f6ef6fa0d9
I had the wrong header for Windows in GLVideoInterface.h
2012-12-17 16:23:02 -06:00
f2004b2474
Blindly add WGL.cpp file to the Windows project file. Just for Neo
2012-12-17 16:19:55 -06:00
512cae69f8
Add a useful comment to DSP.cpp
2012-12-17 15:55:34 -06:00
6099148541
Blind coding fail
2012-12-17 15:33:19 -06:00
8082323c44
Should hopefully fix OSX
2012-12-17 15:29:38 -06:00
3cb5dffbc9
Missed the video interface files.
2012-12-17 15:01:52 -06:00
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
0811311604
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
...
That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.
Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
98ed34d50b
Use wxNullCursor to put the cursor back to its default instead of
...
explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
98bb0f1885
Oops. Forgot to sanitize these files.
2012-12-17 09:39:01 -06:00
42acee04aa
Add updated translations for Polish, Farsi/Parsi/Persian??, and Czech
...
languages.
2012-12-17 09:32:25 -06:00
f1cc5c2ff9
Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not.
2012-12-17 08:33:42 -06:00
4c7b63cf0e
Save secondary list sorting.
...
Allow sorting by platform ascending.
Fixes issue 5774.
2012-12-17 06:08:45 -05:00
0a918782cf
Reorder the inclusions to hopefully fix the icon issue.
2012-12-17 00:11:59 -06:00
ff7041804c
Make sure that the wxWidgets manifest does not override the dolphin one.
2012-12-16 23:55:22 -06:00
832a5a0b26
Add the resource include in only one place for all builds.
2012-12-16 23:39:05 -06:00
d34fb84734
Add the resource inclusion to the other builds.
2012-12-16 23:21:11 -06:00
a581c75a37
Make the resource include path relative.
2012-12-16 22:52:29 -06:00
d1a812231e
Rework the way that windows mouse cursor hiding is done to use the built
...
in wxWidgets methods.
2012-12-16 21:32:14 -06:00
351979795c
revert changes to banner background color
2012-12-16 15:29:25 -08:00
1919a458e8
only use one buffer, orphaning should do the rest
2012-12-15 17:28:58 +01:00
ba8264c2ac
use VAO in VertexManager
...
to use VAO, we must use VBO, so some legency code was removed:
- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more
And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00
8838944cd3
Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
...
This reverts commit 884006e4c8
.
2012-12-15 00:04:10 -06:00
884006e4c8
Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.
2012-12-14 15:19:22 -06:00
88b890824b
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
2012-12-14 12:15:01 -06:00
3b559d89ec
If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
2012-12-14 11:47:12 -06:00
532fdada96
Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e
. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
2012-12-14 11:37:26 -06:00
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:52 -06:00
09274e2483
Check texture params before updateing them
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:48 -06:00
61836f8c51
helper for compiling glsl
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:44 -06:00
48812f7bf7
update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:39 -06:00
1bd21f44b2
custom shader for RasterFont, fix color support
...
OpenGL2.0 compatible
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:36 -06:00
23a3336f9a
increase hash size to u64
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:32 -06:00
75dd48247f
initial release of new RasterFont without color support
...
this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:28 -06:00
c207422987
using of vao, warning: ARB_vertex_array_object is needed
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:25 -06:00
5c8800968a
also check for vbo updates in EncodeToRamUsingShader
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:22 -06:00
1f1b32b663
only update vbo on changes in XFBSource::Draw
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:19 -06:00
34b1451fbe
cache vbos in TextureCache::TCacheEntry::FromRenderTarget
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:15 -06:00
d0c4332d99
don't update vbo, if there are no changes in Renderer::Swap
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:13 -06:00
bbcb442983
in the end, also Renderer::Swap in vbo
...
two last draw-calls are missing:
VertexManager::Draw (see Graphic_Update branch)
RasterFont::printString (perhaps reimplement with an texture)
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:10 -06:00
b41c06a9ac
EncodeToRamUsingShader in vbo
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:05 -06:00
8ea2ddbc50
XFBSource::Draw in vbo
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:59 -06:00
d44228f1b7
TextureCache::TCacheEntry::FromRenderTarget as vbo
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:56 -06:00
6b3125728b
use vbo for ShowEFBCopyRegions
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:53 -06:00
8b62be2025
fix ShowEFBCopyRegions
...
those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:49 -06:00
6864b40e26
reset glEnableClientState befor every draw
...
should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af
(activating texture0 globally).
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:46 -06:00
888b5fb061
remove usage of glMultiTexCoord2f
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:38 -06:00
db329bf027
Update translation pot file for changes in the code.
2012-12-11 08:14:34 -06:00
a6374f25fd
Fix OSX build once again. Apparently OSX needs to get with the times.
2012-12-10 10:31:08 -06:00
c82136abdc
PixelShaderGen: Drop some useless and potentially buggy code.
...
Thanks to glennrics for noticing.
2012-12-10 16:13:22 +01:00