Commit Graph

101 Commits

Author SHA1 Message Date
tmator
35fdbdc360 Remove MACOSX define, now use __APPLE__
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@311 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-25 19:44:11 +00:00
Maarten ter Huurne
4871626af8 Fixed "no newline at end of file" warnings issued by GCC 4.2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@303 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 21:50:41 +00:00
Maarten ter Huurne
e3d7c44a8e For the SDL version of this driver, set the video mode in the CPU thread, otherwise GL calls will crash. There is a big comment block with all the details.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@291 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 14:47:19 +00:00
Sonicadvance1
18270f0904 Linux: When you resize Window, it now resizes video, if you go above start dimension, it goes weird. Gotta look in to it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@289 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 10:50:24 +00:00
Sonicadvance1
5f925882d9 Windows Build Fix for GL plugin from my last rev
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@288 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 10:24:17 +00:00
Sonicadvance1
05cbb94cbb GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@287 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 10:10:48 +00:00
masken
ae5b59747a Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@283 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 15:28:24 +00:00
hrydgard
f82bf2ae9a Lots of FP hacking for little gain, super monkey ball is only slightly more sane (wow, it rhymed). Temporary no-speed-limit hack: Hold TAB.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@279 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 09:20:36 +00:00
Sonicadvance1
19bcb6a21c Linux side doesn't need libjpeg, crazy Mac users
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@277 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 07:53:03 +00:00
Sonicadvance1
c56a27a3d2 Forgot to put GL in the Windows Title bar as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 07:50:27 +00:00
Sonicadvance1
6e3069f99e Should fix Linux building, also adds GL/DX to the title in their respective plugins when in use
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@275 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 03:48:40 +00:00
Maarten ter Huurne
efd894fe1e Include SDL header as "SDL.h". This works with the CFLAGS output of pkg-config, picking up SDL no matter where it is installed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@274 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-22 21:19:56 +00:00
Maarten ter Huurne
d27b79f413 Added "jpeg" to list of libs to link against.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@264 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-22 00:06:27 +00:00
hrydgard
3ef0eb979d Move some code out of the plugins into VideoCommon. No functional change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@255 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-21 17:49:06 +00:00
Maarten ter Huurne
4e9b5a40fd Look for libs in MacPorts install dir (/opt/local). This seems to be the easiest way to get libjpeg on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@253 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-21 00:27:10 +00:00
hrydgard
05c04bd03e fix bug that prevented ogl plugin from recognizing many resolutions, like my favorite 1920x1200
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@252 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-21 00:05:48 +00:00
hrydgard
683ba7ecae Minor speedup in texdecoder. More informative fifo error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@249 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 18:31:48 +00:00
hrydgard
f2b45beb90 Attempting to close the display window should not exit the emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@248 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 18:30:11 +00:00
Shawn Hoffman
e84721b13b fix for fullscreen for both video plugins in windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 08:01:27 +00:00
Sonicadvance1
e0b3e32860 one hundred percent correct scaling in GL plugin now, or at least it should be. report problems as they come
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@242 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-18 09:15:05 +00:00
Sonicadvance1
4faa685def Fix for the Config Dialog in GL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@239 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 20:22:12 +00:00
Shawn Hoffman
06e1add86c getting ready for AA
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@238 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 19:35:23 +00:00
Sonicadvance1
9ca343743a My fix yet again..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@233 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 04:07:38 +00:00
Sonicadvance1
c557fdda03 Woops, GL plugin fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@232 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 04:03:34 +00:00
Sonicadvance1
730d80864d Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@231 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 03:56:07 +00:00
hrydgard
aa3fee8c60 Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@227 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-16 21:58:07 +00:00
hrydgard
dcd5ffeb7a More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@226 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-16 10:49:08 +00:00
Sonicadvance1
0325f55d68 Some more fixes for GL plugin, getting ready for AA, and maybe some proper cleanup of XWindow in Linux, which we will never know if it works.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@220 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-15 12:03:49 +00:00
Sonicadvance1
bae7cf1354 Maybe quick fix for Windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@219 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-15 03:12:18 +00:00
Sonicadvance1
980679d84d GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@218 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-15 02:57:20 +00:00
Sonicadvance1
9b676c0a01 Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@216 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 23:04:24 +00:00
Maarten ter Huurne
7937befe73 Added XFB.cpp to list of files to build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@215 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 22:25:45 +00:00
hrydgard
9f3899aa58 build fixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@213 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 22:08:17 +00:00
hrydgard
b4d7ce0197 Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 21:34:39 +00:00
Maarten ter Huurne
1b70b3dc7a OS X build fix: Replaced hardcoded "-framework SDL" by output of "sdl-config" script. Also use "sdl-config" for the CXXFLAGS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@194 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 00:22:03 +00:00
hrydgard
2b8a85ac5a Yet another bunch of optimizations and cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@191 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-13 20:48:27 +00:00
tmator
bd3d9305b3 fix sdl init video : mthuurne
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@187 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-13 00:05:42 +00:00
hrydgard
7b357c84df win32 build fix - no #elifdef on MSVC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@186 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-13 00:00:39 +00:00
tmator
d6700ebd1f better sdl code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@184 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-12 23:51:00 +00:00
tmator
ac6d34cd10 Added mth patchs / icon and a fist SDL support on OGL plugin, not work ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@182 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-12 23:17:29 +00:00
hrydgard
29102ecbc6 For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
Also adds some minor stuff like memory card write notification, plus some minor SSSE3 optimizations.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@179 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-11 19:35:38 +00:00
gigaherz
0332ec742e - Added message queue to DX9 plugin.
- Added plugin interface function Video_AddMessage to both plugins and to the plugin specs.
 - Added handling of the Video_AddMessage interface export from the core side.
 - Added a print on Core::Init for testing purposes (might not be the best place).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@176 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-10 21:34:22 +00:00
gigaherz
f5432b874a - Made the message queue actually be processed.
- Made the message prints support alpha transparency.
 - Made the messages fade out when time <=1024.
 - Added a init message as a test for the queue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@175 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-10 21:06:03 +00:00
gigaherz
61398ea83f cosmetic change: Renamed printStuff to printMultilineText.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@161 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-09 09:16:59 +00:00
gigaherz
e8c14fe037 Added a new statistic value: dlist calls for current frame.
Sorry for the commit spam, but this way each commit is a different thing.
also the ideas for the next thing came to me after commiting, so I didn't know I'd commit again. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@160 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 23:39:48 +00:00
gigaherz
907f80032a Some of the previously unused statistics have been added/readded. If there was any reason not to have them, feel free to revert this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@159 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 23:32:29 +00:00
gigaherz
b12621e3f0 Some more changes to the statistics. Commented out all currently unused stats, and implemented counting primitives in DL in a "hacky" way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@158 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 23:22:27 +00:00
gigaherz
8731021466 I implemented "tabs" in the string handling, but it's not working right, so I made the statistics use spaces instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@157 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 22:17:03 +00:00
gigaherz
a1f48fee94 Added a method to rasterfont, to parse strings for newlines. Fixes the statistics overlay in opengl plugin.
The string stuff is somewhat WIP, as I want to add support for TAB character handling (and maybe others).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@156 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 22:04:02 +00:00
hrydgard
a9b441f379 Removed some temp logging, minor other stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@154 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 20:38:08 +00:00