Markus Wick
185f971e2a
Merge pull request #7308 from booto/dualcore-fifo-player-shutdown
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FifoPlayer: Actually exit on 'Stop' in dualcore
2018-08-10 18:00:18 +02:00
Pierre Bourdon
cf8c436d0d
Merge pull request #7314 from chungy/master
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Add cheat codes for Mario Golf: Toadstool Tour
2018-08-10 11:15:57 +02:00
Mike Swanson
f38f51fce3
Add cheat codes for Mario Golf: Toadstool Tour
2018-08-09 14:31:01 -07:00
Mat M
bb255d2666
Merge pull request #7309 from JosJuice/remove-frameskip-even-more
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ConfigManager: Remove m_FrameSkip
2018-08-09 04:51:29 -04:00
JosJuice
2a2a2cfc5e
DolphinQt: Don't call "frame advance" "frame skip"
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Just to avoid confusion.
2018-08-09 10:32:32 +02:00
JosJuice
2ee8a61148
ConfigManager: Remove m_FrameSkip
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This setting was removed some time ago but was apparently
still being read and written by ConfigManager.
2018-08-09 10:31:02 +02:00
Markus Wick
74057ec222
Merge pull request #7303 from zackhow/exitemumenu
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Android: Add exit to phone emu menu
2018-08-09 10:19:25 +02:00
Markus Wick
bfbf9ed2ee
Merge pull request #7292 from mahdihijazi/settings_refactor
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Android: Settings refactor & Fix custom game settings
2018-08-09 10:17:03 +02:00
booto
da0927fe8f
FifoPlayer: Actually exit on 'Stop' in dualcore
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Quit the fifoplayer cpu idle loop if a shutdown has been requested
2018-08-09 01:08:21 -04:00
Mat M
7be818a354
Merge pull request #7286 from orbea/cubeb
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cmake: Support shared cubeb builds.
2018-08-08 13:25:57 -04:00
orbea
227807df36
cmake: Support system cubeb builds.
2018-08-08 07:36:19 -07:00
Pierre Bourdon
9cd7dfcd8f
Merge pull request #7304 from spycrab/wx_references
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Cleanup: Remove some left over references to wxWidgets
2018-08-07 15:50:12 +02:00
spycrab
7cb310791b
Cleanup: Remove some left over references to wxWidgets
2018-08-07 15:48:17 +02:00
spycrab
ddf09a0841
Merge pull request #7298 from spycrab/usb_keyboard_hotkey
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Hotkeys: Add "Toggle USB Keyboard" hotkey
2018-08-07 07:47:20 +02:00
zackhow
58aa6b9905
Android: Add exit to phone emu menu
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Some phones that have capacitive nav bar buttons disable those buttons while in emulation. This gives those devices a way to exit
2018-08-06 22:26:58 -04:00
Anthony
0a8e04e469
Merge pull request #7301 from zackhow/wiicontroller
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Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
2018-08-05 00:05:11 -07:00
mahdihijazi
f41785e1b9
Android: Reflect the settings that is being used by the emulator on the UI
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Per-Game settings now load the settings in this order
1. Emulator Settings
2. Default Settings of the Game that we ship with Dolphin
3. Custom game settings the user have
where the later always overides the former in case of collision, then
we show that on the UI to make it clear to the user which settings being
used.
2018-08-05 01:33:30 +02:00
JosJuice
1da910d984
Translation resources sync with Transifex
2018-08-04 18:13:18 +02:00
Anthony
46fe6dc48c
Merge pull request #7267 from lioncash/global
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NetPlayServer: Make g_initial_netplay_rtc a member variable of NetPlayClient
2018-08-03 20:42:39 -07:00
Lioncash
ac1b48497e
NetPlayServer: Make g_initial_netplay_rtc a member variable of NetPlayClient
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Behaviorally, this belongs within the netplay client. The server will
always transmit a known RTC value, so it doesn't even need a global for
this. Given the client receives the packet containing said RTC value, we can
store it as a member variable and provide an accessor for reading that
value.
This removes another global variable within the netplay code.
2018-08-03 23:20:16 -04:00
Anthony
72d5ff54f3
Merge pull request #7257 from lioncash/const
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WiimoteEmu: Minor changes
2018-08-03 20:09:31 -07:00
Anthony
15090dc4b8
Merge pull request #7300 from stenzek/qt-open-dff
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DolphinQt: Add .dff to open file filter
2018-08-03 20:08:18 -07:00
zackhow
ec5e46fa7a
Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
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Some of the write checks do an & on the result, returning 0 will allow these fails to be caught.
Updated the default WiimoteNew to set wiimotes 2-4 to be disabled on new install. No reason to have these
enabled unless there is actually a 2+ players
2018-08-03 19:46:26 -04:00
mahdihijazi
ed1c91b4f6
Android: Fix custom game settings
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Apparently there was a different section names used by the custom game
settings that caused Android to have those settings broken for
some sections like the graphics one. This adds the map between the generic
settings <> custom settings.
2018-08-03 22:45:52 +02:00
mahdihijazi
c664bb7458
Android: Refactor the settings managemnt
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1. Create Settings class the encaupslate the loading/saving of all settings
2. Decouple the logic of saving the settings into 3 different config files
from the UI code.
2018-08-03 21:45:39 +02:00
mahdihijazi
61835a7e08
Android: Start structure the project around features instead of data types
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This only moves the settings feature, the rest will be moved slowely later
2018-08-03 21:41:34 +02:00
JosJuice
d425732837
Merge pull request #7297 from booto/no-dol
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ExportDOL: ActionReplay has a 0'd dol offset. Don't try to extract.
2018-08-03 16:19:18 +02:00
Stenzek
dca1096664
DolphinQt: Add .dff to open file filter
2018-08-03 17:39:17 +10:00
spycrab
cf116d488a
Merge pull request #7268 from lioncash/config
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Core/BootManager: Remove unnecessary includes
2018-08-02 23:17:03 +02:00
Pierre Bourdon
59d97c8e3e
Merge pull request #7296 from booto/apploader-exit-state
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BS2Emu: Don't do a DVD Copy when AppLoaderMain returns 0
2018-08-02 13:46:53 +02:00
spycrab
e3f36b74c5
Hotkeys: Add "Toggle USB Keyboard" hotkey
2018-08-02 12:55:30 +02:00
booto
800c1570ea
ExportDOL: ActionReplay has a 0'd dol offset. Don't try to extract.
2018-08-02 05:32:05 -04:00
booto
f800f6343d
BS2Emu: Don't do a DVDCopy when AppLdrMain returns 0
2018-08-02 01:30:25 -04:00
JosJuice
14e156c292
Merge pull request #7295 from zackhow/wiicontroller
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Android: Fix wiimote settings saving.
2018-07-31 11:00:44 +02:00
zackhow
be02a8e70b
Android: Fix wiimote settings saving.
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Index was off by one, so if you enabled Emulated Controller for
wiimote1, it would set the 'Source = 1' for wiimote0.
2018-07-30 19:50:45 -04:00
JosJuice
9545466a18
Merge pull request #7294 from JosJuice/android-gamefile-config
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Android: Don't crash when loading games into game list
2018-07-30 20:11:51 +02:00
JosJuice
db76994a9a
Android: Don't crash when loading games into game list
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Regression from PR #7285 / PR #7293 .
2018-07-30 18:08:53 +02:00
spycrab
6af7c1fe27
Merge pull request #7273 from Techjar/qt-iowindow-detect-spaces
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Qt/IOWindow: Fix detection of button names containing non-alphabetical characters
2018-07-30 11:58:47 +02:00
spycrab
81c3400681
Merge pull request #7269 from lioncash/qt
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DolphinQt/MainWindow: Replace includes with forward declarations
2018-07-30 11:56:31 +02:00
spycrab
2a776bf2b6
Merge pull request #7258 from Techjar/netplay-fix-segfaults
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Fix more segfaults on NetPlay quit
2018-07-30 11:52:38 +02:00
spycrab
7c2569ada7
Merge pull request #7283 from Techjar/netplay-improve-settings-sync
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NetPlay: Improve settings synchronization and UI
2018-07-30 11:47:48 +02:00
Pierre Bourdon
22108bbae7
Merge pull request #7288 from zackhow/wiisettings
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Android: Fix emulated wiimotes via controller
2018-07-30 11:42:05 +02:00
Pierre Bourdon
a35f5e6f75
Merge pull request #7293 from spycrab/qt_cover2
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Revert "Revert "Qt/GameList: Add option to show covers in grid mode""
2018-07-30 10:31:45 +02:00
zackhow
38c8d970f2
Android: Fix emulated wiimotes via controller
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A little background: Android has 8 controller setup, 4 gamecube pads and 4 wiimote pads. When the static GCPadNew.ini and wiimotenew.ini is created, pads 0-3 are gc 1-4, and 4-7 are wii 1-4. Problem was the settings set wii controllers as pads 1-4, instead of 4-7. So any setting for wiimote1, was set for gc2(padID 1). Which is why the only wiimote to work was 4, since it mapped to padID 4, which is actually wiimote1.
2018-07-29 21:24:28 -04:00
spycrab
8fb3085b07
Revert "Revert "Qt/GameList: Add option to show covers in grid mode""
2018-07-30 03:16:37 +02:00
Pierre Bourdon
ae0748ab07
Merge pull request #7290 from degasus/branch_following
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Jit: Fix branch following.
2018-07-28 16:45:27 +02:00
degasus
5333c17cca
Jit: Fix branch following.
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The idea of this code was to not unroll loops, but it was completely broken.
So we've unrolled all loops, but only up to the second iteration.
Honestly, a better check would test if we branch to code which is already in the compiling block. But this is out of scope for now.
But testing shows that this unrolling actually improve the performance. So instead of fixing this bug, this check can be dropped.
2018-07-28 16:35:42 +02:00
Pierre Bourdon
17c1345b30
Merge pull request #7289 from dolphin-emu/revert-7285-qt_cover
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Revert "Qt/GameList: Add option to show covers in grid mode"
2018-07-28 03:03:39 +02:00
Pierre Bourdon
9b94c76f81
Revert "Qt/GameList: Add option to show covers in grid mode"
2018-07-28 03:03:21 +02:00
spycrab
64b19b7830
Merge pull request #7285 from spycrab/qt_cover
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Qt/GameList: Add option to show covers in grid mode
2018-07-28 01:44:05 +02:00