Commit Graph

1813 Commits

Author SHA1 Message Date
Jordan Woyak
6c8adf6130 Eliminate the wstring game name.
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
2013-03-02 20:00:36 -06:00
Jordan Woyak
2b1af36900 Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
Jordan Woyak
2356e5c0e7 Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working. 2013-03-02 03:32:30 -06:00
Jordan Woyak
e079d24912 Kill wstring version of game description. 2013-03-01 22:45:10 -06:00
skidau
73da6f4f3f Merge branch 'master' into FIFO-BP
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
  Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
  Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
  Make ARMJit core default CPU core on ARM architecture
  Fix a StringUtil regression from the arm-noglsl merge
  Small improvement to cmpli/cmpi in ARMJit.
  Merge latest ArmEmitter changes from ppsspp while we're at it.
  Ah. I blame vim on this typo entirely.
  Add disabled code for authenticating wiimotes on Windows.
  Add the missing FPR cache
  Buildfix.
  Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
  Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
  Abort loading states from incompatible graphics backends.
  ARM Support without GLSL
  Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
  Begin implementing save states to video software. Kind of works, sometimes.
  Make error message for loading save state with wrong dsp engine shorter.
  Abort load state if it uses a different dsp engine, instead of crashing.
  Update the gameini of F-zero. Efb to Ram is no longer the default choice.
  fix last commit by neobrain
  ...

Conflicts:
	Source/Core/VideoCommon/Src/Fifo.cpp
2013-03-01 20:12:56 +11:00
Pierre Bourdon
a2d08d6740 Fix Dolphin starting only once then crashing at startup 2013-03-01 10:11:08 +01:00
Jordan Woyak
dea1e2827d Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
Jordan Woyak
95558cdc69 Buildfix. 2013-02-28 03:11:10 -06:00
Jordan Woyak
03ec9a2e08 Kill some unnecessary c_str and use StrToWxStr in a few places that I missed. 2013-02-28 02:40:03 -06:00
Jordan Woyak
56f09d3b91 Attempt to be consistent with conversions between std::string and wxString. 2013-02-28 02:30:05 -06:00
Ryan Houdek
717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Jordan Woyak
46adbfa9ed Merge branch 'real-wiimote-scanning' 2013-02-25 17:33:34 -06:00
Jonathan Jones
ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
degasus
bed29f843f fix spelling 2013-02-21 18:29:17 +01:00
degasus
40e17b4cb8 add option for hacked upload and disable it by default 2013-02-21 18:18:44 +01:00
skidau
351c741906 Merge branch 'master' into FIFO-BP
# By Jordan Woyak (9) and others
* master:
  Fixed a buffer overflow in the OpenAL buffer.
  TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
  WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
  Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
  Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct.
  Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
  Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
  Fix a memleak. Probably/maybe improve USBGecko performance.
  Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
  Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
  Bulk send TCP data to the client with the emulated USB Gecko.
  Added the ability to reverse the direction of the force feedback by allowing negative range values.
  Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1) to TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
2013-02-19 23:19:29 +11:00
degasus
a629dea4dc Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp

damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
skidau
1792a9d27b Added the ability to reverse the direction of the force feedback by allowing negative range values.
Fixes issue 5981.
2013-02-17 15:03:10 +11:00
skidau
9bff8e00c8 Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
2013-02-16 12:51:09 +11:00
Jordan Woyak
ef90b15f3e Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted. 2013-02-15 03:00:31 -06:00
Ryan Houdek
818a376bd4 Fix header guard and definitions not being set to 1 2013-02-12 14:11:29 -06:00
Jordan Woyak
da53ca8ee3 "Wait for the wiimote to connect"? I think that's a horrible idea. 2013-02-12 00:19:27 -06:00
Jordan Woyak
a6461ca186 Improve wiimote reconnection on changing wiimote sources. 2013-02-11 23:39:04 -06:00
Jordan Woyak
fa10335c55 Make continuous scanning optional. 2013-02-11 17:58:56 -06:00
Ryan Houdek
8923f0e13b Fix header guard and definitions not being set to 1 2013-02-11 15:06:40 -06:00
NeoBrainX
6645bd6fc6 Fix a crash in the FifoPlayer dialog. 2013-02-09 12:39:19 +01:00
Jordan Woyak
8ce58759e3 Remove some old nonsense. 2013-02-07 23:52:50 -06:00
Jordan Woyak
026793fa4a Fixup real wiimote GUI. 2013-02-07 23:17:51 -06:00
Jordan Woyak
c4df69a342 Merge branch 'master' into real-wiimote-scanning
Conflicts:
	Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp
	Source/Core/Core/Src/HW/WiimoteReal/WiimoteReal.cpp
2013-02-07 20:22:06 -06:00
Jordan Woyak
8f5fb7e6f9 Hopefully buildfix Windows. (thanks for the patch, RachelB) 2013-02-07 14:15:47 -06:00
degasus
376a807dea first try of osx fix, mostly by pauldachz 2013-02-07 10:34:29 +01:00
Rachel Bryk
0ebe35e0ef Disable play and record buttons if an iso was selected, but is later deselected. 2013-02-07 00:31:57 -05:00
Rachel Bryk
6bc9e7579c Disable start/play recording buttons when no iso is selected. 2013-02-06 20:56:07 -05:00
Jordan Woyak
11a4c92325 Remove "Alternate Wiimote Timing" option. It's no longer needed.
Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
degasus
c05f66bdd0 first try for osx core profile
now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
Rachel Bryk
e199d21513 Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9.
2013-01-31 03:54:18 -05:00
Rachel Bryk
de27f0bea9 Toggle full screen when double clicking the render window. 2013-01-31 03:51:29 -05:00
Glenn Rice
0ffdd2607f Fix the majority of the compiler warnings unearthed by the addition of
the new warning flags.
2013-01-29 23:24:51 -06:00
Rachel Bryk
1e006b5b99 Better implementation of revision 2cc1a97a66. Works with .gcz files now. 2013-01-25 21:28:04 -05:00
Glenn Rice
f660077d06 Remove deprecated method for accessing a gtk widgets window.
Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
Rachel Bryk
74a5ad542b Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
Fixes issue 5932.
2013-01-25 13:00:53 -05:00
Rachel Bryk
2cc1a97a66 Properly sort multi-disc games by title. 2013-01-25 03:08:28 -05:00
Ryan Houdek
10418d449f Removed the need for this temporary variable. 2013-01-24 10:53:37 -06:00
Ryan Houdek
52ead25534 Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG 2013-01-24 10:39:38 -06:00
Ryan Houdek
73eb98ed8e Move swap control to the host specific GLInterface files. 2013-01-24 10:31:08 -06:00
degasus
e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
Sonicadvance1
0ba1794df3 Fix AGL.cpp 2013-01-21 21:48:02 +00:00
Lioncash
2bae4345c5 Revert "Ctrl+A support in the action replay code editing menu."
Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).

This reverts commit 0c1ea605d5.
2013-01-21 00:11:53 -05:00
Lioncash
0c1ea605d5 Ctrl+A support in the action replay code editing menu.
Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
Rachel Bryk
83237a36e0 Save memory card paths relative to exe directory. 2013-01-20 18:47:59 -05:00
skidau
0a5f479250 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Grant Paul
2f28d938cf Add support for the mouse cursor and mouse clicking events on OS X. 2013-01-17 23:32:07 -08:00
Jordan Woyak
d05d10d2a1 Improve "Enable Hotkeys" description.
Fixes issue 4607.
2013-01-17 19:54:29 -06:00
Jordan Woyak
ba1a31248b Fix typo. 2013-01-17 19:42:56 -06:00
Jordan Woyak
2180c93347 Mention middle mouse button in "Free Look" description.
Fixes issue 5581.
2013-01-17 19:38:01 -06:00
Jordan Woyak
cae8bb33c3 Fix initial theme selection. 2013-01-17 01:24:02 -06:00
Jordan Woyak
4dad8ddd83 Actually use the screenshot icon. 2013-01-16 22:12:51 -06:00
Rachel Bryk
e74dc0b41f Update title/status bar when pausing emulation. 2013-01-16 22:52:01 -05:00
Lioncash
12162a269b Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
Jordan Woyak
178b1b3862 Fix theme loading on non-Windows. 2013-01-16 20:27:35 -06:00
Rachel Bryk
196c2867ad Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
Jordan Woyak
3cb4300439 Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
Jordan Woyak
f7729b9a69 Remove some unused resource files. 2013-01-16 17:09:09 -06:00
Jordan Woyak
246b11791b More attempts at a Windows buildfix. 2013-01-16 16:14:23 -06:00
Jordan Woyak
54497be653 Untested Windows buildfix attempt. 2013-01-15 23:02:09 -06:00
Jordan Woyak
b2acae44b7 Real wiimote continuous scanning working on Linux.
Windows and OS X totally broken from various refactoring.
2013-01-15 21:15:54 -06:00
Jordan Woyak
6612763a9a Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux. 2013-01-15 20:04:11 -06:00
skidau
0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
skidau
6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Jordan Woyak
6f17342b50 Improve an error message. 2013-01-14 20:40:16 -06:00
Ryan Houdek
30d4259bba This removes the Lock Thread to Core option. Please file your complaints appropriately. 2013-01-14 14:20:41 -06:00
Lioncash
4ea4f2eb45 'width' and 'height' parameters of wxBitmapFromMemoryRGBA should be unsigned.
Not a big deal, but it's good to do it for the sake of maintaining practicalities.
2013-01-13 23:42:18 -05:00
Jordan Woyak
13469f2db4 Merge branch 'pulseaudio-simple' 2013-01-13 21:36:26 -06:00
Lioncash
47792b02a5 Fix a small text overlapping issue in the MemcardManager. 2013-01-13 22:28:36 -05:00
Jordan Woyak
c00339449a buildfix 2013-01-13 16:27:02 -06:00
Jordan Woyak
3510454a94 Hopeful Windows buildfix (this better not break OS X) 2013-01-13 16:13:38 -06:00
Jordan Woyak
d3f8e8e8f3 remove some now-unused resource files 2013-01-13 15:51:44 -06:00
Jordan Woyak
c6e8239fd9 theme selection working now 2013-01-13 15:39:53 -06:00
Jordan Woyak
6f7b11b9be themes directory stuffs 2013-01-13 14:12:19 -06:00
Jordan Woyak
0c95673478 Kill themes in the config and load pngs from "theme" directory for now. 2013-01-13 13:12:50 -06:00
Jordan Woyak
6b3a3ff054 Kill theme selection from GUI. 2013-01-13 13:12:50 -06:00
Jordan Woyak
70427b3f35 Replace all of Connect/Disconnect with Bind/Unbind. 2013-01-13 12:45:33 -06:00
Jordan Woyak
60a73bcd77 Replace a bunch of Connect calls with Bind. 2013-01-13 11:46:30 -06:00
Jordan Woyak
5dbc3b3219 replace this->Bind with Bind 2013-01-13 03:33:11 -06:00
Jordan Woyak
6e5c26a3d4 kill _connect_macro_ ugliness in BreakpointWindow. 2013-01-13 03:12:29 -06:00
Jordan Woyak
eca93c4c19 Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
Rachel Bryk
429324a773 Real fix for memcard manager. 2013-01-12 21:18:42 -05:00
Rachel Bryk
6f391a2df0 Set focus on memcard manager after losing it. 2013-01-12 20:47:02 -05:00
skidau
1c462a1eca Added a latency setting to the audio settings.
Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).

Fixes issue 5672.
2013-01-13 00:05:30 +11:00
Rachel Bryk
104f5a4699 Set focus on game list after stopping emulation. 2013-01-11 17:53:34 -05:00
Jordan Woyak
f405663576 Merge branch 'flat-flags'
Fixes issue 5837.
2013-01-11 15:17:25 -06:00
Jordan Woyak
346922e39e Update game cache revision, for "germany" games that were once "europe". 2013-01-11 15:16:56 -06:00
Jordan Woyak
cb71158df4 Be consistent with uppercase letters. 2013-01-11 13:47:19 -06:00
Rachel Bryk
482360906b Convert relative paths to absolute when opening containing folder of an iso.
Fixes issue 5879.
2013-01-11 11:24:52 -05:00
skidau
3632ce6df5 Removed the synchronisation between the CPU thread and the audio thread.
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
skidau
80f4475e76 Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Jordan Woyak
561b09457c Fix warnings.
Forgot to add Sdk flags.
2013-01-10 19:01:58 -06:00
Jordan Woyak
6a13ae280d Updated flag images to not have ugly gradient.
All images stolen from wikipedia.
Added "SDK" flag to separate it from "Unknown" flag.
2013-01-10 18:55:53 -06:00
Jordan Woyak
58cbfdcbd3 Merge branch 'german-flag' into flat-flags 2013-01-10 18:21:59 -06:00
Rachel Bryk
d6b53af115 Automatically set focus on game list window.
Fixes issue 5880.
2013-01-10 14:29:48 -05:00
Rachel Bryk
ab24149b1b Retain scroll position after refreshing game list.
Fixes issue 5878.
2013-01-10 13:35:56 -05:00
Rachel Bryk
3ebe0718b8 Change theme selection to wxChoice. 2013-01-10 00:22:28 -05:00
Jordan Woyak
14b8d3f107 Add support for german region flag. Still need to change image. (currently using a copy of europe flag) 2013-01-09 22:53:04 -06:00
Jordan Woyak
6598462aba Display error messages when failing to compress/decompress games.
Fixes issue 4681.
2013-01-09 20:02:46 -06:00
Jordan Woyak
488a679ca7 use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
degasus
bff02b3b73 Merge branch 'arb_framebuffer' into GLSL-master
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
degasus
84debc17d5 fix msaa
blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
Jordan Woyak
00d303eead clean up FifoPlayerDlg::OnBeginSearch a bit 2013-01-08 14:43:58 -06:00
NeoBrainX
815fd197d3 Fix a potential memleak in FifoPlayerDlg 2013-01-08 21:27:04 +01:00
NeoBrainX
b06f30f845 Remove the per pixel depth option.
Depth calculations are always done in the pixel shader now.

Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
NeoBrainX
09197e0ffc X11: Disable OSD hotkeys when the corresponding option is disabled. 2013-01-08 18:16:47 +01:00
skidau
4d6056f146 Added GC Steering Wheel emulation.
To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab.  This will tell the game that you have a force feedback steering wheel connected.
In the Gamecube Pad Settings, change the Rumble Motor to "Constant".
Configure the controls:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

Thanks to ulao for the device communications info.
2013-01-04 14:08:09 +11:00
Rachel Bryk
4f531fe122 Remove unused progressive scan option from iso properties, and disable audio settings while a game is running. 2013-01-03 16:43:58 -05:00
Glenn Rice
3da05af30a Fix truncated names and descriptions in the game list on linux. 2013-01-03 10:35:07 -06:00
Rachel Bryk
91023e133b Move widescreen hack to enhancements tab. 2013-01-02 01:21:20 -05:00
Matthew Parlane
4c374cd58a Improve file search speeds by deleting an unused file. 2012-12-31 15:27:36 +13:00
Pierre Bourdon
bcf1f54c65 Optimized the Dolphin SEO process a bit 2012-12-31 02:31:55 +01:00
Ryan Houdek
64afbade33 Fix 4 warnings on OSX 2012-12-30 04:32:37 -06:00
skidau
5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
rog
670ca7e993 Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.

Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00
rog
3ec3b7683e Fix (dis)connecting wiimotes via hotkey.
Fixes issue 5594.
2012-12-28 11:21:08 -05:00
Glenn Rice
c303669dd0 Clean up some messy code issues that have been annoying me. 2012-12-28 09:58:06 -06:00
rog
af2820ac88 Don't show multiple exit confirmation dialogues.
Pause emulation while waiting for confirmation to exit.

Fixes issue 5822.
2012-12-28 03:39:34 -05:00
degasus
316a33d1e6 Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
Ryan Houdek
67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek
5169804a61 Remove duplicated X11 code. 2012-12-26 12:12:26 -06:00
Ryan Houdek
9a58f9a3bb Rename another function... 2012-12-26 00:34:09 -06:00
Ryan Houdek
f4e7a280a9 Remove cg.lib from some files for Windows and renaming a function. 2012-12-26 00:07:43 -06:00
Glenn Rice
0de073edea When using the "Keep window on top option" make sure that the effect of
that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
Ryan Houdek
c884dbf654 Mistype in WX.cpp 2012-12-25 19:18:03 -06:00
Ryan Houdek
01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
Pierre Bourdon
b3ed3bdb91 Define NvOptimusEnablement to tell the Nvidia driver we need high performance 2012-12-25 13:51:13 +01:00
rog
b3714f4874 Don't show compress iso option for wbfs and ciso files.
Fixes issue 5809.
2012-12-25 06:31:31 -05:00
NeoBrainX
249afa5eac Change copyright year to 2013 in the about dialog. 2012-12-24 19:50:16 +01:00
rog
2dd570c880 Should completely fix game list sorting. 2012-12-24 13:29:19 -05:00
Ryan Houdek
53398ca5d8 Remove GLSL option from video options 2012-12-24 12:22:02 -06:00
rog
da5e61b45b Fix another sorting bug. 2012-12-24 13:04:57 -05:00
rog
14a31d9b3a Fix sorting bug. 2012-12-24 12:48:14 -05:00
Ryan Houdek
09b05c0f6c Add header guards to InterfaceBase.h 2012-12-24 09:46:37 -06:00
Matthew Parlane
eedca57270 Revert "support retina display"
This reverts commit 3aa9901618.
2012-12-24 08:01:44 +13:00
Matthew Parlane
f865450b5a Changed to non conflicting overload. 2012-12-24 00:00:45 +13:00
Matthew Parlane
4dbd2ed7fb Unused variable. 2012-12-23 23:59:44 +13:00
Grant Paul
3aa9901618 support retina display 2012-12-23 21:33:52 +13:00
Matthew Parlane
3a2c0b778a Fixed stupid bool to int conversion warnings. 2012-12-23 19:53:15 +13:00
Matthew Parlane
1c01fd9c9d Remove warning about ambigious if/else. 2012-12-23 19:24:30 +13:00
rog
d66dd970cd Implement select audio backend CLI option.
Fixes issue 4920.
2012-12-22 18:25:52 -05:00
rog
16ac7803f1 Add support for recording bongos. 2012-12-18 23:20:26 -05:00
Glenn Rice
1bd42b7acc Merge branch 'rehash-msw-cursor-hide' 2012-12-18 08:07:47 -06:00
Ryan Houdek
f6ef6fa0d9 I had the wrong header for Windows in GLVideoInterface.h 2012-12-17 16:23:02 -06:00
Ryan Houdek
6099148541 Blind coding fail 2012-12-17 15:33:19 -06:00