20a16beabd
enum CPUState: rename CPU_* to STATE_*
2014-07-05 11:01:49 +02:00
ee100cf827
Merge pull request #557 from JMC47/pinned_memory
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Change comment on Pinned Memory to be less ambiguous
2014-07-04 14:10:00 +02:00
43dcbe0a73
Change the comments to be more detailed.
2014-07-04 08:00:49 -04:00
7035e5e4fb
Merge pull request #555 from JMC47/pinned_memory
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Place pinned memory as top priority.
2014-07-04 13:56:45 +02:00
32e45e6abe
Merge pull request #556 from Tilka/fix_warnings
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Fix warnings
2014-07-03 22:16:07 -04:00
20dc0e7819
Remove unused variables
2014-07-04 03:56:58 +02:00
d3fa8a6167
Reorder class initializer lists
2014-07-04 03:53:22 +02:00
30f93ab418
Place pinned memory as top priority
2014-07-03 20:35:13 -04:00
be1fe80bb6
Merge pull request #549 from lioncash/fps
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FPS counter cleanup
2014-07-03 09:52:29 +02:00
71d727ebeb
Merge pull request #552 from lioncash/warning
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Fix a type-conversion warning in Movie.cpp
2014-07-03 02:14:11 -04:00
9c764eff3a
Fix a type-conversion warning in Movie.cpp
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Fixes a C4800 warning. 'int' : forcing value to bool 'true' or 'false'
(performance warning)
2014-07-03 02:07:29 -04:00
ab6434f616
Merge pull request #551 from lioncash/movie
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Clean up string handling in Movie.cpp
2014-07-02 22:57:01 -04:00
d649027ec8
Clean up string handling in Movie.cpp
2014-07-02 22:45:50 -04:00
a2b0525042
Merge pull request #550 from RachelBryk/movie-mc2
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Add support for 2 memory cards for movies.
2014-07-02 22:35:32 -04:00
de3f587b32
Add support for 2 memory cards for movies.
2014-07-02 22:26:29 -04:00
00efaedb02
FPS counter cleanup
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- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
logging.
2014-07-02 20:23:09 -04:00
aec4cc7e29
Merge pull request #532 from zhuowei/master
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Add Change Disc option to the right-click menu in the game list.
2014-06-30 15:09:28 -04:00
25bd5e237b
Add Change Disc option to the right-click menu in the game list. For issue 7411.
2014-06-30 12:06:45 -07:00
fb18b8b689
Merge pull request #541 from lioncash/sdio
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Get rid of a few delete[] calls in WII_IPC_HLE_Device_sdio_slot0.cpp
2014-06-29 23:23:19 -04:00
8ada47876a
Get rid of a few delete[] calls in sdio_slot0.cpp
2014-06-29 22:55:47 -04:00
ada3e97715
Merge pull request #538 from lioncash/savestate-dragdrop
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Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
0332d4d76f
Merge pull request #539 from jordan-woyak/fix-extract-directory
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Fix ISO Directory extraction.
2014-06-29 21:35:46 -04:00
d720e3ed0b
Merge pull request #452 from degasus/stats
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Video statistics update
2014-06-29 16:41:54 -04:00
933358a28c
Merge pull request #540 from lioncash/banner
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Centralize some common banner loader class members.
2014-06-29 16:37:19 -04:00
f78b94077e
DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader
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These are both used within the banner loaders, and IsValid is exactly the
same. So this makes sense.
2014-06-29 15:40:18 -04:00
d800b5fb74
DiscIO: Fix extra tabs in the banner loader headers
2014-06-29 15:31:44 -04:00
3805c4967f
Fix ISO Directory extraction.
2014-06-29 14:22:06 -05:00
3df00cd3f5
Fix dragging and dropping savestates in the render window
2014-06-28 16:55:15 -04:00
91da031220
Merge pull request #522 from lioncash/fix-dragdrop-crash
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Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
aae1630949
Merge pull request #533 from Anti-Ultimate/master
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Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
e0bedc3ed6
Merge pull request #537 from Armada651/master
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RenderFrame: Set the background to black.
2014-06-28 12:02:27 -04:00
8571d7aceb
RenderFrame: Set the background to black.
2014-06-28 16:02:51 +02:00
aacf885b48
Fix OpenGL VSync
2014-06-28 00:10:34 +02:00
10e746ada5
Merge pull request #536 from lioncash/WiiSocketBugFix
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Fix an invalid foreach loop over an unordered_map with deletion inside WiiSockets
2014-06-27 13:07:16 -04:00
729758f2f9
Fix an invalid foreach loop over an unordered_map with deletion in WiiSockets
2014-06-27 13:02:28 -04:00
7db5a4b22d
Statistics: Reformat stats string
2014-06-27 09:36:50 +02:00
f1ddd3c66a
VideoCommon: remove unused stats
2014-06-27 09:35:26 +02:00
bd377b9580
Merge pull request #443 from magumagu/loadstore-cleanup
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Loadstore cleanup
2014-06-26 21:32:59 -04:00
11d304ae29
Merge pull request #259 from magumagu/dtk-rewrite
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DTK rewrite
2014-06-26 20:01:07 -04:00
ca0203a1cc
AudioCommon: restore support for DTK volume setting.
2014-06-26 16:56:57 -07:00
a5aac685d6
Merge pull request #465 from lioncash/logging
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Centralize the logging code into its own folder in Common.
2014-06-25 22:21:49 -04:00
ca5340ebde
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
d0ad84f69b
Merge pull request #503 from Sonicadvance1/PowerPC-downcount
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Move CoreTiming::downcount to PowerPC::ppcState.
2014-06-25 21:01:49 -05:00
a40ae6883a
Move CoreTiming::downcount to PowerPC::ppcState.
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This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.
This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS
This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
177658aed6
Merge pull request #513 from lioncash/vs-x64
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Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
2db50612b9
Merge pull request #510 from RachelBryk/unused
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Remove an unused variable.
2014-06-25 12:41:04 -04:00
416a3201ed
Merge pull request #480 from Sonicadvance1/PR371-Revert
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Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
a99ad2db7c
Merge pull request #499 from magumagu/ipchle-disk-channel
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ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
f544631cc7
Merge pull request #535 from sigmabeta/viewholder-gamelist
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Implement ViewHolder pattern on the GameListAdapter.
2014-06-24 23:08:56 -04:00
53e4f3d73c
Implement ViewHolder pattern on the GameListAdapter.
2014-06-24 23:03:38 -04:00