRow(i);
}
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// Update Room ID / IP label
if (m_use_traversal && m_room_box->currentIndex() == 0)
{
switch (g_TraversalClient->GetState())
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{
case TraversalClient::Connecting:
m_hostcode_label->setText(tr("..."));
m_hostcode_action_button->setEnabled(false);
break;
case TraversalClient::Connected:
{
const auto host_id = g_TraversalClient->GetHostID();
m_hostcode_label->setText(
QString::fromStdString(std::string(host_id.begin(), host_id.end())));
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m_hostcode_action_button->setEnabled(true);
m_hostcode_action_button->setText(tr("Copy"));
m_is_copy_button_retry = false;
break;
}
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case TraversalClient::Failure:
m_hostcode_label->setText(tr("Error"));
m_hostcode_action_button->setText(tr("Retry"));
m_hostcode_action_button->setEnabled(true);
m_is_copy_button_retry = true;
break;
}
}
else if (server)
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{
m_hostcode_label->setText(QString::fromStdString(
server->GetInterfaceHost(m_room_box->currentData().toString().toStdString())));
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m_hostcode_action_button->setText(tr("Copy"));
m_hostcode_action_button->setEnabled(true);
}
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if (m_old_player_count != player_count)
{
if (m_use_traversal)
{
const auto host_id = g_TraversalClient->GetHostID();
Discord::UpdateDiscordPresence(player_count, Discord::SecretType::RoomID,
std::string(host_id.begin(), host_id.end()));
}
else
{
// Temporary soluation
// To Do: Don't rely on a service that Dolphin devs aren't in control of. Ask one of the
// project managers about this.
Common::HttpRequest request;
Common::HttpRequest::Response response = request.Get("https://www.myexternalip.com/raw");
if (!response.has_value())
return;
// The response ends with a /n and the - 1 removes that
std::string exernalIPAddress = std::string(response->begin(), response->end() - 1);
std::string port = std::to_string(Settings::Instance().GetNetPlayServer()->GetPort());
std::string secret;
secret.reserve(exernalIPAddress.length() + 1 + port.length());
secret += exernalIPAddress;
secret += ':';
secret += port;
Discord::UpdateDiscordPresence(player_count, Discord::SecretType::IPAddress, secret);
}
m_old_player_count = player_count;
}
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}
// NetPlayUI methods
void NetPlayDialog::BootGame(const std::string& filename)
{
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m_got_stop_request = false;
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emit Boot(QString::fromStdString(filename));
}
void NetPlayDialog::StopGame()
{
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if (m_got_stop_request)
return;
m_got_stop_request = true;
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emit Stop();
}
bool NetPlayDialog::IsHosting() const
{
return Settings::Instance().GetNetPlayServer() != nullptr;
}
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void NetPlayDialog::Update()
{
QueueOnObject(this, &NetPlayDialog::UpdateGUI);
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}
void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color, int duration)
{
QueueOnObject(m_chat_edit, [this, color, msg] {
m_chat_edit->append(
QStringLiteral("<font color='%1'>%2</font>").arg(QString::fromStdString(color), msg));
});
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning())
{
u32 osd_color;
// Convert the color string to a OSD color
if (color == "red")
osd_color = OSD::Color::RED;
else if (color == "cyan")
osd_color = OSD::Color::CYAN;
else if (color == "green")
osd_color = OSD::Color::GREEN;
else
osd_color = OSD::Color::YELLOW;
OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg.toStdString(), OSD::Duration::NORMAL,
osd_color);
}
}
void NetPlayDialog::AppendChat(const std::string& msg)
{
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DisplayMessage(QString::fromStdString(msg).toHtmlEscaped(), "");
QApplication::alert(this);
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}
void NetPlayDialog::OnMsgChangeGame(const std::string& title)
{
QString qtitle = QString::fromStdString(title);
QueueOnObject(this, [this, qtitle, title] {
m_game_button->setText(qtitle);
m_current_game = title;
});
DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta");
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}
void NetPlayDialog::GameStatusChanged(bool running)
{
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if (!running && !m_got_stop_request)
Settings::Instance().GetNetPlayClient()->RequestStopGame();
QueueOnObject(this, [this, running] { SetOptionsEnabled(!running); });
}
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void NetPlayDialog::SetOptionsEnabled(bool enabled)
{
if (Settings::Instance().GetNetPlayServer())
{
m_start_button->setEnabled(enabled);
m_game_button->setEnabled(enabled);
m_load_wii_box->setEnabled(enabled);
m_save_sd_box->setEnabled(enabled);
m_sync_save_data_box->setEnabled(enabled);
m_assign_ports_button->setEnabled(enabled);
m_reduce_polling_rate_box->setEnabled(enabled);
m_strict_settings_sync_box->setEnabled(enabled);
}
m_record_input_box->setEnabled(enabled);
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}
void NetPlayDialog::OnMsgStartGame()
{
DisplayMessage(tr("Started game"), "green");
QueueOnObject(this, [this] {
auto client = Settings::Instance().GetNetPlayClient();
if (client)
client->StartGame(FindGame(m_current_game));
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});
}
void NetPlayDialog::OnMsgStopGame()
{
}
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
{
QueueOnObject(this, [this, buffer] { m_buffer_size_box->setValue(buffer); });
DisplayMessage(tr("Buffer size changed to %1").arg(buffer), "");
m_buffer_size = static_cast<int>(buffer);
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}
void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
{
DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2")
.arg(QString::fromStdString(player), QString::number(frame)),
"red", OSD::Duration::VERY_LONG);
}
void NetPlayDialog::OnConnectionLost()
{
DisplayMessage(tr("Lost connection to NetPlay server..."), "red");
}
void NetPlayDialog::OnConnectionError(const std::string& message)
{
QueueOnObject(this, [this, message] {
QMessageBox::critical(this, tr("Error"),
tr("Failed to connect to server: %1").arg(tr(message.c_str())));
});
}
void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
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{
QueueOnObject(this, [this, error] {
switch (error)
{
case TraversalClient::FailureReason::BadHost:
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QMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server"));
QDialog::reject();
break;
case TraversalClient::FailureReason::VersionTooOld:
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QMessageBox::critical(this, tr("Traversal Error"),
tr("Dolphin is too old for traversal server"));
QDialog::reject();
break;
case TraversalClient::FailureReason::ServerForgotAboutUs:
case TraversalClient::FailureReason::SocketSendError:
case TraversalClient::FailureReason::ResendTimeout:
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UpdateGUI();
break;
}
});
}
void NetPlayDialog::OnSaveDataSyncFailure()
{
QueueOnObject(this, [this] { SetOptionsEnabled(true); });
}
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bool NetPlayDialog::IsRecording()
{
std::optional<bool> is_recording = RunOnObject(m_record_input_box, &QCheckBox::isChecked);
if (is_recording)
return *is_recording;
return false;
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}
std::string NetPlayDialog::FindGame(const std::string& game)
{
std::optional<std::string> path = RunOnObject(this, [this, &game] {
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for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
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return m_game_list_model->GetPath(i).toStdString();
}
return std::string("");
});
if (path)
return *path;
return std::string("");
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}
std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std::string& game)
{
std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
RunOnObject(this, [this, &game] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
return m_game_list_model->GetGameFile(i);
}
return static_cast<std::shared_ptr<const UICommon::GameFile>>(nullptr);
});
if (game_file)
return *game_file;
return nullptr;
}
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void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
{
QueueOnObject(this, [this, file_identifier] {
m_md5_button->setEnabled(false);
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if (m_md5_dialog->isVisible())
m_md5_dialog->close();
m_md5_dialog->show(QString::fromStdString(file_identifier));
});
}
void NetPlayDialog::SetMD5Progress(int pid, int progress)
{
QueueOnObject(this, [this, pid, progress] {
if (m_md5_dialog->isVisible())
m_md5_dialog->SetProgress(pid, progress);
});
}
void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
{
QueueOnObject(this, [this, pid, result] {
m_md5_dialog->SetResult(pid, result);
m_md5_button->setEnabled(true);
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});
}
void NetPlayDialog::AbortMD5()
{
QueueOnObject(this, [this] {
m_md5_dialog->close();
m_md5_button->setEnabled(true);
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});
}