832570c658
Core: Add VBI Frequency Override
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This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).
However, there are games that use delta time for their game logic, which allows them to be played at >60 FPS at the same gameplay speed!
Some games aren't dynamic though, and require a patch to adjust their game speed variable.
2025-05-12 18:54:36 +02:00
ad3650abfc
Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection
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Ranges Algorithms Modernization - Projection
2025-03-23 15:56:13 -04:00
7f3d8a1ad4
VideoConfig: Eliminate NetPlay related members.
2025-03-10 18:53:44 -05:00
189d09011b
Merge pull request #13363 from JoshuaVandaele/nowarnings
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Fix multiple minor warnings
2025-03-10 15:04:14 -04:00
9f43f59c9b
Merge pull request #13276 from JoshuaVandaele/sfml-3.0.0
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Migrate to SFML 3.0.0
2025-03-10 15:03:36 -04:00
e4efe011d7
Modernize std::max_element
with ranges and projections
2025-03-09 13:26:39 -07:00
00e147c722
Simplify std::count_if
with std::ranges::count
and projections
2025-03-09 13:26:37 -07:00
fb6c625fed
Core/Core: fix typos
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Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,bufferin,clen,collet,datas,delt,fpr,inout,inport,interm,pixelx,re-use,re-used,sav,stateman,strat,wil`
2025-03-08 15:41:53 -05:00
0a83783fae
Migrate to SFML>=3.0.0
2025-02-25 06:42:13 +01:00
5b4d4ca5eb
Fix multiple minor warnings
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- ExpressionParser.cpp: `-Wmissing-declarations`
- AchievementManager.cpp: `-Wsign-compare`
- SI.cpp: `-Warray-bounds=`
- NetPlayClient.cpp: `-Wdangling-reference`
2025-02-21 19:17:29 +01:00
140252ffc0
Modernize std::any_of
with ranges
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In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
860e6cf5cb
Modernize std::all_of
with ranges
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In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.
In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
2024-12-15 19:50:34 -08:00
9b6555c49c
Force NetPlay Clients to Host Hardcore Status
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If the host is in hardcore mode, all joining players will be set to hardcore mode; if not, all joining players will be set to softcore. This ensures all players have the same settings and remain synchroized.
2024-11-10 09:40:47 -05:00
d7c93d87be
Add support for libfmt-11
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fmt::join was moved into fmt/ranges.h
Signed-off-by: Alfred Wingate <parona@protonmail.com >
2024-08-22 16:54:35 +03:00
de1c47a701
Misc. Container Find Changes
2024-08-15 14:25:51 -07:00
618b41a459
Use 'contains' method
2024-08-14 22:18:28 +02:00
95cba6be2b
Core/Movie: Refactor to class, move to System.
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A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
07c035e659
Core/SystemTimers: Refactor to class, move to System.
2024-01-04 23:35:19 +01:00
b181842092
Netplay: Fix building on clang 17.
2023-11-03 16:15:04 +01:00
bee6d5bfb6
Netplay: Don't log skippable events as errors
2023-10-28 18:06:07 +02:00
ffabb6c57b
Replace std::ostringstream usage with fmt::format
2023-06-18 18:37:32 -05:00
30e7ab94fa
Common/TraversalProto: Move interface into Common namespace
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Gets the types out of the global namespace.
2023-04-24 08:53:14 -04:00
27f38c6c8f
Common/TraversalClient: Move interface into Common namespace
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Gets the interface out of the global namespace.
2023-04-24 08:28:25 -04:00
ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
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Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
528f7c90e9
Resolve [-Wtautological-constant-out-of-range-compare]
2023-04-12 03:59:57 -05:00
09e11b8067
Common: Rename ENetUtil.cpp/.h to ENet.cpp/.h
2023-04-11 11:48:46 -04:00
64ce2012e3
Common/ENetUtil: Move interface into Common namespace
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Rather than just being under a separate ENetUtil namespace, we can unify
this into the common namespace as Common::ENet.
2023-04-11 09:12:04 -04:00
1e1041f299
NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132
2023-04-02 17:23:10 +02:00
0ccf24b0c5
Netplay: More logging for server and client thread main loops.
2023-03-30 16:57:39 +02:00
bfe0940bbd
Netplay: More logging before game start.
2023-03-30 00:02:30 +02:00
bf2f901a99
HW/SerialInterface: Refactor to class.
2023-03-12 16:08:56 +01:00
c689e9cde0
Netplay: When connecting, ignore packets from traversal server
2022-12-26 23:35:42 +01:00
8a3b8a925e
Core: Add option to force linear texture filtering.
2022-12-09 02:02:16 +01:00
f0b0fcbb95
Netplay: Add more logging to save syncing.
2022-11-16 04:00:43 +01:00
66684a392f
Deduplicate NetPlayServer::Send() and NetPlayClient::Send() into ENetUtil::SendPacket().
2022-10-09 02:25:28 +02:00
ae4b89441c
Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay.
2022-10-02 23:25:15 +02:00
a1563f2def
Netplay: Implement batching for Wiimotes.
2022-10-02 23:25:10 +02:00
aade584180
Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one.
2022-10-02 23:22:02 +02:00
0d095b4d9b
Netplay: Simplify save data options.
2022-09-20 01:37:32 +02:00
39314ac162
Add more logging around Wii save copying for Netplay.
2022-09-20 01:37:31 +02:00
0a517ebdbd
Core: Pass Netplay SRAM through boot process.
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This removes the Netplay classes touching emulated hardware structures before emulation even starts.
2022-09-19 21:47:12 +02:00
bec4850fc3
Netplay: Rename variable names in NetSettings to match style guide.
2022-09-19 01:25:46 +02:00
07f86446a6
Netplay: Remove unused m_HostInputAuthority in NetSettings.
2022-09-18 23:00:08 +02:00
bf331ffa45
NetPlayClient: Treat power button event as a netplay stop.
2022-09-13 01:26:45 +02:00
35f6d12acc
NetPlayClient: Consolidate stopping code to function.
2022-09-13 01:26:45 +02:00
c4b3f2302a
NetPlayClient: Consolidate Wiimote buffer waiting code to function.
2022-09-13 01:26:45 +02:00
1732071a10
Netplay: Pass netplay settings via BootSessionData.
2022-09-11 04:18:26 +02:00
1845a13cbe
Merge pull request #10905 from shuffle2/netplay-hash
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netplay: use sha1 instead of md5
2022-08-22 15:57:49 +02:00
477c20e28d
Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp
2022-08-09 16:26:52 -06:00
403f3693da
NetPlay: use sha1 instead of md5
2022-08-02 22:25:05 -07:00