VideoCommon: keep a copy of the const buffer in VideoCommon

The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)

Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
This commit is contained in:
degasus
2013-10-07 16:02:24 +02:00
parent 0753ce5bda
commit 4377618438
17 changed files with 172 additions and 279 deletions

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@ -0,0 +1,46 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _CONSTANTMANAGER_H
#define _CONSTANTMANAGER_H
// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
typedef float float4[4];
typedef u8 uchar16[16];
typedef s8 schar16[16];
typedef u16 ushort8[8];
typedef s16 sshort8[8];
typedef u32 uint4[4];
typedef s32 sint4[4];
struct PixelShaderConstants
{
float4 colors[4];
float4 kcolors[4];
float4 alpha;
float4 texdims[8];
float4 zbias[2];
float4 indtexscale[2];
float4 indtexmts[6];
float4 fog[3];
// For pixel lighting
float4 plights[40];
float4 pmaterials[4];
};
struct VertexShaderConstants
{
float4 posnormalmatrix[6];
float4 projection[4];
float4 materials[4];
float4 lights[40];
float4 texmatrices[24];
float4 transformmatrices[64];
float4 normalmatrices[32];
float4 posttransformmatrices[64];
float4 depthparams;
};
#endif

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@ -44,16 +44,16 @@ enum DSTALPHA_MODE
};
// Annoying sure, can be removed once we get up to GLSL ~1.3
const s_svar PSVar_Loc[] = { {I_COLORS, C_COLORS, 4 },
{I_KCOLORS, C_KCOLORS, 4 },
{I_ALPHA, C_ALPHA, 1 },
{I_TEXDIMS, C_TEXDIMS, 8 },
{I_ZBIAS , C_ZBIAS, 2 },
{I_INDTEXSCALE , C_INDTEXSCALE, 2 },
{I_INDTEXMTX, C_INDTEXMTX, 6 },
{I_FOG, C_FOG, 3 },
{I_PLIGHTS, C_PLIGHTS, 40 },
{I_PMATERIALS, C_PMATERIALS, 4 },
const s_svar PSVar_Loc[] = { {C_COLORS, 4 },
{C_KCOLORS, 4 },
{C_ALPHA, 1 },
{C_TEXDIMS, 8 },
{C_ZBIAS, 2 },
{C_INDTEXSCALE, 2 },
{C_INDTEXMTX, 6 },
{C_FOG, 3 },
{C_PLIGHTS, 40 },
{C_PMATERIALS, 4 },
};
#pragma pack(1)

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@ -29,19 +29,40 @@ static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
static u32 lastZBias;
static int nMaterialsChanged;
PixelShaderConstants PixelShaderManager::constants;
bool PixelShaderManager::dirty;
inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
g_renderer->SetPSConstant4f(const_number, f1, f2, f3, f4);
float4* c = (float4*) &PixelShaderManager::constants;
c[const_number][0] = f1;
c[const_number][1] = f2;
c[const_number][2] = f3;
c[const_number][3] = f4;
PixelShaderManager::dirty = true;
}
inline void SetPSConstant4fv(unsigned int const_number, const float *f)
{
g_renderer->SetPSConstant4fv(const_number, f);
float4* c = (float4*) &PixelShaderManager::constants;
c[const_number][0] = f[0];
c[const_number][1] = f[1];
c[const_number][2] = f[2];
c[const_number][3] = f[3];
PixelShaderManager::dirty = true;
}
inline void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
g_renderer->SetMultiPSConstant4fv(const_number, count, f);
float4* c = (float4*) &PixelShaderManager::constants;
for(u32 i=0; i<count; i++)
{
c[const_number+i][0] = f[0 + 4*i];
c[const_number+i][1] = f[1 + 4*i];
c[const_number+i][2] = f[2 + 4*i];
c[const_number+i][3] = f[3 + 4*i];
}
PixelShaderManager::dirty = true;
}
void PixelShaderManager::Init()
@ -50,6 +71,7 @@ void PixelShaderManager::Init()
memset(lastTexDims, 0, sizeof(lastTexDims));
lastZBias = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
memset(&constants, 0, sizeof(constants));
Dirty();
}
@ -63,6 +85,7 @@ void PixelShaderManager::Dirty()
s_bFogRangeAdjustChanged = s_bFogColorChanged = s_bFogParamChanged = true;
nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
nMaterialsChanged = 15;
dirty = true;
}
void PixelShaderManager::Shutdown()
@ -73,8 +96,8 @@ void PixelShaderManager::Shutdown()
void PixelShaderManager::SetConstants(u32 components)
{
if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
dirty = true;
for (int i = 0; i < 2; ++i)
{
if (s_nColorsChanged[i])
@ -335,6 +358,12 @@ void PixelShaderManager::SetConstants(u32 components)
nMaterialsChanged = 0;
}
}
if(dirty)
{
g_renderer->SetMultiPSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
dirty = false;
}
}
void PixelShaderManager::SetPSTextureDims(int texid)
@ -495,7 +524,9 @@ void PixelShaderManager::DoState(PointerWrap &p)
p.Do(lastAlpha);
p.Do(lastTexDims);
p.Do(lastZBias);
p.Do(constants);
p.Do(dirty);
if (p.GetMode() == PointerWrap::MODE_READ)
{
Dirty();

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@ -8,9 +8,12 @@
#include "BPMemory.h"
#include "XFMemory.h"
#include "PixelShaderGen.h"
#include "ConstantManager.h"
class PointerWrap;
// The non-API dependent parts.
class PixelShaderManager
{
@ -41,6 +44,9 @@ public:
static void SetColorMatrix(const float* pmatrix);
static void InvalidateXFRange(int start, int end);
static void SetMaterialColorChanged(int index);
static PixelShaderConstants constants;
static bool dirty;
};

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@ -116,14 +116,7 @@ public:
static void StorePixelFormat(unsigned int new_format) { prev_efb_format = new_format; }
// TODO: doesn't belong here
virtual void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) = 0;
virtual void SetPSConstant4fv(unsigned int const_number, const float *f) = 0;
virtual void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f) = 0;
// TODO: doesn't belong here
virtual void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) = 0;
virtual void SetVSConstant4fv(unsigned int const_number, const float *f) = 0;
virtual void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f) = 0;
virtual void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f) = 0;
protected:

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@ -867,10 +867,4 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
return text;
}
void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW,float buffH)
{
g_renderer->SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, buffW, buffH);
g_renderer->SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY);
}
} // namespace

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@ -15,8 +15,6 @@ u16 GetEncodedSampleCount(u32 format);
const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW = 0.0f,float buffH = 0.0f);
}
#endif // _TEXTURECONVERSIONSHADER_H_

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@ -53,15 +53,15 @@
#define C_DEPTHPARAMS (C_POSTTRANSFORMMATRICES + 64)
#define C_VENVCONST_END (C_DEPTHPARAMS + 1)
const s_svar VSVar_Loc[] = { {I_POSNORMALMATRIX, C_POSNORMALMATRIX, 6 },
{I_PROJECTION , C_PROJECTION, 4 },
{I_MATERIALS, C_MATERIALS, 4 },
{I_LIGHTS, C_LIGHTS, 40 },
{I_TEXMATRICES, C_TEXMATRICES, 24 },
{I_TRANSFORMMATRICES , C_TRANSFORMMATRICES, 64 },
{I_NORMALMATRICES , C_NORMALMATRICES, 32 },
{I_POSTTRANSFORMMATRICES, C_POSTTRANSFORMMATRICES, 64 },
{I_DEPTHPARAMS, C_DEPTHPARAMS, 1 },
const s_svar VSVar_Loc[] = { {C_POSNORMALMATRIX, 6 },
{C_PROJECTION, 4 },
{C_MATERIALS, 4 },
{C_LIGHTS, 40 },
{C_TEXMATRICES, 24 },
{C_TRANSFORMMATRICES, 64 },
{C_NORMALMATRICES, 32 },
{C_POSTTRANSFORMMATRICES, 64 },
{C_DEPTHPARAMS, 1 },
};
#pragma pack(1)

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@ -36,6 +36,9 @@ static Matrix33 s_viewInvRotationMatrix;
static float s_fViewTranslationVector[3];
static float s_fViewRotation[2];
VertexShaderConstants VertexShaderManager::constants;
bool VertexShaderManager::dirty;
void UpdateViewport(Matrix44& vpCorrection);
void UpdateViewportWithCorrection()
@ -45,22 +48,48 @@ void UpdateViewportWithCorrection()
inline void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
g_renderer->SetVSConstant4f(const_number, f1, f2, f3, f4);
float4* c = (float4*) &VertexShaderManager::constants;
c[const_number][0] = f1;
c[const_number][1] = f2;
c[const_number][2] = f3;
c[const_number][3] = f4;
VertexShaderManager::dirty = true;
}
inline void SetVSConstant4fv(unsigned int const_number, const float *f)
{
g_renderer->SetVSConstant4fv(const_number, f);
float4* c = (float4*) &VertexShaderManager::constants;
c[const_number][0] = f[0];
c[const_number][1] = f[1];
c[const_number][2] = f[2];
c[const_number][3] = f[3];
VertexShaderManager::dirty = true;
}
inline void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
g_renderer->SetMultiVSConstant3fv(const_number, count, f);
float4* c = (float4*) &VertexShaderManager::constants;
for(u32 i=0; i<count; i++)
{
c[const_number+i][0] = f[0 + 3*i];
c[const_number+i][1] = f[1 + 3*i];
c[const_number+i][2] = f[2 + 3*i];
c[const_number+i][3] = 0.0f;
}
VertexShaderManager::dirty = true;
}
inline void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
g_renderer->SetMultiVSConstant4fv(const_number, count, f);
float4* c = (float4*) &VertexShaderManager::constants;
for(u32 i=0; i<count; i++)
{
c[const_number+i][0] = f[0 + 4*i];
c[const_number+i][1] = f[1 + 4*i];
c[const_number+i][2] = f[2 + 4*i];
c[const_number+i][3] = f[3 + 4*i];
}
VertexShaderManager::dirty = true;
}
struct ProjectionHack
@ -153,6 +182,7 @@ void VertexShaderManager::Init()
memset(&xfregs, 0, sizeof(xfregs));
memset(xfmem, 0, sizeof(xfmem));
memset(&constants, 0 , sizeof(constants));
ResetView();
// TODO: should these go inside ResetView()?
@ -187,6 +217,8 @@ void VertexShaderManager::Dirty()
bProjectionChanged = true;
nMaterialsChanged = 15;
dirty = true;
}
// Syncs the shader constant buffers with xfmem
@ -194,7 +226,7 @@ void VertexShaderManager::Dirty()
void VertexShaderManager::SetConstants()
{
if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
dirty = true;
if (nTransformMatricesChanged[0] >= 0)
{
@ -488,6 +520,12 @@ void VertexShaderManager::SetConstants()
SetMultiVSConstant4fv(C_PROJECTION, 4, correctedMtx.data);
}
}
if(dirty)
{
dirty = false;
g_renderer->SetMultiVSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
}
}
void VertexShaderManager::InvalidateXFRange(int start, int end)
@ -669,6 +707,8 @@ void VertexShaderManager::DoState(PointerWrap &p)
p.Do(s_viewInvRotationMatrix);
p.Do(s_fViewTranslationVector);
p.Do(s_fViewRotation);
p.Do(constants);
p.Do(dirty);
if (p.GetMode() == PointerWrap::MODE_READ)
{

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@ -6,6 +6,7 @@
#define _VERTEXSHADERMANAGER_H
#include "VertexShaderGen.h"
#include "ConstantManager.h"
class PointerWrap;
@ -35,6 +36,9 @@ public:
static void TranslateView(float x, float y, float z = 0.0f);
static void RotateView(float x, float y);
static void ResetView();
static VertexShaderConstants constants;
static bool dirty;
};
#endif // _VERTEXSHADERMANAGER_H

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@ -134,7 +134,6 @@ inline unsigned int GetPow2(unsigned int val)
}
struct s_svar
{
const char *name;
const unsigned int reg;
const unsigned int size;
};