Commit Graph

15557 Commits

Author SHA1 Message Date
magumagu
31bcdb8f2f D3D+OGL: choose blendenable over logicopenable.
No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
skidau
7b5b76caa4 Merge pull request #1700 from JosJuice/discio-clear-error
DiscIO: Clear error status when reading file
2014-12-16 13:09:03 +11:00
skidau
ce8b3d83a8 Merge pull request #1693 from magumagu/memcheck-fastmem
JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
Lioncash
c7179af8f7 Merge pull request #1675 from Stevoisiak/Rename-Build-Date
ISOProperties: Rename Date to Build Date
2014-12-14 14:26:24 -05:00
Lioncash
ff41c2a1a1 Merge pull request #1687 from lioncash/sprintf
MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-14 14:26:03 -05:00
Dolphin Bot
21ac9aa715 Merge pull request #1612 from Armada651/d3d-stereo-3d
D3D: Add geometry shader stereoscopy support.
2014-12-14 13:42:45 +01:00
Jules Blok
6c7bed25a5 Cosmetics 2014-12-14 13:29:27 +01:00
Jules Blok
cec5b0ce01 ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
Jules Blok
fd6b588627 D3D: Define decimals in floating point numbers 2014-12-14 13:28:49 +01:00
Jules Blok
a6ac7dd5bd D3D: Fix Nvidia 3D Vision memory leak 2014-12-14 13:28:49 +01:00
Jules Blok
ea2bcb44f0 Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok
6fe7d530ed PixelShaderCache: Fix MSAA shaders.
Various typos were introduced due to lack of testing.
2014-12-14 13:28:48 +01:00
Jules Blok
b2e73400be Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok
b06280e866 D3D: Add anaglyph stereoscopy support. 2014-12-14 13:28:47 +01:00
Jules Blok
4b3e784949 TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
Jules Blok
3355d8086d D3DUtil: Use a geometry shader to clear all slices. 2014-12-14 13:28:46 +01:00
Jules Blok
799697ad80 PSTextureEncoder: Add texture array support.
We only read the first slice, because EFB2RAM doesn't support texture arrays.
2014-12-14 13:28:46 +01:00
Jules Blok
ced733ccdf PixelShaderCache: Add texture array support to static shaders. 2014-12-14 13:28:46 +01:00
Jules Blok
d58e389f67 D3D: Recreate the framebuffer when stereoscopic 3D is toggled. 2014-12-14 13:28:45 +01:00
Jules Blok
b769da23d0 PixelShaderGen: Sample the correct texture slice. 2014-12-14 13:28:45 +01:00
Jules Blok
7c05b9a6d0 D3D: Set the geometry shader for triangle primitives. 2014-12-14 13:28:44 +01:00
Jules Blok
4f6ce0f236 D3D: Add geometry shader instancing support. 2014-12-14 13:28:44 +01:00
Jules Blok
ca766747a8 D3DTexture: Bind textures as texture arrays. 2014-12-14 13:28:43 +01:00
Jules Blok
cf12c93c86 D3D: Use common GetEFBLayers() instead of GetEFBSlices(). 2014-12-14 13:28:43 +01:00
Jules Blok
9d9bd5341d D3D: Restore viewport after stereo blitting. 2014-12-14 13:28:43 +01:00
Jules Blok
a689db0e48 D3D: Add 3D vision support. 2014-12-14 13:28:42 +01:00
Jules Blok
e53705784b D3D: Add SBS/TAB output support. 2014-12-14 13:28:42 +01:00
Jules Blok
9253bb7d96 D3D: Add geometry shader stereoscopy support. 2014-12-14 13:28:41 +01:00
Jules Blok
d5ebdf7a97 D3D: Add GeometryShaderCache. 2014-12-14 13:28:41 +01:00
Jules Blok
9a312e2b83 D3D: Use two slices for most of our textures. 2014-12-14 13:28:40 +01:00
JosJuice
467b3e6baf DiscIO: Clear error status when reading file 2014-12-14 13:16:21 +01:00
shuffle2
5aa1d4733d Merge pull request #1699 from unknownbrackets/attributeless-fix
OGL: Correctly define attrib 0 in attributeless
2014-12-13 21:24:12 -08:00
Unknown W. Brackets
1c316eb18c OGL: Correctly define attrib 0 in attributeless. 2014-12-13 21:02:15 -08:00
Lioncash
3c10ffa574 Merge pull request #1696 from skidau/Fix-ISOProp-GPUDeter
Gave the GPU determinism game property its own ID
2014-12-13 23:33:00 -05:00
skidau
15f7e63cc2 Merge pull request #1650 from unknownbrackets/attributeless-fix
OGL: Unbind the active VAO before attributeless rendering
2014-12-14 14:42:07 +11:00
skidau
f9badc2b7c Gave the GPU determinism game property its own ID so that changing it to "Not Set" does not disable the emulation issues textbox. 2014-12-14 14:38:35 +11:00
skidau
45dedfcb8e Merge pull request #1685 from RachelBryk/hires-tex
Fix hires texture path.
2014-12-14 14:25:21 +11:00
Markus Wick
cb3a964730 Merge pull request #1695 from Armada651/stateman-setters
D3DState: Always update the m_pending members in the setters.
2014-12-14 03:01:34 +01:00
Jules Blok
14792c3402 D3DState: Set the pixel shader in m_current when linking dynamically. 2014-12-13 22:09:34 +01:00
Jules Blok
a2b43b21fe D3DState: Always update the m_pending members in the setters.
Fixes unintentional behaviour when a setter is called twice before the state is applied.
2014-12-13 21:51:18 +01:00
skidau
68a4cc6b72 Merge pull request #1686 from degasus/master
OGL: fix efb pokes
2014-12-13 23:38:07 +11:00
skidau
d02eb3ca59 Merge pull request #1640 from rohit-n/switch-default
Silence some -Wswitch-default warnings.
2014-12-13 19:47:06 +11:00
skidau
00b05bb18c Merge pull request #1692 from skidau/GC-Adapter-netplay
Fixed the Y button (typo) on the GC adapter.
2014-12-13 19:40:44 +11:00
magumagu
e479606b07 JIT: simplify code using MOVTwo. 2014-12-12 22:29:49 -08:00
magumagu
43d56febc4 JIT: use fastmem loads in MMU mode.
Even in games that require MMU mode, loads outside the area specified by
the BAT are rare, so fastmem is a substantial improvement.

All of the interesting changes are in the backpatch handler, to make it
generate DSI exceptions correctly.
2014-12-12 22:08:46 -08:00
skidau
6fb89e3b77 Fixed the Y button (typo) on the GC adapter. 2014-12-13 16:14:18 +11:00
skidau
f3064bf160 Merge pull request #1691 from skidau/GC-Adapter-dpad-fix
Fixed the non-responsive d-pad on the GC Adapter
2014-12-13 15:16:48 +11:00
skidau
1f41c3c2d5 Fixed the non-responsive d-pad on the GC Adapter.
Fixed -Wmissing-declarations and -Wshadow warning (thanks rohit-n).
2014-12-13 15:04:03 +11:00
Pierre Bourdon
4747cc7a15 Fix DSP CMPAR disassembly
Previously the two operand register selection bits were inverted, causing "CMPAR AC1, AX0.H" to be disassembled as "CMPAR AC0, AX1.H".

DSP RE is always fun: on the one hand Nintendo does a lot of stupid shit, so anything weird could be a legitimate bug of the UCode that is not supposed to make any sense. On the other hand, Dolphin *also* does a lot of stupid shit, so there's always that doubt.

Note: completely untested change - done with the GH text editor, just to show you how much I care :) . These operand descriptions are only used for disassembly, so no real behavior change is expected.
2014-12-13 04:14:51 +01:00
skidau
297ef16745 Merge pull request #1678 from skidau/GC-Adapter
Added GameCube Adapter support
2014-12-13 12:06:17 +11:00