Commit Graph

2371 Commits

Author SHA1 Message Date
c3ad6e7820 PostProcessing: Add support for anaglyph stereoscopy mode. 2014-11-23 14:27:39 +01:00
6c8f3fa861 VideoConfig: Add StereoMode enumeration. 2014-11-23 14:27:39 +01:00
d7804a4d3e Cosmetics. 2014-11-23 14:27:39 +01:00
9b22e15180 VideoConfigDiag: Add stereoscopy options group. 2014-11-23 14:27:38 +01:00
4d9589b35f Cosmetics. 2014-11-23 14:27:38 +01:00
9b4185ffdf ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
f370cb386c ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled. 2014-11-23 14:27:38 +01:00
6cacfad010 GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
2014-11-23 14:27:38 +01:00
4fd943aedd VideoConfig: Limit the Stereo 3D option to the OpenGL backend. 2014-11-23 14:27:38 +01:00
63b37e29d1 ShaderGen: Rename "eye" to "layer".
Keeping things generic.
2014-11-23 14:26:56 +01:00
d583720a59 GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. 2014-11-23 14:26:56 +01:00
176191dc16 ShaderGenCommon: Move uniforms into a common static string. 2014-11-23 14:24:09 +01:00
fa32f751d3 ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
2014-11-23 14:24:09 +01:00
b236c363de ShaderGen: Add a stereoscopy flag in the UID data. 2014-11-23 14:23:42 +01:00
5944d15021 TextureCache: Check the number of layers before reusing a texture. 2014-11-23 14:23:42 +01:00
272ea90ca5 GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
2014-11-23 14:23:41 +01:00
d9e280e338 PixelShaderGen: Sample the correct texture layer. 2014-11-23 14:23:41 +01:00
f6ea293027 VertexShaderManager: Compute stereoscopy projection matrices. 2014-11-23 14:23:41 +01:00
c64486075d PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
2d8ec62beb Pass VS_OUTPUT structs between shaders. 2014-11-23 14:23:41 +01:00
b005f61a2e Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
6670cacddc use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
6f3e20ac42 OGL: disable bbox writes if not supported 2014-11-22 15:17:57 +01:00
4ef0ab2731 Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
D3D: fix issues with multi-level 1x1 textures on D3D
2014-11-21 19:12:58 +13:00
21e4e035cc Merge pull request #1281 from Stevoisiak/RenameEuRGB60
Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
3ddf82a318 Vertex Loader: SSE implementations of more position/texcoord/normal formats
~35-45% faster NFS:HP2, possibly other vertex-bound games.
2014-11-20 02:13:19 -08:00
fb50cb6d99 Merge pull request #1550 from degasus/bbox
OGL: implement bounding box support with ssbo
2014-11-19 20:25:23 -05:00
ca3e5ce5e1 Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
Changed the CPEnd loop check to an exact match.
2014-11-19 12:48:09 +11:00
3d448e49c6 Update CPStatus before processing the FIFO events and force an exception check on interrupts.
Added more information into the FIFO unknown opcode error message.
2014-11-19 12:48:08 +11:00
b2c02e216c Separated out the CPU and GPU thread path to avoid clobbering.
Removed the Eternal Darkness check as it is no longer required.

Fixes issue 7835.
2014-11-19 12:48:08 +11:00
e7a82c4ded Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
c211450b99 OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
2014-11-17 21:20:32 +01:00
90613a1bda OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
b25e1a2eb4 Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
733795891c D3D: fix issues with multi-level 1x1 textures on D3D
Fixes NBA 2K11, maybe other things.
2014-11-12 21:43:48 -08:00
dc08de028c Moved projection epsilon to a more reasonable place 2014-11-09 15:25:49 +01:00
44b879dac2 Destroy OpenMP 2014-11-06 18:38:24 -08:00
f6b4b4dbba Merge pull request #1497 from lioncash/host
Host: Kill off Host_SysMessage
2014-11-06 20:41:53 -05:00
884ec2ed13 Host: Kill off Host_SysMessage
Equivalent facilities already exist.
2014-11-05 02:30:48 -05:00
c34d99e40e Work around LLVM header peculiarity
Bug report: http://llvm.org/bugs/show_bug.cgi?id=21472
2014-11-04 02:29:33 +01:00
08b61fdd9c Merge pull request #1465 from degasus/master
VideoCommon: Remove GetPointer in fifo code
2014-11-02 19:58:45 -05:00
6e43562496 Merge pull request #1468 from Tilka/cleanup
Small cleanup
2014-11-02 11:02:35 -06:00
ff41dd479b Fix warnings about non-static variables 2014-11-02 04:51:44 +01:00
9ab924513e VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.
EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
2014-11-01 19:19:00 -04:00
cd9f0c34e4 VideoCommon: Remove GetPointer in fifo code 2014-11-01 12:24:43 +01:00
3e82cb4628 Merge pull request #1440 from Sonicadvance1/attributeless-workaround
Implements PP shader system using attribute workaround.
2014-10-30 12:46:40 -06:00
9da7e6ae79 Adds a DriverDetails bug to track Qualcomm attributeless rendering.
This particular issue was fixed in the v66 (07-08-2014) development drivers from Qualcomm.
To make sure we cover all drivers that may or may not have the issue fixed, make sure to mandate v95 minimum to work around the issue.
The next commit is the actual work around for post processing for this.
2014-10-29 19:58:18 -05:00
daabcfd6fc Removes Qualcomm's rotated framebuffer bug from DriverDetails.
Due to changes in how we render to the final framebuffer we no longer encounter this bug.
With the change to post processing being enabled at all times and no longer using glBlitFramebuffer, Qualcomm no longer has the chance to rotate our
framebuffer underneath of us.
2014-10-29 19:57:51 -05:00
67452c53f1 Merge pull request #1386 from booto/small-loop-fix
VideoCommon: loop bug in ShaderGenCommon.h debug
2014-10-29 17:28:10 -04:00
bbaf8f9c0e Merge pull request #1434 from Sonicadvance1/fix-qualcomm
Fixes missing objects on Adreno hardware.
2014-10-29 10:38:23 -06:00